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Releases: eleev/tic-tac-toe

Complete redesign!

20 Feb 09:28
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The game received the complete redesign:

  • Changed the playable area
  • Changed the player's title labels
  • Added tap animations
  • Added animated background

iPad orientation support!

25 Mar 16:25
5b540d7
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This update bring support for Landscape scene orientation support, which is used as the default scene orientation for iPad devices. Also there were made several UI refinements.

Swift 4 support!

25 Mar 14:18
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This update brings support for the latest version of Swift programming language! Also there were made several refinements related to app icon and removal of UI tests target (since they weren't used).

UI refinements!

10 Jul 05:05
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This is a small update aimed to renaming labels Player 1 and Player 2 to Human and Machine respectively.

Quick fix for iPad screens!

09 Jul 09:30
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This update includes one quick fix for iPad screen sizes: in both portrait and landscape modes users will be able to see the whole scene, just as it is possible in iPhone screens.

Non-deterministic players turn and visual feedback!

08 Jul 13:00
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This update includes the following changes and additions:

  • Added mechanism for randomly deciding current turn (.human or .machine).
  • Added visual feedback for cases when .machine player is deciding current turn.

Difficulty level and UI improvements!

02 Jul 13:38
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This release includes the following changes:

  • Added Difficulty Level generation for the minimax strategy.
  • Added Difficulty Label node to the game view that displays current difficulty.
  • For each new game the difficulty level will be randomly generated, so you don't know with whom you are going to play - Newborn, B.S. or Nicola Tesla.

The initial release!

01 Jul 16:03
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The initial release includes:

  • Foundation of the game
  • State machines
  • AI
  • Fully functioning game