Dagre is a JavaScript library that makes it easy to lay out directed graphs on the client-side.
Key priorities for this library are:
-
Completely client-side computed layout. There are great, feature-rich alternatives, like graphviz, if client-side layout is not a requirement for you.
-
Speed. Dagre must be able to draw medium sized graphs quickly, potentially at the cost of not being able to adopt more optimal or exact algorithms.
-
Rendering agnostic. Dagre requires only very basic information to lay out graphs, such as the dimensions of nodes. You're free to render the graph using whatever technology you prefer. We use D3 in some of our examples and highly recommend it if you plan to render using CSS and SVG.
Note that dagre is current a pre-1.0.0 library. We will do our best to maintain backwards compatibility for patch level increases (e.g. 0.0.1 to 0.0.2) but make no claim to backwards compatibility across minor releases (e.g. 0.0.1 to 0.1.0). Watch our CHANGELOG for details on changes.
You can get the latest browser-ready scripts:
Before installing this library you need to install the npm package manager.
To get dagre from npm, use:
$ npm install dagre
Before building this library you need to install the npm package manager.
Check out this project and run this command from the root of the project:
$ make dist
This will generate dagre.js
and dagre.min.js
in the dist
directory
of the project.
As mentioned above, dagre's focus in on graph layout only. This means that you need something to actually render the graphs with the layout information from dagre.
There are a couple of options for rendering:
- dagre-d3 is a D3-based renderer for dagre.
- JointJS is a renderer that provides facilities for editing a graph after it has been rendered.
First we need to load the dagre library. In an HTML page you do this by adding the following snippet:
<script src="http://PATH/TO/dagre.min.js"></script>
In node.js you use:
var dagre = require("dagre");
We use graphlib to create graphs in dagre, so its probably worth taking a look at its API. Graphlib comes bundled with dagre. In this section, we'll show you how to create a simple graph.
A node must be an object with the following properties:
width
- how wide the node should be in pixelsheight
- how tall the node should be in pixels
The attributes would typically come from a rendering engine that has already determined the space needed for a node.
Here's a quick example of how to set up nodes and edges:
// Create a new directed graph
var g = new dagre.Digraph();
// Add nodes to the graph. The first argument is the node id. The second is
// metadata about the node. In this case we're going to add labels to each of
// our nodes.
g.addNode("kspacey", { label: "Kevin Spacey", width: 144, height: 100 });
g.addNode("swilliams", { label: "Saul Williams", width: 160, height: 100 });
g.addNode("bpitt", { label: "Brad Pitt", width: 108, height: 100 });
g.addNode("hford", { label: "Harrison Ford", width: 168, height: 100 });
g.addNode("lwilson", { label: "Luke Wilson", width: 144, height: 100 });
g.addNode("kbacon", { label: "Kevin Bacon", width: 121, height: 100 });
// Add edges to the graph. The first argument is the edge id. Here we use null
// to indicate that an arbitrary edge id can be assigned automatically. The
// second argument is the source of the edge. The third argument is the target
// of the edge.
g.addEdge(null, "kspacey", "swilliams");
g.addEdge(null, "swilliams", "kbacon");
g.addEdge(null, "bpitt", "kbacon");
g.addEdge(null, "hford", "lwilson");
g.addEdge(null, "lwilson", "kbacon");
Next we can ask dagre to do the layout for these nodes and edges. This is done with the following code:
var layout = dagre.layout().run(g);
An object with layout information will be attached to each node and edge under
the dagre
property.
The node's dagre
object has the following properties:
- x - the x-coordinate of the center of the node
- y - the y-coordinate of the center of the node
The edge's dagre
object has a points
property, which is an array of objects
with the following properties:
- x - the x-coordinate for the center of this bend in the edge
- y - the y-coordinate for the center of this bend in the edge
For example, the following layout information is generated for the above objects:
layout.eachNode(function(u, value) {
console.log("Node " u ": " JSON.stringify(value));
});
layout.eachEdge(function(e, u, v, value) {
console.log("Edge " u " -> " v ": " JSON.stringify(value));
});
Prints:
Node kspacey: {"id":"kspacey","width":144,"height":100,"rank":0,"order":0,"ul":0,"ur":0,"dl":0,"dr":0,"x":84,"y":50}
Node swilliams: {"id":"swilliams","width":168,"height":100,"rank":2,"order":0,"ul":0,"ur":0,"dl":0,"dr":0,"x":84,"y":180}
Node bpitt: {"id":"bpitt","width":108,"height":100,"rank":2,"order":1,"ul":188,"ur":188,"dl":188,"dr":188,"x":272,"y":180}
Node hford: {"id":"hford","width":168,"height":100,"rank":0,"order":1,"ul":364,"ur":364,"dl":364,"dr":364,"x":448,"y":50}
Node lwilson: {"id":"lwilson","width":144,"height":100,"rank":2,"order":2,"ul":364,"ur":364,"dl":364,"dr":364,"x":448,"y":180}
Node kbacon: {"id":"kbacon","width":121,"height":100,"rank":4,"order":0,"ul":188,"ur":188,"dl":0,"dr":364,"x":272,"y":310}
Edge kspacey -> swilliams: {"points":[{"x":84,"y":115,"ul":0,"ur":0,"dl":0,"dr":0}],"id":"_E0","minLen":2,"width":0,"height":0}
Edge swilliams -> kbacon: {"points":[{"x":84,"y":245,"ul":0,"ur":0,"dl":0,"dr":0}],"id":"_E1","minLen":2,"width":0,"height":0}
Edge bpitt -> kbacon: {"points":[{"x":272,"y":245,"ul":188,"ur":188,"dl":188,"dr":188}],"id":"_E2","minLen":2,"width":0,"height":0}
Edge hford -> lwilson: {"points":[{"x":448,"y":115,"ul":364,"ur":364,"dl":364,"dr":364}],"id":"_E3","minLen":2,"width":0,"height":0}
Edge lwilson -> kbacon: {"points":[{"x":448,"y":245,"ul":364,"ur":364,"dl":364,"dr":364}],"id":"_E4","minLen":2,"width":0,"height":0}
Besides just the x
and y
coordinates there are other debug attributes that
are not guaranteed to be present.
Here are a few methods you can call on the layout object to change layout behavior:
debugLevel(x)
sets the level of logging verbosity to the numberx
. Currently 4 is th max.nodeSep(x)
sets the separation between adjacent nodes in the same rank tox
pixels.edgeSep(x)
sets the separation between adjacent edges in the same rank tox
pixels.rankSep(x)
sets the sepration between ranks in the layout tox
pixels.rankDir(x)
sets the direction of the layout.- Defaults to
"TB"
for top-to-bottom layout "LR"
sets layout to left-to-right
- Defaults to
For example, to set node separation to 20 pixels and the rank direction to left-to-right:
var layout = dagre.layout()
.nodeSep(20)
.rankDir("LR")
.run(g);
The input graph supplied for layout can have the following attributes:
Object | Attribute | Default | Description |
---|---|---|---|
graph | rankDir | TB | Direction for rank nodes. Can be TB , BT , LR , or RL , where T = top, B = bottom, L = left, and R = right. |
node | height | The height of the node. | |
node | width | The width of the node. | |
edge | minLen | 1 | The number of ranks to keep between the source and target of the edge. |
The output graph has the following attributes:
Object | Attribute | Description |
---|---|---|
graph | height | The height of the entire graph. |
graph | width | The width of the entire graph. |
node | x | The x-coordinate for the center of the node. |
node | y | The y-coordinate for the center of the node. |
edge | points | An array of { x, y } pairs for the control points of the edge. |
This work was produced by taking advantage of many papers and books. If you're interested in how dagre works internally here are some of the most important papers to read.
The general skeleton for Dagre comes from Gansner, et al., "A Technique for Drawing Directed Graphs", which gives both an excellent high level overview of the phases involved in layered drawing as well as diving into the details and problems of each of the phases. Besides the basic skeleton, we specifically used the technique described in the paper to produce an acyclic graph, and we use the idea of a minimum spanning tree for ranking. We do not currently use the network simplex algorithm for ranking. If there is one paper to start with when learning about layered graph drawing, this seems to be it!
For crossing minimization we used Jünger and Mutzel, "2-Layer Straightline Crossing Minimization", which provides a comparison of the performance of various heuristics and exact algorithms for crossing minimization.
For counting the number of edge crossings between two layers we use the O(|E| log |V_small|)
algorithm described in Barth, et al., "Simple and Efficient
Bilayer Cross Counting".
For positioning (or coordinate assignment), we derived our algorithm from Brandes and Köpf, "Fast and Simple Horizontal Coordinate Assignment". We made some some adjustments to get tighter graphs when node and edges sizes vary greatly.
Dagre has been included as a part of some very cool projects. Here are just a couple that stand out:
JointJS has a plugin that uses dagre for layout. JointJS focuses on rendering and interaction with diagrams, which synergizes well with Dagre. If you want the ability to move nodes and manipulate edges interactively, this is a good place to start!
Jonathan Mace has a demo that makes it possible to interactively explore graphs. In his demo, you can highlight paths, collapse subgraphs, via detailed node information, and more!
dagre is licensed under the terms of the MIT License. See the LICENSE file for details.