- Linux or Mac OS X. (Windows is not yet supported.)
- git (used for source version control).
- An IDE. We recommend Atom.
- An ssh client (used to authenticate with GitHub).
- Python (used by some of our tools).
- The Dart SDK (see Issue #54
about downloading the Dart SDK automatically). Note: If you're also
working on the Flutter engine, you can use the copy of the Dart SDK
in
.../engine/src/third_party/dart-sdk/dart-sdk
. - The Android platform tools (see Issue #55
about downloading the Android platform tools automatically).
Note: If you're also working on the Flutter engine, you can use the
copy of the Android platform tools in
.../engine/src/third_party/android_tools/sdk/platform-tools
.- Mac:
brew install android-platform-tools
- Linux:
sudo apt-get install android-tools-adb
- Mac:
- Ensure all the dependencies described in the previous section, in particular
git, ssh, and python are installed. Ensure that
dart
,pub
, andadb
(from the Dart SDK and the Android platform tools) are in your path (e.g., thatwhich dart
andwhich adb
print sensible output). - Fork
https://github.com/flutter/flutter
into your own GitHub account. If you already have a fork, and are now installing a development environment on a new machine, make sure you've updated your fork so that you don't use stale configuration options from long ago. - If you haven't configured your machine with an SSH key that's known to github then follow the directions here: https://help.github.com/articles/generating-ssh-keys/.
git clone [email protected]:<your_name_here>/flutter.git
cd flutter
git remote add upstream [email protected]:flutter/flutter.git
(So that you fetch from the master repository, not your clone, when runninggit fetch
et al.)- Run
dart ./dev/update_packages.dart
This will fetch all the Dart packages that Flutter depends on. You can replicate what this script does by runningpub get
in each directory that contains apubspec.yaml
file. - Add this repository's
bin
directory to your path. That will let you use theflutter
command in this directory more easily. (If you have previously activated theflutter
package usingpub
, you should deactivate it and use the script inbin
instead:pub global deactivate flutter
.)
To run an example with a prebuilt binary from the cloud, switch to that
example's directory, run pub get
to make sure its dependencies have been
downloaded, and use flutter start
. Make sure you have a device connected over
USB and debugging enabled on that device.
cd examples/hello_world; flutter start
You can also specify a particular Dart file to run if you want to run an example
that doesn't have a lib/main.dart
file using the -t
command-line option. For
example, to run the tabs.dart
example in the examples/widgets
directory on a connected Android device, from that directory you would run:
flutter start -t tabs.dart
When running code from the examples directory, any changes you make to the
example code, as well as any changes to Dart code in the
packages/flutter directory and subdirectories, will
automatically be picked when you relaunch the app. You can do the same for your
own code by mimicking the pubspec.yaml
files in the examples
subdirectories.
To automatically find all files named _test.dart
inside a package's test/
subdirectory, and run them inside the flutter shell as a test, use the flutter test
command, e.g:
cd examples/stocks
flutter test
Individual tests can also be run directly, e.g. flutter test lib/my_app_test.dart
Flutter tests use package:flutter_test which provides flutter-specific extensions on top of package:test.
flutter test
runs tests inside the flutter shell. Some packages inside the flutter repository can be run inside the dart command line VM as well as the flutter shell, packages/newton
and packages/flutter_tools
are two such examples:
cd packages/newton
pub run test
flutter test --flutter-repo
is a shortcut for those working on the flutter repository itself which runs all tests inside the flutter
package regardless of the current working directory.
To run all the tests for the entire Flutter repository, the same way that Travis runs them, run travis/test.sh
.
If you've built your own flutter engine, you can pass --debug
or --release
to change what flutter shell flutter test
uses.
To do this with the travis/test.sh
script, you can use the FLUTTER_ENGINE
environment variable.
Note: Flutter tests are headless, you won't see any UI. You can use
print
to generate console output or you can interact with the DartVM
via observatory at http://localhost:8181/.
To add a test to the Flutter package, simply create a file whose name
ends with _test.dart
in the packages/flutter/test
directory. The
test should have a main
function and use the test
package.
We gladly accept contributions via GitHub pull requests.
To start working on a patch:
git fetch upstream
git checkout upstream/master -b name_of_your_branch
- Hack away. Please peruse our style guides and design principles before working on anything non-trivial. These guidelines are intended to keep the code consistent and avoid common pitfalls.
git commit -a -m "<your informative commit message>"
git push origin name_of_your_branch
To send us a pull request:
git pull-request
(if you are using Hub) or go tohttps://github.com/flutter/flutter
and click the "Compare & pull request" button
Please make sure all your checkins have detailed commit messages explaining the patch. If you made multiple commits for a single pull request, either make sure each one has a detailed message explaining that specific commit, or squash your commits into one single checkin with a detailed message before sending the pull request.
You must complete the Contributor License Agreement. You can do this online, and it only takes a minute. If you've never submitted code before, you must add your (or your organization's) name and contact info to the AUTHORS file.
You can work both with this repository (flutter.git) and the Flutter engine repository at the same time using the following steps.
-
Follow the instructions above for creating a working copy of this repository.
-
Follow the contributing instructions for the engine repository to create a working copy of the engine. When you create the
.gclient
file for the engine, be sure to create it in a directory namedengine
that is a sibling of the directory in which you cloned this repository. For example, if you cloned this repository into the/foo/bar/flutter
directory, you should create the.gclient
file in the/foo/bar/engine
directory. The actual code from the engine repository will end up in/foo/bar/engine/src
becausegclient
creates asrc
directory underneath the directory that contains the.gclient
file. -
To run tests on your host machine, build one of the host configurations (e.g.,
out/Debug
). To run examples on Android, build one of the Android configurations (e.g.,out/android_Debug
).
You should now be able to run the tests against your locally built
engine using the flutter test --debug
command. To run one of the
examples on your device using your locally built engine, use the
--debug
option to the flutter
tool:
flutter start --debug
If you want to test the release version instead of the debug version,
use --release
instead of --debug
.
If you make a breaking change to the engine, you'll need to land you change in a few steps:
-
Land your change in the engine repository.
-
Publish a new version of the engine that contains your change. See the engine's release process for instructions about how to publish a new version of the engine. Publishing a new version is important in order to not break folks using prebuilt binaries in their workflow (e.g., our customers).
-
Land a change that update our dependency on the
sky_engine
andsky_services
packages to point to the new version of the engine that you just published. These dependencies are defined by packages/flutter/pubspec.yaml. After changing thepubspec.yaml
file, you'll need to run./dev/update_packages.dart
to update all the packages in this repository to see the new dependency. As part of landing this change, you should make whatever other changes are needed in this repository to account for your breaking change.