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no support for rigging #481

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ghost opened this issue Nov 28, 2021 · 7 comments
Open

no support for rigging #481

ghost opened this issue Nov 28, 2021 · 7 comments

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@ghost
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ghost commented Nov 28, 2021

wings is a good replacement for blender, but without rigging it's impossible to at least set up a skeleton just to animate characters procedurally inside game engine

@ghost
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ghost commented Nov 28, 2021

if you want wings to stay purely modeller, I'd like to know which program is a good companion to do just rigging

@Micheus
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Micheus commented Dec 10, 2021

Hi @curiousjunior, I can't affirm that, but I believe Wings3D is going 'to stay purely a modeller'.
There was in the past an user initiative to build a bones plugin, but unfortunately was not finished.

@ghost
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ghost commented Dec 10, 2021

that plugin is not even downloadable, so it needs to be started from scratch

@fire
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fire commented Jun 19, 2023

@dgud Can you provide what a general design for this could look like?

I help coordinate Godot Engine's 3d import / export and animation teams, so I know one particular way of doing this.

@dgud
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dgud commented Jun 19, 2023

Before rigging we need to have bones, if we have bones I want IK, but my math is not great enough for that :-/
Would be cool but nothing I have worked on.

@fire
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fire commented Jun 19, 2023

I'm a bit busy today, so let me know how to write it up.

This is the IK solver I'm using https://www.youtube.com/watch?v=y_o34kOx_FA&feature=youtu.be.

@Micheus
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Micheus commented Sep 25, 2023

This is the IK solver I'm using https://www.youtube.com/watch?v=y_o34kOx_FA&feature=youtu.be.

@dgud I have already that manipulator (gizmo) working as a plugin (still to finish some commands), but maybe you would consider to evaluate it an see if we could adapt it to work in the main code.

http://www.wings3d.com/forum/showthread.php?tid=3073&pid=16656#pid16656

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