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Custom event-based WebSockets framework for building real-time apps on Deno πŸ¦•

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Dropper

Dropper is a custom Event-driven WebSocket framework for Deno, using the deno-std ws module as base.

Send and receive notifications, messages, updates and any data, all in real-time with custom events and methods served on your own, Dropper is Open Source, self-served and FREE forever!

What can I do with Dropper?

Since Dropper is a WebSocket solution for transporting data between servers and clients, you can do whatever you need to go on real-time, like chat apps, trading, bots, database and website hot refreshs, etc. Its Side by Side APIs are designed to handle custom events sent by the application peers, you can work with the structured event handlers that allows to send and receive filtered data in a woshhh.

Quick Demo

The chat test on this repo lives on glitch, and you can test the app in production, but you can also run the demo on your local machine:

deno run -A https://deno.land/x/[email protected]/examples/chat/src/server.js

It will start a server on 8080 port

Importing

Server:

import { Server } from 'https://deno.land/x/[email protected]/src/mod.ts';
//or
import { Server } from 'https://x.nest.land/[email protected]/src/mod.ts'

Deno client:

You can import the client directly on your Deno app.

import Dropper from 'https://deno.land/x/[email protected]/src/mod.ts';
//or
import Dropper from 'https://x.nest.land/[email protected]/src/mod.ts'

Browser client

You can import this client on the browser in a module script.

import Dropper from 'https://deno.land/x/[email protected]/dist/clients/dropper.js';
//or
import Dropper from 'https://x.nest.land/[email protected]/dist/clients/dropper.js'

Usage

By default, you can use two instances of Dropper, the server and the client. The API is very similar to the EventEmitter API, but it is WebScoekts using on custom events.

Server:

The server waits for socket connections using the global event connection. This event gets the new connected socket on its callback. This socket represents a client so the API is the same as in the client side.

Stand alone server

Dropper is stand alone by default, which means that you don't need to provide an http server, when you create a dropper it serves by default on port 8080.

This is useful whe you are creating an app without a server side.

const options;

const dropper = new Server(options); // Creates a default server on port 8080

dropper.on('connection', socket => { // W
  socket.send('pizza', 'I sent you a pizza!')
  socket.on('thanks', data => {
    console.log(data) // => Thanks btw
  })
})

// Listening for global events

dropper.on('thanks', data => {
  console.log(data) // => Thanks btw
})

Middleware server

You can also use Dropper with a server/framework setup since it handles each request separately with the method Dropper.handle(req)

  • Using a framework like opine:
import { opine } from 'https://deno.land/x/opine/mod.ts'
const app = opine();
import { Server as Dropper } from '...'

const dropper = new Dropper({
  serve: false // Important
})

app.use('/dropper', (req) => dropper.handle(req)); // Don't respond or call next, just use the request.

app.get('/', (req, res) => {
  //...foo
})

dropper.on('connection', socket => {
  ..foo
})

app.listen(3000)
  • Using the Deno's std http server:
import { serve } from 'https://deno.land/std/http/server.ts'
import { Server as Dropper } from '...'

const server = serve('localhost:3000')

const dropper = new Dropper({
  serve: false // Important
})

dropper.on('connection', socket => {
  ..foo
})

for await (const req of server) {
  if (req.url === '/dropper') {
    dropper.handle(req);
  } else {
    // return static content, etc
  }
}

Please note that we use the /dropper endpoint on both of the examples. This is because we don't want to touch any usable endpoint, you can use whatever you want as endpoint, but you have to provide it in the Dropper client config object which is by default /dropper.

Options (optional)

  • host: The host you want to use if the serve option is true.
    • Default: 'localhost',
  • port: The host you want to use if the serve option is true
    • Default: 8080,
  • interval: The ping interval in ms.
    • Default: 3000
  • serve: Set false if you don't want to serve Dropper (stand alone) - Using with your own http server.
    • Default: true

API

Methods:

  • Dropper.on - Listen for the server events.

    The on method receives two arguments:

    • event - The event name
    • callback - Callback function to get the new connected socket instance if the event is connection or the event data if the event is any.
  • Dropper.send - Send global data to all connected sockets

    The send method receive two arguments.

    • Argument1: event | data - This argument changes to data if the data argument is not provided, by default it is the event name.
    • data (optional) - This is the data to be sent.
  • Dropper.handle - Handles the request to accept WebSockets

    The handle method receive one arguments.

    • request - This is a deno std http request object of the type ServerRequest.

Properties:

  • Dropper.clients - List of all connected clients instances.

Sending data to clients

You can send data to clients in three ways:

  • Just to the current socket:
dropper.on('connection', socket => {
  socket.send('hello')
})

No one will receive this data except the current socket.

  • To all sockets but the current one:
dropper.on('connection', socket => {
  socket.broadcast('hello')
})

All clients will receive the data except the current client.

  • To all connected sockets:
dropper.send('hello')

All clients will receive the data .

Listening for client events

  • All events from current socket or globally:

The event name for listening to all events is _all_

dropper.on('connection', socket => {
  socket.on('_all_', data => { // Listen for all events from this socket

  })
})

// or globally

dropper.on('_all_', ...foo)
  • Custom events from current socket or globally:
...
socket.on('custom_event', ...foo) // Catch event just from the socket
...

dropper.on('custom_event', ...foo) // Catch event from all sockets
  • No named events from current socket or globally:

If the client send a no named event (client_side_dropper.send('no named')), you can listen to it with the event name message

...
socket.on('message', ...foo) // Catch no named event just from the socket
...

dropper.on('message', ...foo) // Catch no named event from all sockets

Handling disconnections from server

You can handle disconnections on two scopes:

From socket:

Handling disconnects from sockets only works if the socket is manually disconnected. It will not work if the client loses connection. The callback receives the same two arguments as in the client API (bellow).

dropper.on('connection', socket => {
  socket.on('close', (code, reason) => {
    //...foo
  })
})

From global

Handling global disconnects will listen to all clients that disconnect manually and also those that lose connection. The callback receives the same two arguments as in the client API (bellow) plus the disconnected socket as in the connection event.

dropper.on('disconnection', (code, reason, socket) => {
  //...foo
})

Reserved event senders

This is a list with the events you shouldn't play with:

  • connection - The connection event sending is reserved for handling peer connection on server.
  • error - The error event sending is reserved for handling connection issues.
  • disconnection - The disconnection event sending is reserved for handling peer disconnection on server.

Client

The client API connects to a server and it is a socket instance, so it has the same methods as the socket above.

Note: For creating clients on deno you can import Dropper from the main module, please don't use the Browser bundle.

const dropper = new Dropper(); // Connect the client on port 8080
dropper.on('pizza', function(data){
  console.log(data) // => I sent you a pizza!
  dropper.send('thanks', 'Thanks btw');
  dropper.close() // Closes the connection manually
});

dropper.on('close' => console.log('done'))

Connecting custom hosts

By default the Dropper clients connect to ws://localhost:8080 but you can change it by passing the host string as first param, you must specify if the connection is secure or not with the protocols ws || http for insecure connections or wss || https for secure connections.

const dropper = new Dropper('ws://localhost:3000'); // Connect the client on port 3000

// OR

const options = {
  endpoint: '/myDropperServerReservedEndpoint'
}

const dropper = new Dropper(`wss://${window.location.host}`, options); // Connects the client on the current host with a secure connection

Options (optional)

  • endpoint - This is the endpoint that the server uses to handle wbsockets.
    • Default: /dropper

API

Methods:

  • Dropper.close - Closes the connection.

    The close method receives two optional arguments:

    • code - Connection close code number
    • reason - A reason message for the close event.
  • Dropper.broadcast - Send the data to the server to be broadcasted to all peers except the emitter one.

    The broadcast method receive two arguments.

    • Argument1: event | data - This argument changes to data if the data argument is not provided, by default it is the event name.
    • data (optional) - This is the data to be sent.
  • Dropper.on - Listen for the client events.

    The on method receives two arguments:

    • event - The event name
    • callback - Callback function to get the event data.
  • Dropper.send - Send the data to the server.

    The send method receive same arguments as the broadcast method.

    Properties:

    • Dropper.uuid - The id of the client.
    • Dropper._socket - This is the WebSocket instance itself.
    • Dropper.uri - The WebSockets connection uri.

Sending data to server

  • Named event

This is pushing a custom event to the server

dropper.send('pizza', 'this is a pizza')
dropper.broadcast('pizza', 'this is a pizza')

This is broadcasting a custom event to the server

  • No named event

This is pushing a no named event to the server

dropper.send('this is a pizza')

This is broadcasting a no named event to the server

dropper.broadcast('this is a pizza')

Listening for server events

  • Named event

This is listening a custom event from the server

dropper.on('pizza', data => {
  ...foo
})
  • No named event

This is listening a no named event from the server

dropper.on('message', data => {
  ...foo
})

Handling disconnections

  • Handle own disconnection

To handle the socket disconnection you can use the close event. It only listen when the sockets disconnects itself.

dropper.on('close', (code, reason) => {
  ...foo
})
  • Handle other peers disconnection

When a peer disconnects the server trigger the disconnection event that is useful for listening when other peers leave. It provides de uuid of the leaving socket.

dropper.on('disconnection', uuid => {
  ...foo
})

Reserved event senders

This is a list with the events you shouldn't play with:

  • _binary_ - The binary event sending is reserved for handling Uint8Array data.
  • error - The error event sending is reserved for handling connection issues.
  • _all_ - The message event is the global event for listening to data.
  • _ping_ - The ping event is a websockets connection handler.
  • _pong_ - The pong event is a websockets connection handler.
  • _broadcast_ - The broadcast event is an internal event for transport data to all users but the current one.

Event collision warning

All the Dropper internal events has as prefix and suffix _. For example this is an internal event: _ping_, This is for preventing event collisions.

Building the web client

rollup -c

The documentation is WIP right now

By now, you can find detailed code in the examples folder.

πŸ“ Roadmap

  • Channels support
  • βœ”οΈ Rename the message event to _all_
  • βœ”οΈ Broadcast support
  • Auto reconnect
  • βœ”οΈ Improve documentation
  • Website
  • βœ”οΈ Prevent using internal events
  • βœ”οΈ Handle forced client disconnection

πŸ‘Š Support this project by donating on:

  • Paypal.
  • BTC address: 39ik7oyYvmiMeTXTscY3bb9rUFMHdjf5pd

πŸ“œ MIT License

Copyright (c) Crawford.

Full license