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DepthSplat: Connecting Gaussian Splatting and Depth
MLNLP社区用来帮助大家避免论文投稿小错误的整理仓库。 Paper Writing Tips
[ECCV 2024] Official repository for "Per-Gaussian Embedding-Based Deformation for Deformable 3D Gaussian Splatting"
Enhance Your English Writing for Science Research 写论文英语素材
[TPAMI'23] Unifying Flow, Stereo and Depth Estimation
Official implementation of ICCV2023 VideoFlow: Exploiting Temporal Cues for Multi-frame Optical Flow Estimation
InstantSplat: Sparse-view SfM-free Gaussian Splatting in Seconds
FovVideoVDP: A visible difference predictor for wide field-of-view video
Trim 3D Gaussian Splatting for Accurate Geometry Representation
code for "PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstruction"
[CVPR 2024 Highlight] Official repository for the paper "3DGStream: On-the-fly Training of 3D Gaussians for Efficient Streaming of Photo-Realistic Free-Viewpoint Videos".
This is a collective repository for all 3DGS related progresses in research and industry world
[NeurIPS 2024] Vidu4D: Single Generated Video to High-Fidelity 4D Reconstruction with Dynamic Gaussian Surfels
A geometry-shader-based, global CUDA sorted high-performance 3D Gaussian Splatting rasterizer. Can achieve a 5-10x speedup in rendering compared to the vanialla diff-gaussian-rasterization.
[BMVC'24] Official implementation for the paper "AtomGS: Atomizing Gaussian Splatting for High-Fidelity Radiance Field"
Toolbox for the TanksAndTemples benchmark website
an unofficial 2DGS implementation based on GauStudio
[SIGGRAPH Asia 2023 (Technical Communications)] EasyVolcap: Accelerating Neural Volumetric Video Research
ManifoldPlus: A Robust and Scalable Watertight Manifold Surface Generation Method for Triangle Soups
Implementation of the SIGGRAPH 2024 conference paper "High-quality Surface Reconstruction using Gaussian Surfels".
[SIGGRAPH'24] 2D Gaussian Splatting for Geometrically Accurate Radiance Fields
[CVPR 2024] Code for SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenes
Dynamic Gaussian Mesh: Consistent Mesh Reconstruction from Monocular Videos
[SIGGRAPH Asia'24 & TOG] Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenes
DN-Splatter: Depth and Normal Priors for Gaussian Splatting and Meshing