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FPGA based system with 2D/3D graphics acceleration

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Graphite

Graphite is a FPGA based open source system with 2D/3D graphics acceleration.

Utah Teapot

Documentation

The documentation is available here: https://danodus.github.io/graphite/

Features

The system has the following features:

  • RISC-V (RV32I Graphite extension)
  • UART (2000000-N-8-1)
  • SDRAM (32MiB shared between CPU and video)
  • Set associative cache (4-way with LRU replacement policy)
  • VGA (60 Hz), 480p (60Hz), 720p (60Hz) or 1080p (30Hz) HDMI video output with framebuffer (RGB565)
  • 2D/3D graphics accelerator (textured triangles)
  • USB host for keyboard and mouse
  • SD Card with hardware SPI

Requirements

(*) Extract and add the bin directory to the path.

Note: Tested with oss-cad-suite-darwin-arm64-20240810 and xpack-riscv-none-elf-gcc-14.2.0-1-darwin-arm64.

Getting Started on ULX3S

cd soc/src/bios
make
cd ../../rtl/ulx3s
make clean;make VIDEO=<video mode> prog
cd ../../src/examples/test_graphite
make run SERIAL=<serial device>
picocom -b 2000000 <serial device>

and press 'h' for help.

The following video modes are available:

Video Mode Description
vga (default) 640x480 60Hz
480p 848x480 60Hz
720p 1280x720 60Hz
1080p 1920x1080 30Hz

System Simulation

cd soc/src/examples/test_video
make
cd ../../../../soc/rtl/sim
make run PROGRAM=../../src/examples/test_video/program.hex

Graphics Accelerator Simulation

cd rtl/sim
make run
  • Press 1 to select the cube model;
  • Press 2 to select the teapot model;
  • Press W/A/S/D and arrows to move the camera;
  • Press SPACE to start/stop the rotation of the model;
  • Press TAB to enable/disable the wireframe mode;
  • Press T to enable/disable texture mapping;
  • Press L to increase the number of directional lights;
  • Press G to enable/disable Gouraud shading.

Acknowledgements

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