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Houdini HDK GEO node which lets you load MagicaVoxel magic voxel Vox files as volumes.

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houdini-geo-vox

Houdini GEO node which lets you load MagicaVoxel Voxel Vox files.

houdini-geo-vox screenshot

Binaries, Houdini 16

Binaries, Houdini 15

Building

  • Tested on OS X 10.11 / Windows and Houdini 15.
    • You would have to patch CMake file to get this building on Linux.
  • Define HOUDINI_VERSION env variable to be the version of Houdini 15 you wish to build against (for example "15.0.313").
  • Alternatively, you can have HFS env variable defined (set when you source houdini_setup).
  • Generate build files from CMake for your favorite build system. For Windows builds use MSVC 2012.
  • Build the GEO Houdini dso (GEO_Vox.dylib or GEO_Vox.dll).
  • Place the dso in the appropriate Houdini dso folder.
    • On OS X this would be /Users/your_username/Library/Preferences/houdini/15.0/dso/
    • On Windows this would be C:\Users\your_username\Documents\houdini15.0\dso

Usage

License

  • Copyright Mykola Konyk, 2016
  • Distributed under the MS-RL License.
  • To further explain the license:
    • You cannot re-license any files in this project.
    • That is, they must remain under the MS-RL license.
    • Any other files you add to this project can be under any license you want.
    • You cannot use any of this code in a GPL project.
    • Otherwise you are free to do pretty much anything you want with this code.

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Houdini HDK GEO node which lets you load MagicaVoxel magic voxel Vox files as volumes.

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  • CMake 27.4%
  • C 11.5%