Houdini GEO node which lets you load MagicaVoxel Voxel Vox files.
- Tested on OS X 10.11 / Windows and Houdini 15.
- You would have to patch CMake file to get this building on Linux.
- Define HOUDINI_VERSION env variable to be the version of Houdini 15 you wish to build against (for example "15.0.313").
- Alternatively, you can have HFS env variable defined (set when you source houdini_setup).
- Generate build files from CMake for your favorite build system. For Windows builds use MSVC 2012.
- Build the GEO Houdini dso (GEO_Vox.dylib or GEO_Vox.dll).
- Place the dso in the appropriate Houdini dso folder.
- On OS X this would be /Users/your_username/Library/Preferences/houdini/15.0/dso/
- On Windows this would be C:\Users\your_username\Documents\houdini15.0\dso
- Place a file SOP, select a .vox file.
- This will create a Houdini volume, containing LUT color values data.
- Use LUT loading SOP to further process the data.
- Also have a look at Volume center points SOP .
- Please see the example HIP file.
- Copyright Mykola Konyk, 2016
- Distributed under the MS-RL License.
- To further explain the license:
- You cannot re-license any files in this project.
- That is, they must remain under the MS-RL license.
- Any other files you add to this project can be under any license you want.
- You cannot use any of this code in a GPL project.
- Otherwise you are free to do pretty much anything you want with this code.