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Villager behead message format is "<Profession> was beheaded by <Player>" #81
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I think the code just uses the displayname of the mob, so I'm not sure there was really any intention here. both are accurate, but one is just more specific. I think the intention here is to inform of the event rather than describe the head itself. If you think this needs changing,I have another hypothetical to consider: should this only read "cat was beheaded" too? |
I assume with the current code (using displayname), Perhaps, and maybe this is taking it too far, but an answer to both the original question and your hypothetical would be to use a behead message format with placeholders specified in the config, something like this: |
I'll have to see if this possible, unfortunately PH was coded to use positional formatting ( |
Severity: very minor
Not sure if this is a known behavior or intended feature, but when beheading a villager, PlayerHeads uses the villager's profession name (if it has one) instead of just the generic name "Villager".
This only affects the behead message; the dropped item's name is "Villager Head" as expected.
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