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FFT-based ocean-wave rendering, implemented in Godot
Ocean simulation based on the paper of Jerry Tessendorf: Simulating Ocean Water
Sum of sines and fft fluid simulation with a physically based water shader
Implementation of the paper "Real-time polygonal-light shading with linearly transformed cosines"
Ocean,Leak,River simulation and rendering for Unreal.
Hybrid GI solution, based on DDGI ( include Ray-Tracing and SDF-Tracing )
Precomputed Radiance Transfer Global Illumination in Unity URP
This is a personal practical project for PRTGI
C game engine project, for learning, practice and experiment.
My recreation of CS2's responsive smoke grenades in Unity
Atmospheric Scattering (With Multiple Scattering) for Unity
Walnut is a simple application framework for Vulkan and Dear ImGui apps
Intermediate Graphics Library (IGL) is a cross-platform library that commands the GPU. It provides a single low-level cross-platform interface on top of various graphics APIs (e.g. OpenGL, Metal an…
A cross-platform game engine/editor written in modern C (WIP)
📚 C/C 技术面试基础知识总结,包括语言、程序库、数据结构、算法、系统、网络、链接装载库等知识及面试经验、招聘、内推等信息。This repository is a summary of the basic knowledge of recruiting job seekers and beginners in the direction of C/C technology, in…