This project was inspired by A Colorful Cellular Automaton in HTML5 Canvas. The original JavaScript implementation and the idea behind the algorithm were sourced from that blog post.
The project is also designed to be a proof of concept for efficiency gains when using WebAssembly (hence the alternate 'C ' implementation, see below).
The web assembly implementation allows for a higher resolution and higher frame rate (up to 10x) compared to the original JavaScript implementation. Disclaimer: I did not try to optimise the JS implementation, did not do any profiling etc.
Loading the demo page in your browser will yield a colourful tapestry. This is a form of generative art:
A typical cellular automaton consists of a grid of cells which continually change their state based upon the current states of their surrounding neighbors. A “state” may refer to a color, which may simply be black or white, as in Conway’s Game of Life. Here I allow the current RGB color of a cell to be affected by the status of the neighboring cells.
This idea (which may not be original) comes from a confusing insertion of the ideas of a flocking algorithm into a cellular automaton.
I've extracted a minimal project setup based on create-react-app and emsdk module objects to make building this sort of stuff simpler:
I haven't written C since University, I've never written C . Please forgive the atrocities. Code is reasonably efficient?!
- tholman/github-corners#15 - transparent waving Octocat
- https://www.smashingmagazine.com/2017/05/free-geometric-ui-icons-ego/ - favicon source. Great selection of geometric icons, see more on the author's site.
- https://www.smashingmagazine.com/2017/05/abridged-cartoon-introduction-webassembly/ - web assembly cartoons
- Also check out https://code-cartoons.com/, it’s great!
- https://blog.openbloc.fr/webassembly-first-steps/ - good tutorial to get started with wasm
- https://codelabs.developers.google.com/codelabs/web-assembly-intro/ - a few working projects using wasm