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This is the sectional code for my Procedurally Generated Maze Game (with AI components) tutorial series called BomberClone.

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BomberClone Parts

This is the sectional code my Procedurally Generated 2D game tutorial series, BomberClone. This tutorial series aims to teach you how to make a Procedurally Generated game from start to finish, and ultimately show you all the things that you need to know as a beginner to intermediate Godot developer!

Screenshot 2023-09-19 142614

Screenshot 2023-09-19 165158

Project Updates

You can see the latest updates for this game here: https://oops-i-devd.gitbook.io/christinedevs/

Project Demo

You can play the demo end-product of our project here: https://gotm.io/oopsidevd/bomberclone

Project Tutorial

You can find the tutorial series here: https://ko-fi.com/s/fa00d21069

Project Preview Video

You can watch the preview video that showcases our game here: https://youtu.be/nEzJRupuDSU

Project Overview

This game is a Procedurally Generated game that includes the following:

  • Player Animation & Movement
  • Procedural Level Generation
  • Explosion System
  • Enemies
  • AI Co-Players
  • A* Algorithms, Pathfinding, & Navigation
  • Game UI
  • Game Mode & Stats (Normal & Multiplayer Mode)
  • Level Progression & Game Over
  • Saving, Loading, & Pausing
  • Music, SFX, & Custom Cursor
  • Testing & Exporting

Asset File Download

All assets can be downloaded from my Google Drive: https://drive.google.com/drive/folders/1AvE7enUr4H_dLOh8N8OTvgH80DaN_o7Z?usp=sharing

Asset Credits

About

This is the sectional code for my Procedurally Generated Maze Game (with AI components) tutorial series called BomberClone.

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