This is the sectional code my Procedurally Generated 2D game tutorial series, BomberClone. This tutorial series aims to teach you how to make a Procedurally Generated game from start to finish, and ultimately show you all the things that you need to know as a beginner to intermediate Godot developer!
You can see the latest updates for this game here: https://oops-i-devd.gitbook.io/christinedevs/
You can play the demo end-product of our project here: https://gotm.io/oopsidevd/bomberclone
You can find the tutorial series here: https://ko-fi.com/s/fa00d21069
You can watch the preview video that showcases our game here: https://youtu.be/nEzJRupuDSU
This game is a Procedurally Generated game that includes the following:
- Player Animation & Movement
- Procedural Level Generation
- Explosion System
- Enemies
- AI Co-Players
- A* Algorithms, Pathfinding, & Navigation
- Game UI
- Game Mode & Stats (Normal & Multiplayer Mode)
- Level Progression & Game Over
- Saving, Loading, & Pausing
- Music, SFX, & Custom Cursor
- Testing & Exporting
All assets can be downloaded from my Google Drive: https://drive.google.com/drive/folders/1AvE7enUr4H_dLOh8N8OTvgH80DaN_o7Z?usp=sharing
- https://kronbits.itch.io/freesfx
- https://clement-panchout.itch.io/yet-another-free-music-pack
- https://za.pinterest.com/pin/465630048955883336/
- https://www.spriters-resource.com/mobile/bomberman08/sheet/138813/
- https://www.fontspace.com/category/arcade
- https://pixabay.com/sound-effects/search/fantasy/
- https://xyezawr.itch.io/free-pixel-effects-pack8