Tags: cgilles/QtAV
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release 1.13.0 - add python bindings - more apis for qml player - auto rotate video - apple store - fix ios plugin not found - support chapters - muxer, encoder, transcoder improvements - compatible with new ffmpeg - videotoolbox: hevc, - cuda: new devices - android: no longer depends on private qt module - fix opensl error - mediacodec: 0-copy via a plugin from https://github.com/wang-bin/mdk-sdk
version 1.12.0 Changelog - CMake support - Fix iOS build - Fix AVPacket memory leak - Geometry & GeometryRenderer class is public - PAL8, XYZ color format support - Fix OpenGL background color - Fix external clock error after pause - VA-API encoder support (ffmpeg>=3) - Other improvements, fixes, and untested features
version 1.11.0 Changelog - Dynamic load QtAVWidgets in VideoOutput. `QtAV::Widgets::registerRenderers()` and `QT = avwidgets` is not requred now. - D3D11 decoder support. Not stable on Windows phone. - DXVA refactor and bug fix. - VA-API: fix memory leak when seeking - OpenGL: * Fix PBO binding * Custom shader support (WIP) * Edit and apply custom shader when playing. Based on Qt property system. * Optimize uniform update * GLSL filter support * Add `OpenGLVideo.beforeRendering/afterRendering` - CUDA: * Direct copy is default for windows. Now Rendering CUDA decoded frames is faster than any other players * 0-copy is default for linux. * Use new API (4.0) - AVPlayer: * Add `AVPlayer.stoppedAt` signal * add `setTimeRange()` * setStart/StopPosition can be called at any time with any value * Ensure all threads are running when `started` is emitted * Support preload using `load()`. Now no reload in `play()` - Fix build with QT_NAMESPACE - Fix swscale color range - Fix linux install destinations - Add AVTranscoder.async, encoders are in individual threads - Add FrameReader class - Use FFmpeg 3.0 API - QML: * Support filters, including sw filters from libavfilter, and GLSL filter * Add `MediaPlayer/Video.audioBackends` property * Support autoLoad * Add `VideoOutput.mapTo/FromXXX` between source frame and item * Video EQ in VideoOutput/Video * Add `MediaPlayer.startPosition/stopPotion` - QMLPlayer: Open video and subtitle at the same time. History view. Zoom. Video EQ
version 1.10.0 Changelog - Improve seek speed, fix drop too much frames after seek - VideoFrameExtractor: seek faster if called many times. Speed up progress bar preview - Support media files from android assets. Use protocol 'assets:' - Apply video decoder options when playing - Better iOS support - VideoToolbox: * Check profile to avoid crash * Support RGB output * Use `rgb422_apple` texture * Support iOS 0-copy rendering using OpenGLES * More interop types for OSX and iOS - OpenGL * Use 16bit depth textures for >8bit videos (e.g. 10bit) if possible * Correct input/output color range. This fixes QtAV video different from other players * Fix high opengl and core profile rendering * Better EGL detection - VO: * Simplify signal emitting * Support background color, simplify background painting * VideoOutput delete crash, resize issues * Improve performance of QPainter based renderers - AudioOutput: * remove setBufferSize, add a better API setBufferSamples * Add flush(), clear(). Not implemented for backends. * Fix OpenAL playback for some audio formats * Dynamic load OpenAL by default except iOS * Add AudioToolbox support for OSX/iOS and becomes the default backend * PulseAudio: workaround noise for multiple instance - Subtitle: * Support ass font files in android assets * Fix srt decoding - QML: * Add QtMultimedia compatible APIs VideoOutput.contentRect/sourceRect - Simplify SurfaceType - Fix strange behaviors near eof: seek, stepForward, exit etc. - Fix playback block if audio duration is shorter than video - VideoFrame constructed from QImage takes image's ownership - Add VideoFrame.colorRange, AudioFrame.duration - encoder: support start time - Add AVPlayer.bufferSpeed, seekFinished(qint64) - Fix abort when loading - Examples: * Fix videos in videowall not synchronized * QMLPlayer has better touch screen experience * QMLPlayer supports win10 store (But Qt is not well supported) * Drag & Drop support on OSX * URL open dialog for QMLPlayer
vpu gal: do not compare aligned surface size width & height are not aligned, just stride is aligned
version 1.9.0 Changelog: - No audio thread if audio stream < 0. null AudioOutput now still create audio thread. - VideoOutput: fix lock error - Filter: add X11 text rendering for X11Renderer/XVRenderer. - LibAVFilter supports HW frames(not recommended) - VideoFrame copy and init issue, bpp compute error - Avoid using some stl APIs that breaks ABI - Add x11 renderer - XV: support NV12 and packed yuv formats - Fix factory initialization for static build(iOS for example) - Fix ffmpeg log level - Remove AVPicture which is deprecated - SWS 16 alignment, output to user defined buffer - Always define the registered id so we can use everywhere - Better iOS support: build, run, deploy(prl) - use libuchardet now, use system one if possible - Fix android build on windows - XAudio2: fix crash. `double` sample format is not supported - Fix clock value if speed changed - VideoRenderer.updateUi - VideoCapture: fix HW frame save - New logo ![](http://qtav.org/blog/images/QtAV1.9.0-logo.png "Logo") - Android: support protocol 'content'. Now can play from Gallery. - MediaIO is not writable by default - WinRT (Windows Store) support: * Link to XAudio2 * File open and protocol - VA-API: * Add hevc, vp9. Not tested * Support more profiles * Improve nvidia support * Interop with egl support(dma, tfp). libva 0.38 and Qt>=5.5 are required. * Check resolution support before open * Add thread count option (new ffmpeg >2.8 does not support) * Prefer /dev/dri/renderD128 for drm * Correctly release X11/drm resource - OpenGL: * OpenGL ES3 optimization * use new OpenGL and GLSL APIs if possible - CI: * Add windows. Build with latest Qt release. Using msbuild, nmake and mingw32-make - API: * AVPlayer.stepForward(), stepBackword(). playNextFrame() is deprecated * AVPlayer.state * AVPlayer.videoDecoderPriority with name list * VideoRenderer.frameSize (C ), VideoOutput.frameSize * XXXDecoder/Encoder::supportedCodecs, AV(De)Muxer.supportedFormats/ Extensions * QML: more metaData keys: startTime, sampleFormat, channelLayout, pixelFormat, videoFrames - QMLPlayer/Player: * fix OpenGLWidgetRenderer crash * Handle Home/Back button for mobile * Preview item is movable * ppa: rename /usr/bin/player to /usr/bin/Player
version 1.8.0 Changelog: - XAudio2 support - VideoToolbox hardware decoder(OSX) support. It can decode h264, h263, mpeg1, mpeg2, mpeg4. Better than VDA - CUDA 0-copy support - Dynamic video decoder switch when playing (try it in QMLPlayer) - Embedded ass subtitles support - ass subtitle font setup - No OpenGL build fix for linux - Fix qpainter rendering if vbo is used - Fix OpenGL rendering for some rgb formats - DXVA 0-copy improvement, intel clearvideo workaround etc. - AO: add null backend - HW: fix profile check - Ref counted frames from ff decoders. This fix opengl crash when uploading textures - Fix audio resampler parameters not set correctly - VS2015 support
version 1.7.0 Changelog: - DXVA GPU zero-copy support - DXVA copy back improvement - VAAPI zero-copy improvement - External audio track support - Fix opengl wrong display if switch decoder between VDA and FFmpeg - Video encoding support. Try examples/simpletranscode. Audio is not supported now - Pulseaudio improvement, fix crashes and hang - OpenGL: disable VBO for ANGLE to workaround qpainter filters have no effect. Less GL calls. Fix OpenGLWindowRenderer can not update correctly - Fix capture video when a zero-copy HW decoder is used. - Fix wrong audio data is played at the beginning of playback - Enable XV shm - Improve a/v sync - Build android on windows - Fix msvc debug build - Use OpenSL ES as for android. It works correctly now. No OpenAL required any more. Add volume control for OpenSL ES. - Fix crashes - Add ubuntu PPA - CI: appveyor for windows - AVInput=>MediaIO. You can use it to support custom output when encoding video - Add seekFinished, durationChanged, QML MediaPlayer.videoCapture, Subtitle delay etc - QMLPlayer: swipe to seek
version 1.6.0 Changelog: - VDA: use NV12 as default format. Support 0 copy. Better performance than any other playrs - CUDA: fix wrong bitstream filters - OpenGL: * PBO support (enable by enviroment var QTAV_PBO=1) * rectangle texture support * packed yuv formats support - Support buffer progress, buffer value control - Support frame rate setup (AVPlayer::setFrameRate()) - Support RAW streams, such as h264, yuv - Audio filter support - Better libavfilter support. Now support libav avfilter, support audio filters from libavfilter - Add pulseaudio support - Detect volume change by per-app volume control - Simplify audio output API - Volume and mute control by audio backend API - Use float audio sample if possible - Fix iOS static link error - Fix error handling, EOF detect, Qt4.7 build etc. - Deploy: add qml, fix lib name, deploy sdk from installer, mingw deployment on linux. - player/QMLPlayer: * decoder detail * more options: preview config, buffer, fps, timeout * unregister context menu(win32) if uninstalled, ifw2.0 * QMLPlayer file associate for android
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