Tuile (French for tile) is a 2D graphics engine inspired from old hardware and based on layers, tiles sets, tile maps and sprites. Its scanline rendering pipeline makes it perfect for raster effects.
Tuile rendering pipeline outputs everything to a framebuffer. You can therefore use your favorite game engine to display the resulting frames. Note that this repository uses Ebiten for all the samples.
You can check the available samples in the samples
directory. For
instance, you can run the curvature sample using the following commands:
cd samples/curvature
go run .
Check the instructions provided in the README to run this sample.