Create a learning resource that gives the user feedback – in other words, responds to the user's input/actions. Actions could include:
- Clicking
- Typing
- Scrolling
or lack of any of those things. Feel free to pick a new subject, or dive deeper with one you've already used.
-
Operation, which uses sound to inform the player they are doing something wrong.
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An essay helper, where the user needs the their entry in a
<textarea>
to have five paragraphs and be 300-500 words. -
An essay helper which prompts the user to make sure they are still paying attention if they haven't written anything in a few minutes, but has the option to pause (for dinner, bathroom breaks, and The Voice).
Do a mini user experience (UX) research study. While not a significant sample size, find (minimum) three people to test out your app. For starters,
- Don't tell them what the tutorial is supposed to teach.
- Write down as much as possible of their reactions.
- Recording audio/video of the session is helpful so that you can revisit later, but make sure to get their consent.
Use these steps/questions as a framework:
- Before
- Hide the screen/tab with the app on it
- Ask
- "Have you ever done a usability study before?"
- Explain that they should speak their thoughts aloud throughout, and try to keep their thoughts unfiltered.s
- "What is your prior experience with [broad concept]?"
- "Have you ever done a usability study before?"
- Show them the screen, without interacting with it
- "What do you see?"
- "What does this thing do?"
- Have them play with it for a minute or so
- Remind them to think aloud
- After
- "What did you learn from this?"
- "What was difficult/confusing?"
Include their anonymized responses as "user stories" in the README, explaining what they responded to each question and then a conclusion of what you learned from them.
Take what you learned from your UX study, and iterate on your application. Include a description in the README of what changed.