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Jacco Bikker
jbikker
Senior lecturer at BUAS / IGAD, assistent professor at Utrecht University, teaching Advanced Graphics and Optimization & Vectorization.
Breda University of Applied Sciences 't Goy, The Netherlands
SebH
sebh
Principal Engineer - Graphics - at Epic Games on Unreal Engine 5
Personal work Stockholm, Sweden
Thomas Smith
b0nes164
Aspiring wizard of the GPU arts. Formerly humanities, UCLA. C , C#, CUDA, DX12, Vulkan.
Anthony De Meulemeester
anthdm
No bullshit programmer @ http://youtube.com/@anthonygg_ | Teaching developers to become pros
Belgium
Nicolas Phister
phisko
Lead Engine Programmer at DONTNOD Entertainment.
Former C and OOP teacher at Epitech.
DONTNOD Entertainment Paris, France
Nadir Román Guerrero
NadirRoGue
Software engineer, focused on computer graphics and high performance computing
EPFL Switzerland
Alan Wolfe
Atrix256
Graphics Research Engineer at EA SEED.
Previously NVIDIA, Blizzard, Midway, WB and others.
EA SEED
Nicolas Bertoa
nbertoa
Adventist of the 7th Day, SME Level 4, passionate about C/C , Unreal, and 3D Math. He has 9 years of experience in DreamWorks R&D, and 3 years in Sony R&D
Globant Cordoba, Argentina
Zoltán Sylvester
zsylvester
Geologist interested in analyzing, modeling, and visualizing clastic sedimentary systems
Bureau of Economic Geology, UT Austin Austin, TX
Dihara Wijetunga
diharaw
Graphics programmer focusing on high-performance real-time rendering and ray
tracing.
United Kingdom
Rodrigo Braz Monteiro
amzeratul
Videogame programmer since 1997. CTO @ Chucklefish. Working on a game engine called Halley. Technical Director on Witchbrook. Co-founder of @Aegisub.
Chucklefish United Kingdom
Andrea Pessino
apessino
Founder/Head of Research at Ready At Dawn Studios
Ready At Dawn Studios Southern California, USA
Travis Vroman
travisvroman
Senior Software Engineer and pixel pusher. Converts caffeine into code. C, C , C#, TypeScript/JavaScript, SQL and so many others.
DSS, Inc. South Carolina, USA
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