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/* Language name */
"!Language" = "Türkçe";
/* [legend.py] */
"(Cannot be automatically distinguished)" = "(Otomatik olarak ayırt edilemez)";
/* Discord text. [fleetcarrier.py] */
"A carrier jump has been scheduled" = "Filo taşıyıcısı sistem atlaması planlandı";
/* Preferences checkbox label. [ui.py] */
"Abbreviate Faction Names" = "Fraksiyon isimlerini kısalt";
/* Label on API settings window. [api.py] */
"About This" = "Bu bölüm hakkında";
/* Preferences checkbox label. [ui.py] */
"Activity Indicator" = "Etkinlik Göstergesi";
/* Label on activity window. [activity.py] */
"Activity to post:" = "Paylaşılacak etkinlikler:";
/* CMDR information. [targetmanager.py] */
"Added a friend" = "Arkadaş olarak eklendi";
/* Preferences heading. [ui.py] */
"Advanced" = "Gelişmiş";
/* Discord carrier docking access. [fleetcarrier.py] */
"All" = "Hepsi";
/* Main window label. [ui.py] */
"API changed, open settings to re-approve" = "API değişti, tekrar onaylamak için ayarları açın";
/* Label on API settings window. [api.py] */
"API Information" = "API bilgisi";
/* Label on API settings window. [api.py] */
"API Key" = "API Anahtarı";
/* Label on API settings window. [api.py] */
"API Settings" = "API ayarları";
/* Label on API settings window. [api.py] */
"Approved by you" = "Sizin tarafınızdan onaylandı";
/* Preferences force tick text. [ui.py] */
"Are you sure that you want to do this?" = "Bunu yapmak istediğinden emin misin?";
/* Text on API settings window. [api.py] */
"Ask the server administrator for the information below, then click 'Establish Connection' to continue. Buttons to pre-fill some information for popular servers are provided, but you will need to enter your API key which is unique to you." = "Aşağıdaki bilgileri sunucu yöneticinize sorun, doldurduktan daha sonra 'Bağlantı Kur' ile devam edin. Popüler sunucular için bazı bilgiler önceden doldurulmuş olarak sağlanmıştır, ancak bu sunucuya ait size özel olan API anahtarınızı girmeniz gerekecektir.";
/* Discord heading, abbreviation for black box. [default.py] */
"bb" = "kk";
/* Discord post title. [activity.py] */
"BGS Activity after Tick: {tick_time}" = "Döngü sonrası BGS Aktivitesi: {tick_time}";
/* Dropdown menu on activity window. [activity.py] */
"BGS Only" = "Sadece BGS";
/* Discord heading. [default.py] */
"bio-pod" = "bio-pod";
/* Activity window tooltip. [activity.py] */
"Black market profit" = "Karaborsa kazancı";
/* Activity window column title, abbreviation for black market profit. [activity.py] */
"BM Prof" = "KB Kznc";
/* Dropdown menu on activity window. [activity.py] */
"Both BGS and TW" = "Hem BGS hem TW";
/* Dropdown menu on activity window. [fleetcarrier.py] */
"Both Materials and Commodities" = "Materyaller ve ürünler";
/* Activity window tooltip. [activity.py] */
"Bounty vouchers" = "Kelle avcılığı geliri";
/* Label on carrier window. [fleetcarrier.py] */
"Buying Commodities" = "Alınan Ürünler";
/* Discord fleet carrier section heading. [fleetcarrier.py] */
"Buying Commodities:" = "Alınan Ürünler:";
/* Label on carrier window. [fleetcarrier.py] */
"Buying Materials" = "Alınan Materyaller";
/* Discord fleet carrier section heading. [fleetcarrier.py] */
"Buying Materials:" = "Alınan Materyaller:";
/* Discord heading. [default.py] */
"cargo" = "kargo";
/* Label on legend window. [legend.py] */
"Cargo missions" = "Kargo görevleri";
/* Discord fleet carrier title. [fleetcarrier.py] */
"Carrier {carrier_name}" = "Filo Taşıyıcı {carrier_name}";
/* [sheet_options.py] */
"Clear contents" = "İçeriği temizle";
/* Label on CMDR window. [cmdrs.py] */
"CMDR Details" = "CMDR Detayları";
/* Discord heading. [cmdrs.py] */
"CMDR Inara Link" = "CMDR Inara bağlantısı";
/* Preferences checkbox label. [ui.py] */
"CMDR Info" = "CMDR bilgisi";
/* Activity window tooltip. [activity.py] */
"Combat bonds" = "Savaş tahvilleri";
/* Dropdown menu on activity window. [fleetcarrier.py] */
"Commodities Only" = "Sadece Ürünlenler";
/* Preferences button label. [ui.py] */
"Configure Remote Server" = "Uzak Sunucuyu Yapılandır";
/* Preferences force tick popup title. [ui.py] */
"Confirm Force a New Tick" = "Döngü Sıfırlamayı Onayla";
/* [widgets.py] */
"Copy" = "Kopyala";
/* [sheet_options.py] */
"Copy contents" = "İçeriği kopyala";
/* Button label. [activity.py] */
"Copy to Clipboard" = "Panoya Kopyala";
/* Discord heading, abbreviation for critically injured. [default.py] */
"crit" = "krit";
/* Label on legend window. [legend.py] */
"Critically wounded evacuation missions" = "Kritik yaralı tahliye görevleri";
/* [ui.py] */
"Curr Tick:" = "Mvct Döngü:";
/* [fleetcarrier.py] */
"Current System" = "Mevcut Sistem";
/* Preferences checkbox label. [ui.py] */
"Current Tick" = "Mevcut Döngü";
/* [widgets.py] */
"Cut" = "Kes";
/* [sheet_options.py] */
"Cut contents" = "İçeriği kes";
/* CMDR window column title. [cmdrs.py] */
"Date / Time" = "Tarih / Saat";
/* Discord heading. [cmdrs.py] */
"Date and Time" = "Tarih ve Saat";
/* [ui.py] */
"Default" = "Varsayılan";
/* [sheet_options.py] */
"Delete" = "Sil";
/* [sheet_options.py] */
"Delete columns" = "Sütunları sil";
/* [sheet_options.py] */
"Delete rows" = "Satırları sil";
/* Button on CMDR window. [cmdrs.py] */
"Delete Selected" = "Seçileni Sil";
/* [demo.py] */
"Demo Data Only" = "Sadece Demo Datası";
/* Discord heading. [fleetcarrier.py] */
"Departure Time" = "Hareket saati";
/* Label on API settings window. [api.py] */
"Description" = "Tanımlama";
/* Label on legend window. [legend.py] */
"Detailed INF split into / / / / received from missions." = "Ayrıntılı INF, görevlerden alınan / / / / olarak bölünmüştür.";
/* Label on activity window. [activity.py] */
"Discord Additional Notes" = "Discord Ek Notlar";
/* [ui.py] */
"Discord Options" = "Discord Ayarları";
/* Label on activity window. [activity.py] */
"Discord Report Preview ⓘ" = "Discord Raporu Önizlemesi ⓘ";
/* Preferences heading. [ui.py] */
"Discord Webhooks" = "Discord Webhooks";
/* Discord heading. [fleetcarrier.py] */
"Docking" = "Kenetlenme";
/* [activity.py] */
"Double-check on-ground CZ tallies, sizes are not always correct" = "Yüzey Çatışma Bölgelerini iki kez kontrol edin, bölge boyutları doğru kaydedilmeyebilir";
/* [sheet_options.py] */
"Edit cell" = "Hücreyi düzenle";
/* [sheet_options.py] */
"Edit header" = "Başlığı düzenle";
/* [sheet_options.py] */
"Edit index" = "Dizini düzenle";
/* Discord heading, abbreviation for election INF. [default.py] */
"ElectionINF" = "SeçimINF";
/* Label on activity window. [activity.py] */
"Empty System, no BGS Activity Available" = "Boş Sistem, BGS Aktivitesi mevcut değil";
/* Activity window tooltip. [activity.py] */
"Enable / disable all factions" = "Tüm fraksiyonları etkinleştir / devre dışı bırak";
/* Activity window tooltip. [activity.py] */
"Enable / disable faction" = "Fraksiyonu etkinleştir / devre dışı bırak";
/* Checkbox on API settings window. [api.py] */
"Enable {activities_url} Requests" = "{activities_url} isteklerini etkinleştir";
/* Checkbox on API settings window. [api.py] */
"Enable {events_url} Requests" = "{events_url} isteklerini etkinleştir";
/* Discord heading, abbreviation for escape pod. [default.py] */
"esc-pod" = "kaç-kap";
/* Label on API settings window. [api.py] */
"Establish a connection" = "Bir bağlantı kurun";
/* Button on API settings window. [api.py] */
"Establish Connection" = "Bağlantı Kur";
/* Label on API settings window. [api.py] */
"Events Requested" = "Talep Edilen Etkinlikler";
/* Discord heading, abbreviation for exobiology. [default.py] */
"Exo" = "Exo";
/* Discord heading, abbreviation for exploration. [default.py] */
"Expl" = "Keşif";
/* Activity window tooltip. [activity.py] */
"Exploration data" = "Keşif verileri";
/* Activity window column title. [activity.py] */
"Faction" = "Fraksiyon";
/* Discord heading, abbreviation for failed missions. [default.py] */
"Fails" = "İptaller";
/* Preferences table heading, abbreviation for fleet carrier commodities / materials. [ui.py] */
"FC C/M" = "FT Ü/M";
/* Preferences table heading, abbreviation for fleet carrier operations. [ui.py] */
"FC Ops" = "FT Ops";
/* Preferences button label. [ui.py] */
"Force Tick" = "Döngü Sıfırla";
/* Appended to tick time if a forced tick. [activity.py] */
"forced" = "sıfırlandı";
/* Preferences label. [ui.py] */
"Format for Discord Posts" = "Discord gönderileri için Format";
/* Discord CMDR information. [targetmanager.py] */
"Friend request received from this CMDR" = "Bu CMDR'dan arkadaşlık isteği alındı";
/* Discord carrier docking access. [fleetcarrier.py] */
"Friends" = "Arkadaşlar";
/* Discord heading. [fleetcarrier.py] */
"From System" = "Sisteminden";
/* Appended to tick time if a normal tick. [activity.py] */
"game" = "oyun";
/* Preferences heading. [ui.py] */
"General Options" = "Genel Ayarlar";
/* Activity window column title. [activity.py] */
"Ground" = "Yüzey";
/* Activity window tooltip. [activity.py] */
"Ground conflict zones" = "Yüzey çatışma bölgeleri";
/* Discord heading, abbreviation for ground conflict zones. [default.py] */
"GroundCZs" = "YüzeyÇB'leri";
/* Discord heading. [default.py] */
"GroundMurders" = "YüzeyCinayetleri";
/* Activity window tooltip. [activity.py] */
"High" = "Yüksek";
/* Button on API settings window. [api.py] */
"I Approve" = "Onaylıyorum";
/* Button on API settings window. [api.py] */
"I Do Not Approve" = "Onaylamıyorum";
/* Discord CMDR information. [targetmanager.py] */
"I scanned this CMDR" = "Hedef CMDR taratıldı";
/* Heading on legend window. [legend.py] */
"Icons in BGS Reports" = "BGS Raporlarındaki İkonlar";
/* Heading on legend window. [legend.py] */
"Icons in Thargoid War Reports" = "Thargoid Savaş Raporlarındaki İkonlar";
/* Discord heading. [cmdrs.py] */
"In Ship" = "Gemi tipi";
/* Overlay CMDR information report message. [ui.py] */
"In ship: {ship}" = "Gemi: {ship}";
/* Discord heading. [cmdrs.py] */
"In Squadron" = "Filo İsmi";
/* Discord heading. [cmdrs.py] */
"In System" = "Sistem ismi";
/* Overlay CMDR information report message. [ui.py] */
"In system: {system}" = "Sistem: {system}";
/* Preferences heading. [ui.py] */
"In-game Overlay" = "Oyun-içi Arayüz";
/* Preferences label. [ui.py] */
"In-game overlay support requires the separate EDMCOverlay plugin to be installed - see the instructions for more information." = "Oyun-içi arayüz desteği EDMCOverlay eklentisinin ayrıca kurulumunu gerektirir - Daha fazla bilgi için talimatlara bakın.";
/* Label on legend window. [legend.py] */
"In-space Conflict Zone Side Objective: Cap ship" = "Uzay Çatışma alanı içi yan görev: Ana gemi";
/* Label on legend window. [legend.py] */
"In-space Conflict Zone Side Objective: Enemy captain" = "Uzay Çatışma alanı içi yan görev: Düşman kaptanı";
/* Label on legend window. [legend.py] */
"In-space Conflict Zone Side Objective: Propaganda wing" = "Uzay Çatışma alanı içi yan görev: Propoganda takımı";
/* Label on legend window. [legend.py] */
"In-space Conflict Zone Side Objective: Spec ops wing" = "Uzay Çatışma alanı içi yan görev: Özel Harekat takımı";
/* Inara URL on CMDR window. [cmdrs.py] */
"Inara Info Available ⤴" = "Inara Bilgisi Mevcut ⤴";
/* Overlay CMDR information report message. [ui.py] */
"INARA INFORMATION AVAILABLE" = "INARA BİLGİSİ MEVCUT";
/* Inara link. [activity.py] */
"Inara ⤴" = "Inara ⤴";
/* Label on CMDR window. [cmdrs.py] */
"Inara: " = "Inara: ";
/* Checkbox label. [activity.py] */
"Include" = "Dahil et";
/* Preferences checkbox label. [ui.py] */
"Include Secondary INF" = "İkincil INF'i dahil et";
/* Discord heading, abbreviation for INF. [default.py] */
"INF" = "INF";
/* Activity window tooltip. [activity.py] */
"Influence" = "Nüfuz";
/* Discord heading. [default.py] */
"injured" = "yaralı";
/* Label on legend window. [legend.py] */
"Injured evacuation missions" = "Yaralı tahliye görevleri";
/* [sheet_options.py] */
"Insert column" = "Sütun ekle";
/* [sheet_options.py] */
"Insert columns left" = "Sola sütun ekle";
/* [sheet_options.py] */
"Insert columns right" = "Sağa sütun ekle";
/* [sheet_options.py] */
"Insert row" = "Satır ekle";
/* [sheet_options.py] */
"Insert rows above" = "Yukarıya satır ekle";
/* [sheet_options.py] */
"Insert rows below" = "Aşağıya satır ekle";
/* Preferences label. [ui.py] */
"Instructions for Use" = "Kullanım için talimatlar";
/* Preferences heading. [ui.py] */
"Integrations" = "Entegrasyonlar";
/* CMDR window column title. [cmdrs.py] */
"Interaction" = "Etkileşim";
/* Label on CMDR window. [cmdrs.py] */
"Interaction: " = "Etkileşim: ";
/* CMDR information. [targetmanager.py] */
"Interdicted by" = "Işık hızından düşürüldü";
/* Discord CMDR information. [targetmanager.py] */
"INTERDICTED BY this CMDR" = "IŞIK HIZINDAN bu CMDR tarafından DÜŞÜRÜLDÜ";
/* Discord post title. [fleetcarrier.py] */
"Jump Cancelled for Carrier {carrier_name}" = "Filo Taşıyıcı {carrier_name} için Atlama İptal Edildi";
/* Discord post title. [fleetcarrier.py] */
"Jump Scheduled for Carrier {carrier_name}" = "Filo Taşıyıcı {carrier_name} için Planlanan Atlama";
/* CMDR information. [targetmanager.py] */
"Killed by" = "Öldürdü";
/* Discord CMDR information. [targetmanager.py] */
"KILLED BY this CMDR" = "BU CMDR TARAFINDAN ÖLDÜRÜLDÜ";
/* Discord heading. [default.py] */
"kills" = "ölü";
/* [legend.py] */
"Kills" = "Ölü";
/* Preferences label. [ui.py] */
"Language for Discord Posts" = "Discord Gönderilerinin Dili";
/* Main window label. [ui.py] */
"Last BGS Tick:" = "Son BGS Döngüsü:";
/* Button label. [ui.py] */
"Latest BGS Tally" = "Son BGS Raporu";
/* CMDR window column title. [cmdrs.py] */
"Legal" = "Legal";
/* Discord heading. [cmdrs.py] */
"Legal Status" = "Legal Durum";
/* Overlay CMDR information report message. [ui.py] */
"Legal status: {legal}" = "Yasal durum: {legal}";
/* Activity window tooltip. [activity.py] */
"Low" = "Düşük";
/* [legend.py] */
"Massacre missions" = "Katliam görevleri";
/* Dropdown menu on activity window. [fleetcarrier.py] */
"Materials Only" = "Sadece Materyaller";
/* Activity window tooltip. [activity.py] */
"Medium" = "Orta";
/* Discord CMDR information. [targetmanager.py] */
"Message received from this CMDR in local chat" = "Yerel sohbette bu CMDR'dan mesaj alındı";
/* Activity window tooltip. [activity.py] */
"Mission fails" = "Başarısız görevler";
/* Discord heading. [default.py] */
"missions" = "görevler";
/* Discord heading, abbreviation for massacre (missions). [default.py] */
"mm" = "kg";
/* Discord heading. [default.py] */
"Murders" = "Cinayetler";
/* Label on API settings window. [api.py] */
"Name" = "İsim";
/* Label on CMDR window. [cmdrs.py] */
"Name: " = "İsim: ";
/* Overlay message. [bgstally.py] */
"NEW TICK DETECTED!" = "YENİ DÖNGÜ TESPİT EDİLDİ!";
/* Preferences table heading. [ui.py] */
"Nickname" = "Takma ad";
/* [fleetcarrier.py] */
"No" = "Hayır";
/* Discord carrier docking access. [fleetcarrier.py] */
"None" = "Hiçbiri";
/* Discord heading. [fleetcarrier.py] */
"Notorious Access" = "Notorious Erişimi";
/* Label on legend window. [legend.py] */
"On-ground Conflict Zone" = "Yüzey Çatışma Bölgesi";
/* [ui.py] */
"Panels" = "Paneller";
/* Discord heading, abbreviation for passengers. [default.py] */
"passeng" = "yolcu";
/* Label on legend window. [legend.py] */
"Passenger missions" = "Yolcu görevleri";
/* [ui.py] */
"Past Estimated Tick Time" = "Geçmiş Tahmini Döngü Süresi";
/* [widgets.py] */
"Paste" = "Yapıştır";
/* Checkbox label. [activity.py] */
"Pin {system_name} to Overlay" = "{system_name} arayüze sabitle";
/* [ui.py] */
"Pinned Systems" = "Sabitlenmiş Sistemler";
/* URL label on API settings window. [api.py] */
"Player Journal Documentation" = "Oyuncu Günlüğü Belgeleri";
/* Text on API settings window. [api.py] */
"PLEASE ENSURE YOU TRUST the server you send this information to!" = "LÜTFEN bu bilgiyi gönderdiğiniz sunucuya GÜVENDİĞİNİZDEN EMİN OLUN!";
/* Button on CMDR window. [cmdrs.py] */
"Post CMDR List to Discord" = "CMDR listesini Discord'a gönder";
/* Button on CMDR window. [cmdrs.py] */
"Post CMDR to Discord" = "CMDR bilgisini Discord'a gönder";
/* Button label. [activity.py] */
"Post to Discord" = "Discord'a gönder";
/* Preferences label. [ui.py] */
"Post to Discord as" = "Discord gönderim ismi";
/* Discord message footer, legacy text mode. [discord.py] */
"Posted at: {date_time} | {plugin_name} v{version}" = "Gönderi zamanı: {date_time} | {plugin_name} v{version}";
/* Button label. [ui.py] */
"Previous BGS Tallies" = "Önceki BGS Raporlar";
/* Activity window column title, abbreviation for primary. [activity.py] */
"Pri" = "Bir";
/* Activity window tooltip. [activity.py] */
"Primary" = "Birincil";
/* Label on legend window. [legend.py] */
"Primary INF. This is INF gained for the mission issuing faction." = "Birincil INF. Bu, görevi veren Fraksiyon için kazanılan INF'dir.";
/* Activity window column title, abbreviation for profit. [activity.py] */
"Prof" = "Kznç";
/* Activity window tooltip for profit at zero | low | medium | high demand. [activity.py] */
"Profit at Z | L | M | H demand" = "Talep üzerinde Z | L | M | H kâr";
/* Activity window column title, abbreviation for purchase. [activity.py] */
"Purch" = "StnAlm";
/* Activity window tooltip for purchase at low | medium | high supply. [activity.py] */
"Purchase at L | M | H supply" = "Satın alımda Z | L | M | H kâr";
/* Discord heading, abbreviation for reactivation (TW missions). [default.py] */
"reac" = "ynet";
/* Label on legend window. [legend.py] */
"Reactivation missions" = "Yeniden etkinleştirme görevleri";
/* CMDR information. [targetmanager.py] */
"Received friend request from" = "Şu kişiden arkadaşlık isteği alındı";
/* CMDR information. [targetmanager.py] */
"Received message from" = "Şu kişiden mesaj alındı";
/* CMDR information. [targetmanager.py] */
"Received team invite from" = "Şu kişiden ekip daveti alındı";
/* Preferences checkbox label. [ui.py] */
"Report Newly Visited System Activity By Default" = "Yeni Ziyaret Edilen Sistem Etkinliğini Varsayılan Olarak Raporla";
/* Discord heading, abbreviation for search and rescue. [default.py] */
"SandR" = "AraVeKur";
/* CMDR information. [targetmanager.py] */
"Scanned" = "Tarandı";
/* Activity window tooltip. [activity.py] */
"Scenario wins" = "Senaryo Galibiyetleri";
/* Discord heading. [default.py] */
"Scenarios" = "Senaryolar";
/* Activity window column title, abbreviation for scenarios. [activity.py] */
"Scens" = "Snylr";
/* Label on legend window. [legend.py] */
"Search & Rescue Bio Pods" = "Arama ve Kurtarma Bio Pod'ları";
/* Label on legend window. [legend.py] */
"Search & Rescue Black Boxes" = "Arama ve Kurtarma Kara Kutu'ları";
/* Label on legend window. [legend.py] */
"Search & Rescue Escape Pods" = "Arama ve Kurtarma Kaçış Podları";
/* Label on legend window. [legend.py] */
"Search & Rescue Tissue Samples" = "Arama ve Kurtarma Doku Örnekleri";
/* Activity window tooltip. [activity.py] */
"Search and rescue" = "Arama kurtarma";
/* Activity window column title, abbreviation for secondary. [activity.py] */
"Sec" = "İki";
/* Activity window tooltip. [activity.py] */
"Secondary" = "İkincil";
/* Label on legend window. [legend.py] */
"Secondary INF. This is INF gained as a secondary effect of the mission, for example the destination faction for delivery missions." = "İkincil INF. Bu, görevin ikincil bir etkisi olarak kazanılan INF'dir; örneğin teslimat görevleri için hedef grup.";
/* [widgets.py] */
"Select all" = "Tümünü seç";
/* Label on carrier window. [fleetcarrier.py] */
"Selling Commodities" = "Satılan Ürünler";
/* Discord fleet carrier section heading. [fleetcarrier.py] */
"Selling Commodities:" = "Satılan Ürünler:";
/* Label on carrier window. [fleetcarrier.py] */
"Selling Materials" = "Satılan Materyaller";
/* Discord fleet carrier section heading. [fleetcarrier.py] */
"Selling Materials:" = "Satılan Materyaller:";
/* Label on API settings window. [api.py] */
"Server URL" = "Sunucu URL";
/* Discord heading. [default.py] */
"settlements" = "yerleşkeler";
/* Activity window column title. [activity.py] */
"Ship" = "Gemi";
/* Label on API settings window. [api.py] */
"Shortcuts for Popular Servers" = "Popüler Sunucular için Kısayollar";
/* Main window tooltip. [ui.py] */
"Show CMDR information window" = "CMDR bilgi penceresini göster";
/* Preferences checkbox label. [ui.py] */
"Show Detailed INF" = "Detaylı INF Göster";
/* Preferences checkbox label. [ui.py] */
"Show Detailed Trade" = "Detaylı Ticareti Göster";
/* Main window tooltip. [ui.py] */
"Show fleet carrier window" = "Filo taşıyıcı penceresini göster";
/* Preferences checkbox label. [ui.py] */
"Show In-game Overlay" = "Oyun-içi Arayüzü Göster";
/* Activity window tooltip. [activity.py] */
"Show legend window" = "Geçmiş penceresini göster";
/* Preferences checkbox label. [ui.py] */
"Show Systems with Zero Activity" = "Aktivite Olmayan Sistemleri Göster";
/* [fleetcarrier.py] */
"Some information cannot be updated. Enable Fleet Carrier CAPI Queries in File -> Settings -> Configuration" = "Bazı bilgiler güncellenemiyor. Filo Taşıyıcı CAPI Sorgularını Dosya -> Ayarlar -> Yapılandırma'da etkinleştirin";
/* Activity window tooltip. [activity.py] */
"Space conflict zones" = "Uzay Çatışma Bölgesi";
/* Discord heading, abbreviation for space conflict zones. [default.py] */
"SpaceCZs" = "UzayÇB'leri";
/* Discord carrier docking access. [fleetcarrier.py] */
"Squadron and Friends" = "Filo ve Arkadaşlar";
/* CMDR window column title. [cmdrs.py] */
"Squadron ID" = "Filo ID";
/* Overlay CMDR information report message. [ui.py] */
"Squadron ID: {squadron}" = "Filo ID: {squadron}";
/* Discord heading. [cmdrs.py] */
"Squadron Inara Link" = "Filo Inara Bağlantısı";
/* Label on CMDR window. [cmdrs.py] */
"Squadron: " = "Filo: ";
/* Activity window column title. [activity.py] */
"State" = "Durum";
/* CMDR window column title. [cmdrs.py] */
"System" = "Sistem";
/* Discord heading. [default.py] */
"System activity" = "Sistem etkinliği";
/* Preferences checkbox label. [ui.py] */
"System Information" = "Sistem Bilgisi";
/* Label on carrier window. [fleetcarrier.py] */
"System: {current_system} - Docking: {docking_access} - Notorious Allowed: {notorious}" = "Sistem: {current_system} - Kenetlenme: {docking_access} - Notorious İzni: {notorious}";
/* Text on API settings window. [api.py] */
"Take care when agreeing to this - if you approve this server, {plugin_name} will send your information to it, which will include CMDR details such as your location, missions and kills." = "Bunu kabul ederken dikkatli olun; bu sunucuyu onaylarsanız, {plugin_name}, konumunuz, görevleriniz ve öldürmeleriniz gibi CMDR ayrıntılarını içeren bilgilerinizi ona gönderecektir.";
/* Overlay message. [activity.py] */
"Targeted Ally!" = "Hedeflenen Dost!";
/* Discord CMDR information. [targetmanager.py] */
"Team invite received from this CMDR" = "Bu CMDR'dan ekip daveti alındı";
/* Name of default output formatter. [text.py] */
"Text Only" = "Sadece metin";
/* Preferences checkbox label. [ui.py] */
"Thargoid War Progress" = "Thargoid Savaş Süreci";
/* Label on activity window. [activity.py] */
"Thargoid War System, no BGS Activity is Counted" = "Thargoid Savaş Sistemi, BGS aktiviteleri sayılmayacaktır";
/* Text on API settings window. [api.py] */
"The exact set of Events that will be sent is listed in the 'Events Requested' section below. Further information about these Events and what they contain is provided here: " = "Gönderilecek Etkinliklerin tam seti aşağıdaki 'İstenen Etkinlikler' bölümünde listelenmiştir. Bu Etkinlikler ve içerdikleri hakkında daha fazla bilgi burada verilmektedir: ";
/* Discord text. [fleetcarrier.py] */
"The scheduled carrier jump was cancelled" = "Planlanan filo taşıyıcı atlaması iptal edildi";
/* Discord CMDR information. [targetmanager.py] */
"This CMDR was added as a friend" = "Bu CMDR arkadaş olarak eklendi";
/* Text on API settings window. [api.py] */
"This screen is used to set up a connection to a server." = "Bu ekran bir sunucuya bağlantı kurmak için kullanılır.";
/* Preferences force tick popup text. [ui.py] */
"This will move your current activity into the previous tick, and clear activity for the current tick." = "Bu, mevcut etkinliğinizi önceki döngüye taşıyacak ve mevcut döngüye ilişkin etkinliği temizleyecektir.";
/* [ui.py] */
"Tick {minutes_delta}m Overdue (Estimated)" = "Döngü {minutes_delta}dk Rötarlı (Tahmini)";
/* [ui.py] */
"To add a webhook: Right-click on a row number and select 'Insert rows above / below'." = "Bir webhook eklemek için: Satır numarasına sağ tıklayın ve 'Yukarıya / aşağıya satır ekle'ye basın.";
/* Discord heading. [fleetcarrier.py] */
"To Body" = "Gidilen Gezegen";
/* [ui.py] */
"To delete a webhook: Right-click on a row number and select 'Delete rows'." = "Bir webhook silmek için: Bir satır numarasına sağ tıklayın ve \"Satırları sil\"e basın.";
/* Discord heading. [fleetcarrier.py] */
"To System" = "Gidilen Sistem";
/* Activity window column title. [activity.py] */
"Trade" = "Ticaret";
/* Discord heading, abbreviation for trade black market profit. [default.py] */
"TrdBMProfit" = "TcrtKBKznc";
/* Discord heading, abbreviation for trade buy. [default.py] */
"TrdBuy" = "TcrtAlm";
/* Discord heading, abbreviation for trade profit. [default.py] */
"TrdProfit" = "TcrtKznc";
/* Discord heading, abbreviation for tissue sample. [default.py] */
"ts" = "dn";
/* Discord post title. [activity.py] */
"TW Activity after Tick: {tick_time}" = "Döngü sonrası TW etkinliği: {tick_time}";
/* Dropdown menu on activity window. [activity.py] */
"TW Only" = "Sadece TW";
/* [ui.py] */
"TW War Progress in {current_system}: {percent}%" = "Mevcut sistemdeki TW Savaş Süreci {current_system}: {percent}%";
/* [sheet_options.py] */
"Undo" = "Geri al";
/* Overlay CMDR information report message. [ui.py] */
"Unknown" = "Bilinmeyen";
/* Main window label. [ui.py] */
"Update will be installed on shutdown" = "Uygulama kapatıldığında güncelleme yüklenecek";
/* Discord footer message, modern embed mode. [discord.py] */
"Updated at {date_time} (game)" = "{date_time} (oyun)'da güncellendi";
/* Discord message footer, legacy text mode. [discord.py] */
"Updated at: {date_time} | {plugin_name} v{version}" = "Güncellendi: {date_time} | {plugin_name} v{version}";
/* Discord heading, abbreviation for war INF. [default.py] */
"WarINF" = "SavaşINF";
/* Preferences force tick popup text. [ui.py] */
"WARNING: It is not usually necessary to force a tick. Only do this if you know FOR CERTAIN there has been a tick but {plugin_name} is not showing it." = "UYARI: Genellikle Döngüyü sıfırlamak gerekli değildir. Bunu yalnızca {plugin_name}'in bunu göstermediğinde ve Döngünün geldiğinden emin olduğunuzda yapın.";
/* Preferences checkbox label. [ui.py] */
"Warnings" = "Uyarılar";
/* Preferences table heading. [ui.py] */
"Webhook URL" = "Webhook URL";
/* [ui.py] */
"Within {minutes_to_tick}m of Next Tick (Estimated)" = "Sonraki döngüden sonraki {minutes_to_tick}dk içinde (Tahmini)";
/* Discord heading. [default.py] */
"wounded" = "yaralı";
/* Label on legend window. [legend.py] */
"Wounded evacuation missions" = "Yaralı tahliye görevleri";
/* [fleetcarrier.py] */
"Yes" = "Evet";
/* Label on legend window. [legend.py] */
"Zero / Low / Med / High demand level for trade buy / sell" = "Ticari alım / satım için Sıfır / Düşük / Orta / Yüksek talep seviyesi";
/* Activity window title. [activity.py] */
"{plugin_name} - Activity After Tick at: {tick_time}" = "{plugin_name} - Döngü sonrası etkinlik zamanı: {tick_time}";
/* API settings window title. [api.py] */
"{plugin_name} - API Settings" = "{plugin_name} - API Ayarları";
/* Carrier window title. [fleetcarrier.py] */
"{plugin_name} - Carrier {carrier_name} ({carrier_callsign}) in system: {system_name}" = "{plugin_name} - Filo Taşıyıcı {carrier_name} ({carrier_callsign}) bulunduğu sistem: {system_name}";
/* CMDR window title. [cmdrs.py] */
"{plugin_name} - CMDR Interactions" = "{plugin_name} - CMDR Etkileşimleri";
/* Legend window title. [legend.py] */
"{plugin_name} - Icon Legend" = "{plugin_name} - Icon Geçmişi";
/* Preferences checkbox label. [ui.py] */
"{plugin_name} Active" = "{plugin_name} Aktif";
/* Overlay message. [overlay.py] */
"{plugin_name} Ready" = "{plugin_name} Hazır";
/* Main window label. [ui.py] */
"{plugin_name} Status:" = "{plugin_name} Durum:";
/* Main window error message. [tick.py] */
"{plugin_name} WARNING: Unable to fetch latest tick" = "{plugin_name} UYARI: Son döngü güncellemesi eşlenemedi";
/* Main window error message. [updatemanager.py] */
"{plugin_name}: There was a problem saving the new version" = "{plugin_name}: Yeni sürüm kaydedilirken bir sorun oluştu";
/* Main window error message. [updatemanager.py] */
"{plugin_name}: Unable to fetch latest plugin download" = "{plugin_name}: En son eklenti indirmesinde hata oluştu";
/* Main window error message. [updatemanager.py] */
"{plugin_name}: Unable to fetch latest plugin version" = "{plugin_name}: En son eklenti sürümü eşleşmedi";