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Special effcts with SkinnedMeshRenderer

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Skinner

Skinner is a collection of special effects that use vertices of an animating SkinnedMeshRenderer as emitting points. It uses a special replacement shader to bake vertex positions into a texture, and thus it can avoid allocating extra heap/GC memory to retrieve vertex positions (uses GPU resources instead).

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Still under development. Stay tuned.

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Special effcts with SkinnedMeshRenderer

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  • C# 81.7%
  • GLSL 18.3%