Skip to content

archerlulu/cocos2d-swift

 
 

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Cocos2D Swift

Cocos2D-Swift is a framework for building 2D games, demos, and other graphical/interactive applications for iOS, Mac and Android. It is based on the Cocos2D design, but instead of using Python it uses Swift or Objective-C.

Cocos2D Swift is:

  • Fast
  • Free
  • Easy to use
  • Community Supported

Creating New Projects

New Cocos2D projects are created with SpriteBuilder. SpriteBuilder is, just like Cocos2D, free and open source. You can get SpriteBuilder from spritebuilder.com or from the Mac App Store. Projects created using SpriteBuilder contains the complete Cocos2D source code, and after the project has been created using SpriteBuilder is optional.

You can find the full Cocos2D documentation and user guide at our documentation page.

Features

  • Scene management (workflow)
  • Transitions between scenes
  • Sprites and Sprite Sheets
  • Effects: Lens, Ripple, Waves, Liquid, etc.
  • Actions (behaviours):
    • Trasformation Actions: Move, Rotate, Scale, Fade, Tint, etc.
    • Composable actions: Sequence, Spawn, Repeat, Reverse
    • Ease Actions: Exp, Sin, Cubic, Elastic, etc.
    • Misc actions: CallFunc, OrbitCamera, Follow, Tween
  • Basic menus and buttons
  • Integrated with Chipmunk physics engine
  • Particle system
  • Fonts:
    • Fast font rendering using Fixed and Variable width fonts
    • Support for .ttf fonts
  • Tile Map support: Orthogonal, Isometric and Hexagonal
  • Parallax scrolling
  • Motion Streak
  • Render To Texture
  • Touch/Accelerometer on iOS
  • Touch/Mouse/Keyboard on Mac
  • Sound Engine support (CocosDenshion library) based on OpenAL
  • Integrated Slow motion/Fast forward
  • Fast textures: PVR compressed and uncompressed textures
  • Point based: RetinaDisplay mode compatible
  • Language: Objective-C
  • Open Source Commercial Friendly: Compatible with open and closed source projects
  • OpenGL ES 2.0 (iOS) / OpenGL 2.1 (Mac) based

Build Requirements

Mac OS X 10.6 (or newer), Xcode 4.2 (or newer)

Runtime Requirements

  • iOS 6.0 or newer for iOS games
  • Snow Leopard (v10.6) or newer for Mac games

Running Tests

  1. Select the test you want from Xcode Scheme chooser

  2. Then click on Xcode → Product → Run

Forum

Download from Github

$ git clone --recursive https://github.com/cocos2d/cocos2d-swift.git
$ cd cocos2d-swift

About

cocos2d for iOS and OS X, built using Objective-C

Resources

License

Stars

Watchers

Forks

Packages

No packages published

Languages

  • Objective-C 82.2%
  • M 9.5%
  • C 7.5%
  • C 0.4%
  • Mercury 0.2%
  • Java 0.1%
  • MATLAB 0.1%