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angular-animate.js
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angular-animate.js
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/**
* @license AngularJS v1.2.14
* (c) 2010-2014 Google, Inc. http://angularjs.org
* License: MIT
*/
(function(window, angular, undefined) {'use strict';
/* jshint maxlen: false */
/**
* @ngdoc module
* @name ngAnimate
* @description
*
* # ngAnimate
*
* The `ngAnimate` module provides support for JavaScript, CSS3 transition and CSS3 keyframe animation hooks within existing core and custom directives.
*
*
* <div doc-module-components="ngAnimate"></div>
*
* # Usage
*
* To see animations in action, all that is required is to define the appropriate CSS classes
* or to register a JavaScript animation via the myModule.animation() function. The directives that support animation automatically are:
* `ngRepeat`, `ngInclude`, `ngIf`, `ngSwitch`, `ngShow`, `ngHide`, `ngView` and `ngClass`. Custom directives can take advantage of animation
* by using the `$animate` service.
*
* Below is a more detailed breakdown of the supported animation events provided by pre-existing ng directives:
*
* | Directive | Supported Animations |
* |---------------------------------------------------------- |----------------------------------------------------|
* | {@link ng.directive:ngRepeat#usage_animations ngRepeat} | enter, leave and move |
* | {@link ngRoute.directive:ngView#usage_animations ngView} | enter and leave |
* | {@link ng.directive:ngInclude#usage_animations ngInclude} | enter and leave |
* | {@link ng.directive:ngSwitch#usage_animations ngSwitch} | enter and leave |
* | {@link ng.directive:ngIf#usage_animations ngIf} | enter and leave |
* | {@link ng.directive:ngClass#usage_animations ngClass} | add and remove |
* | {@link ng.directive:ngShow#usage_animations ngShow & ngHide} | add and remove (the ng-hide class value) |
* | {@link ng.directive:form#usage_animations form} | add and remove (dirty, pristine, valid, invalid & all other validations) |
* | {@link ng.directive:ngModel#usage_animations ngModel} | add and remove (dirty, pristine, valid, invalid & all other validations) |
*
* You can find out more information about animations upon visiting each directive page.
*
* Below is an example of how to apply animations to a directive that supports animation hooks:
*
* ```html
* <style type="text/css">
* .slide.ng-enter, .slide.ng-leave {
* -webkit-transition:0.5s linear all;
* transition:0.5s linear all;
* }
*
* .slide.ng-enter { } /* starting animations for enter */
* .slide.ng-enter-active { } /* terminal animations for enter */
* .slide.ng-leave { } /* starting animations for leave */
* .slide.ng-leave-active { } /* terminal animations for leave */
* </style>
*
* <!--
* the animate service will automatically add .ng-enter and .ng-leave to the element
* to trigger the CSS transition/animations
* -->
* <ANY class="slide" ng-include="..."></ANY>
* ```
*
* Keep in mind that if an animation is running, any child elements cannot be animated until the parent element's
* animation has completed.
*
* <h2>CSS-defined Animations</h2>
* The animate service will automatically apply two CSS classes to the animated element and these two CSS classes
* are designed to contain the start and end CSS styling. Both CSS transitions and keyframe animations are supported
* and can be used to play along with this naming structure.
*
* The following code below demonstrates how to perform animations using **CSS transitions** with Angular:
*
* ```html
* <style type="text/css">
* /*
* The animate class is apart of the element and the ng-enter class
* is attached to the element once the enter animation event is triggered
* */
* .reveal-animation.ng-enter {
* -webkit-transition: 1s linear all; /* Safari/Chrome */
* transition: 1s linear all; /* All other modern browsers and IE10 */
*
* /* The animation preparation code */
* opacity: 0;
* }
*
* /*
* Keep in mind that you want to combine both CSS
* classes together to avoid any CSS-specificity
* conflicts
* */
* .reveal-animation.ng-enter.ng-enter-active {
* /* The animation code itself */
* opacity: 1;
* }
* </style>
*
* <div class="view-container">
* <div ng-view class="reveal-animation"></div>
* </div>
* ```
*
* The following code below demonstrates how to perform animations using **CSS animations** with Angular:
*
* ```html
* <style type="text/css">
* .reveal-animation.ng-enter {
* -webkit-animation: enter_sequence 1s linear; /* Safari/Chrome */
* animation: enter_sequence 1s linear; /* IE10 and Future Browsers */
* }
* @-webkit-keyframes enter_sequence {
* from { opacity:0; }
* to { opacity:1; }
* }
* @keyframes enter_sequence {
* from { opacity:0; }
* to { opacity:1; }
* }
* </style>
*
* <div class="view-container">
* <div ng-view class="reveal-animation"></div>
* </div>
* ```
*
* Both CSS3 animations and transitions can be used together and the animate service will figure out the correct duration and delay timing.
*
* Upon DOM mutation, the event class is added first (something like `ng-enter`), then the browser prepares itself to add
* the active class (in this case `ng-enter-active`) which then triggers the animation. The animation module will automatically
* detect the CSS code to determine when the animation ends. Once the animation is over then both CSS classes will be
* removed from the DOM. If a browser does not support CSS transitions or CSS animations then the animation will start and end
* immediately resulting in a DOM element that is at its final state. This final state is when the DOM element
* has no CSS transition/animation classes applied to it.
*
* <h3>CSS Staggering Animations</h3>
* A Staggering animation is a collection of animations that are issued with a slight delay in between each successive operation resulting in a
* curtain-like effect. The ngAnimate module, as of 1.2.0, supports staggering animations and the stagger effect can be
* performed by creating a **ng-EVENT-stagger** CSS class and attaching that class to the base CSS class used for
* the animation. The style property expected within the stagger class can either be a **transition-delay** or an
* **animation-delay** property (or both if your animation contains both transitions and keyframe animations).
*
* ```css
* .my-animation.ng-enter {
* /* standard transition code */
* -webkit-transition: 1s linear all;
* transition: 1s linear all;
* opacity:0;
* }
* .my-animation.ng-enter-stagger {
* /* this will have a 100ms delay between each successive leave animation */
* -webkit-transition-delay: 0.1s;
* transition-delay: 0.1s;
*
* /* in case the stagger doesn't work then these two values
* must be set to 0 to avoid an accidental CSS inheritance */
* -webkit-transition-duration: 0s;
* transition-duration: 0s;
* }
* .my-animation.ng-enter.ng-enter-active {
* /* standard transition styles */
* opacity:1;
* }
* ```
*
* Staggering animations work by default in ngRepeat (so long as the CSS class is defined). Outside of ngRepeat, to use staggering animations
* on your own, they can be triggered by firing multiple calls to the same event on $animate. However, the restrictions surrounding this
* are that each of the elements must have the same CSS className value as well as the same parent element. A stagger operation
* will also be reset if more than 10ms has passed after the last animation has been fired.
*
* The following code will issue the **ng-leave-stagger** event on the element provided:
*
* ```js
* var kids = parent.children();
*
* $animate.leave(kids[0]); //stagger index=0
* $animate.leave(kids[1]); //stagger index=1
* $animate.leave(kids[2]); //stagger index=2
* $animate.leave(kids[3]); //stagger index=3
* $animate.leave(kids[4]); //stagger index=4
*
* $timeout(function() {
* //stagger has reset itself
* $animate.leave(kids[5]); //stagger index=0
* $animate.leave(kids[6]); //stagger index=1
* }, 100, false);
* ```
*
* Stagger animations are currently only supported within CSS-defined animations.
*
* <h2>JavaScript-defined Animations</h2>
* In the event that you do not want to use CSS3 transitions or CSS3 animations or if you wish to offer animations on browsers that do not
* yet support CSS transitions/animations, then you can make use of JavaScript animations defined inside of your AngularJS module.
*
* ```js
* //!annotate="YourApp" Your AngularJS Module|Replace this or ngModule with the module that you used to define your application.
* var ngModule = angular.module('YourApp', ['ngAnimate']);
* ngModule.animation('.my-crazy-animation', function() {
* return {
* enter: function(element, done) {
* //run the animation here and call done when the animation is complete
* return function(cancelled) {
* //this (optional) function will be called when the animation
* //completes or when the animation is cancelled (the cancelled
* //flag will be set to true if cancelled).
* };
* },
* leave: function(element, done) { },
* move: function(element, done) { },
*
* //animation that can be triggered before the class is added
* beforeAddClass: function(element, className, done) { },
*
* //animation that can be triggered after the class is added
* addClass: function(element, className, done) { },
*
* //animation that can be triggered before the class is removed
* beforeRemoveClass: function(element, className, done) { },
*
* //animation that can be triggered after the class is removed
* removeClass: function(element, className, done) { }
* };
* });
* ```
*
* JavaScript-defined animations are created with a CSS-like class selector and a collection of events which are set to run
* a javascript callback function. When an animation is triggered, $animate will look for a matching animation which fits
* the element's CSS class attribute value and then run the matching animation event function (if found).
* In other words, if the CSS classes present on the animated element match any of the JavaScript animations then the callback function will
* be executed. It should be also noted that only simple, single class selectors are allowed (compound class selectors are not supported).
*
* Within a JavaScript animation, an object containing various event callback animation functions is expected to be returned.
* As explained above, these callbacks are triggered based on the animation event. Therefore if an enter animation is run,
* and the JavaScript animation is found, then the enter callback will handle that animation (in addition to the CSS keyframe animation
* or transition code that is defined via a stylesheet).
*
*/
angular.module('ngAnimate', ['ng'])
/**
* @ngdoc provider
* @name $animateProvider
* @description
*
* The `$animateProvider` allows developers to register JavaScript animation event handlers directly inside of a module.
* When an animation is triggered, the $animate service will query the $animate service to find any animations that match
* the provided name value.
*
* Requires the {@link ngAnimate `ngAnimate`} module to be installed.
*
* Please visit the {@link ngAnimate `ngAnimate`} module overview page learn more about how to use animations in your application.
*
*/
//this private service is only used within CSS-enabled animations
//IE8 IE9 do not support rAF natively, but that is fine since they
//also don't support transitions and keyframes which means that the code
//below will never be used by the two browsers.
.factory('$$animateReflow', ['$$rAF', '$document', function($$rAF, $document) {
var bod = $document[0].body;
return function(fn) {
//the returned function acts as the cancellation function
return $$rAF(function() {
//the line below will force the browser to perform a repaint
//so that all the animated elements within the animation frame
//will be properly updated and drawn on screen. This is
//required to perform multi-class CSS based animations with
//Firefox. DO NOT REMOVE THIS LINE.
var a = bod.offsetWidth 1;
fn();
});
};
}])
.config(['$provide', '$animateProvider', function($provide, $animateProvider) {
var noop = angular.noop;
var forEach = angular.forEach;
var selectors = $animateProvider.$$selectors;
var ELEMENT_NODE = 1;
var NG_ANIMATE_STATE = '$$ngAnimateState';
var NG_ANIMATE_CLASS_NAME = 'ng-animate';
var rootAnimateState = {running: true};
function extractElementNode(element) {
for(var i = 0; i < element.length; i ) {
var elm = element[i];
if(elm.nodeType == ELEMENT_NODE) {
return elm;
}
}
}
function stripCommentsFromElement(element) {
return angular.element(extractElementNode(element));
}
function isMatchingElement(elm1, elm2) {
return extractElementNode(elm1) == extractElementNode(elm2);
}
$provide.decorator('$animate', ['$delegate', '$injector', '$sniffer', '$rootElement', '$$asyncCallback', '$rootScope', '$document',
function($delegate, $injector, $sniffer, $rootElement, $$asyncCallback, $rootScope, $document) {
var globalAnimationCounter = 0;
$rootElement.data(NG_ANIMATE_STATE, rootAnimateState);
// disable animations during bootstrap, but once we bootstrapped, wait again
// for another digest until enabling animations. The reason why we digest twice
// is because all structural animations (enter, leave and move) all perform a
// post digest operation before animating. If we only wait for a single digest
// to pass then the structural animation would render its animation on page load.
// (which is what we're trying to avoid when the application first boots up.)
$rootScope.$$postDigest(function() {
$rootScope.$$postDigest(function() {
rootAnimateState.running = false;
});
});
var classNameFilter = $animateProvider.classNameFilter();
var isAnimatableClassName = !classNameFilter
? function() { return true; }
: function(className) {
return classNameFilter.test(className);
};
function lookup(name) {
if (name) {
var matches = [],
flagMap = {},
classes = name.substr(1).split('.');
//the empty string value is the default animation
//operation which performs CSS transition and keyframe
//animations sniffing. This is always included for each
//element animation procedure if the browser supports
//transitions and/or keyframe animations
if ($sniffer.transitions || $sniffer.animations) {
classes.push('');
}
for(var i=0; i < classes.length; i ) {
var klass = classes[i],
selectorFactoryName = selectors[klass];
if(selectorFactoryName && !flagMap[klass]) {
matches.push($injector.get(selectorFactoryName));
flagMap[klass] = true;
}
}
return matches;
}
}
function animationRunner(element, animationEvent, className) {
//transcluded directives may sometimes fire an animation using only comment nodes
//best to catch this early on to prevent any animation operations from occurring
var node = element[0];
if(!node) {
return;
}
var isSetClassOperation = animationEvent == 'setClass';
var isClassBased = isSetClassOperation ||
animationEvent == 'addClass' ||
animationEvent == 'removeClass';
var classNameAdd, classNameRemove;
if(angular.isArray(className)) {
classNameAdd = className[0];
classNameRemove = className[1];
className = classNameAdd ' ' classNameRemove;
}
var currentClassName = element.attr('class');
var classes = currentClassName ' ' className;
if(!isAnimatableClassName(classes)) {
return;
}
var beforeComplete = noop,
beforeCancel = [],
before = [],
afterComplete = noop,
afterCancel = [],
after = [];
var animationLookup = (' ' classes).replace(/\s /g,'.');
forEach(lookup(animationLookup), function(animationFactory) {
var created = registerAnimation(animationFactory, animationEvent);
if(!created && isSetClassOperation) {
registerAnimation(animationFactory, 'addClass');
registerAnimation(animationFactory, 'removeClass');
}
});
function registerAnimation(animationFactory, event) {
var afterFn = animationFactory[event];
var beforeFn = animationFactory['before' event.charAt(0).toUpperCase() event.substr(1)];
if(afterFn || beforeFn) {
if(event == 'leave') {
beforeFn = afterFn;
//when set as null then animation knows to skip this phase
afterFn = null;
}
after.push({
event : event, fn : afterFn
});
before.push({
event : event, fn : beforeFn
});
return true;
}
}
function run(fns, cancellations, allCompleteFn) {
var animations = [];
forEach(fns, function(animation) {
animation.fn && animations.push(animation);
});
var count = 0;
function afterAnimationComplete(index) {
if(cancellations) {
(cancellations[index] || noop)();
if( count < animations.length) return;
cancellations = null;
}
allCompleteFn();
}
//The code below adds directly to the array in order to work with
//both sync and async animations. Sync animations are when the done()
//operation is called right away. DO NOT REFACTOR!
forEach(animations, function(animation, index) {
var progress = function() {
afterAnimationComplete(index);
};
switch(animation.event) {
case 'setClass':
cancellations.push(animation.fn(element, classNameAdd, classNameRemove, progress));
break;
case 'addClass':
cancellations.push(animation.fn(element, classNameAdd || className, progress));
break;
case 'removeClass':
cancellations.push(animation.fn(element, classNameRemove || className, progress));
break;
default:
cancellations.push(animation.fn(element, progress));
break;
}
});
if(cancellations && cancellations.length === 0) {
allCompleteFn();
}
}
return {
node : node,
event : animationEvent,
className : className,
isClassBased : isClassBased,
isSetClassOperation : isSetClassOperation,
before : function(allCompleteFn) {
beforeComplete = allCompleteFn;
run(before, beforeCancel, function() {
beforeComplete = noop;
allCompleteFn();
});
},
after : function(allCompleteFn) {
afterComplete = allCompleteFn;
run(after, afterCancel, function() {
afterComplete = noop;
allCompleteFn();
});
},
cancel : function() {
if(beforeCancel) {
forEach(beforeCancel, function(cancelFn) {
(cancelFn || noop)(true);
});
beforeComplete(true);
}
if(afterCancel) {
forEach(afterCancel, function(cancelFn) {
(cancelFn || noop)(true);
});
afterComplete(true);
}
}
};
}
/**
* @ngdoc service
* @name $animate
* @function
*
* @description
* The `$animate` service provides animation detection support while performing DOM operations (enter, leave and move) as well as during addClass and removeClass operations.
* When any of these operations are run, the $animate service
* will examine any JavaScript-defined animations (which are defined by using the $animateProvider provider object)
* as well as any CSS-defined animations against the CSS classes present on the element once the DOM operation is run.
*
* The `$animate` service is used behind the scenes with pre-existing directives and animation with these directives
* will work out of the box without any extra configuration.
*
* Requires the {@link ngAnimate `ngAnimate`} module to be installed.
*
* Please visit the {@link ngAnimate `ngAnimate`} module overview page learn more about how to use animations in your application.
*
*/
return {
/**
* @ngdoc method
* @name $animate#enter
* @function
*
* @description
* Appends the element to the parentElement element that resides in the document and then runs the enter animation. Once
* the animation is started, the following CSS classes will be present on the element for the duration of the animation:
*
* Below is a breakdown of each step that occurs during enter animation:
*
* | Animation Step | What the element class attribute looks like |
* |----------------------------------------------------------------------------------------------|---------------------------------------------|
* | 1. $animate.enter(...) is called | class="my-animation" |
* | 2. element is inserted into the parentElement element or beside the afterElement element | class="my-animation" |
* | 3. $animate runs any JavaScript-defined animations on the element | class="my-animation ng-animate" |
* | 4. the .ng-enter class is added to the element | class="my-animation ng-animate ng-enter" |
* | 5. $animate scans the element styles to get the CSS transition/animation duration and delay | class="my-animation ng-animate ng-enter" |
* | 6. $animate waits for 10ms (this performs a reflow) | class="my-animation ng-animate ng-enter" |
* | 7. the .ng-enter-active and .ng-animate-active classes are added (this triggers the CSS transition/animation) | class="my-animation ng-animate ng-animate-active ng-enter ng-enter-active" |
* | 8. $animate waits for X milliseconds for the animation to complete | class="my-animation ng-animate ng-animate-active ng-enter ng-enter-active" |
* | 9. The animation ends and all generated CSS classes are removed from the element | class="my-animation" |
* | 10. The doneCallback() callback is fired (if provided) | class="my-animation" |
*
* @param {DOMElement} element the element that will be the focus of the enter animation
* @param {DOMElement} parentElement the parent element of the element that will be the focus of the enter animation
* @param {DOMElement} afterElement the sibling element (which is the previous element) of the element that will be the focus of the enter animation
* @param {function()=} doneCallback the callback function that will be called once the animation is complete
*/
enter : function(element, parentElement, afterElement, doneCallback) {
this.enabled(false, element);
$delegate.enter(element, parentElement, afterElement);
$rootScope.$$postDigest(function() {
element = stripCommentsFromElement(element);
performAnimation('enter', 'ng-enter', element, parentElement, afterElement, noop, doneCallback);
});
},
/**
* @ngdoc method
* @name $animate#leave
* @function
*
* @description
* Runs the leave animation operation and, upon completion, removes the element from the DOM. Once
* the animation is started, the following CSS classes will be added for the duration of the animation:
*
* Below is a breakdown of each step that occurs during leave animation:
*
* | Animation Step | What the element class attribute looks like |
* |----------------------------------------------------------------------------------------------|---------------------------------------------|
* | 1. $animate.leave(...) is called | class="my-animation" |
* | 2. $animate runs any JavaScript-defined animations on the element | class="my-animation ng-animate" |
* | 3. the .ng-leave class is added to the element | class="my-animation ng-animate ng-leave" |
* | 4. $animate scans the element styles to get the CSS transition/animation duration and delay | class="my-animation ng-animate ng-leave" |
* | 5. $animate waits for 10ms (this performs a reflow) | class="my-animation ng-animate ng-leave" |
* | 6. the .ng-leave-active and .ng-animate-active classes is added (this triggers the CSS transition/animation) | class="my-animation ng-animate ng-animate-active ng-leave ng-leave-active" |
* | 7. $animate waits for X milliseconds for the animation to complete | class="my-animation ng-animate ng-animate-active ng-leave ng-leave-active" |
* | 8. The animation ends and all generated CSS classes are removed from the element | class="my-animation" |
* | 9. The element is removed from the DOM | ... |
* | 10. The doneCallback() callback is fired (if provided) | ... |
*
* @param {DOMElement} element the element that will be the focus of the leave animation
* @param {function()=} doneCallback the callback function that will be called once the animation is complete
*/
leave : function(element, doneCallback) {
cancelChildAnimations(element);
this.enabled(false, element);
$rootScope.$$postDigest(function() {
performAnimation('leave', 'ng-leave', stripCommentsFromElement(element), null, null, function() {
$delegate.leave(element);
}, doneCallback);
});
},
/**
* @ngdoc method
* @name $animate#move
* @function
*
* @description
* Fires the move DOM operation. Just before the animation starts, the animate service will either append it into the parentElement container or
* add the element directly after the afterElement element if present. Then the move animation will be run. Once
* the animation is started, the following CSS classes will be added for the duration of the animation:
*
* Below is a breakdown of each step that occurs during move animation:
*
* | Animation Step | What the element class attribute looks like |
* |----------------------------------------------------------------------------------------------|---------------------------------------------|
* | 1. $animate.move(...) is called | class="my-animation" |
* | 2. element is moved into the parentElement element or beside the afterElement element | class="my-animation" |
* | 3. $animate runs any JavaScript-defined animations on the element | class="my-animation ng-animate" |
* | 4. the .ng-move class is added to the element | class="my-animation ng-animate ng-move" |
* | 5. $animate scans the element styles to get the CSS transition/animation duration and delay | class="my-animation ng-animate ng-move" |
* | 6. $animate waits for 10ms (this performs a reflow) | class="my-animation ng-animate ng-move" |
* | 7. the .ng-move-active and .ng-animate-active classes is added (this triggers the CSS transition/animation) | class="my-animation ng-animate ng-animate-active ng-move ng-move-active" |
* | 8. $animate waits for X milliseconds for the animation to complete | class="my-animation ng-animate ng-animate-active ng-move ng-move-active" |
* | 9. The animation ends and all generated CSS classes are removed from the element | class="my-animation" |
* | 10. The doneCallback() callback is fired (if provided) | class="my-animation" |
*
* @param {DOMElement} element the element that will be the focus of the move animation
* @param {DOMElement} parentElement the parentElement element of the element that will be the focus of the move animation
* @param {DOMElement} afterElement the sibling element (which is the previous element) of the element that will be the focus of the move animation
* @param {function()=} doneCallback the callback function that will be called once the animation is complete
*/
move : function(element, parentElement, afterElement, doneCallback) {
cancelChildAnimations(element);
this.enabled(false, element);
$delegate.move(element, parentElement, afterElement);
$rootScope.$$postDigest(function() {
element = stripCommentsFromElement(element);
performAnimation('move', 'ng-move', element, parentElement, afterElement, noop, doneCallback);
});
},
/**
* @ngdoc method
* @name $animate#addClass
*
* @description
* Triggers a custom animation event based off the className variable and then attaches the className value to the element as a CSS class.
* Unlike the other animation methods, the animate service will suffix the className value with {@type -add} in order to provide
* the animate service the setup and active CSS classes in order to trigger the animation (this will be skipped if no CSS transitions
* or keyframes are defined on the -add or base CSS class).
*
* Below is a breakdown of each step that occurs during addClass animation:
*
* | Animation Step | What the element class attribute looks like |
* |------------------------------------------------------------------------------------------------|---------------------------------------------|
* | 1. $animate.addClass(element, 'super') is called | class="my-animation" |
* | 2. $animate runs any JavaScript-defined animations on the element | class="my-animation ng-animate" |
* | 3. the .super-add class are added to the element | class="my-animation ng-animate super-add" |
* | 4. $animate scans the element styles to get the CSS transition/animation duration and delay | class="my-animation ng-animate super-add" |
* | 5. $animate waits for 10ms (this performs a reflow) | class="my-animation ng-animate super-add" |
* | 6. the .super, .super-add-active and .ng-animate-active classes are added (this triggers the CSS transition/animation) | class="my-animation ng-animate ng-animate-active super super-add super-add-active" |
* | 7. $animate waits for X milliseconds for the animation to complete | class="my-animation super super-add super-add-active" |
* | 8. The animation ends and all generated CSS classes are removed from the element | class="my-animation super" |
* | 9. The super class is kept on the element | class="my-animation super" |
* | 10. The doneCallback() callback is fired (if provided) | class="my-animation super" |
*
* @param {DOMElement} element the element that will be animated
* @param {string} className the CSS class that will be added to the element and then animated
* @param {function()=} doneCallback the callback function that will be called once the animation is complete
*/
addClass : function(element, className, doneCallback) {
element = stripCommentsFromElement(element);
performAnimation('addClass', className, element, null, null, function() {
$delegate.addClass(element, className);
}, doneCallback);
},
/**
* @ngdoc method
* @name $animate#removeClass
*
* @description
* Triggers a custom animation event based off the className variable and then removes the CSS class provided by the className value
* from the element. Unlike the other animation methods, the animate service will suffix the className value with {@type -remove} in
* order to provide the animate service the setup and active CSS classes in order to trigger the animation (this will be skipped if
* no CSS transitions or keyframes are defined on the -remove or base CSS classes).
*
* Below is a breakdown of each step that occurs during removeClass animation:
*
* | Animation Step | What the element class attribute looks like |
* |-----------------------------------------------------------------------------------------------|---------------------------------------------|
* | 1. $animate.removeClass(element, 'super') is called | class="my-animation super" |
* | 2. $animate runs any JavaScript-defined animations on the element | class="my-animation super ng-animate" |
* | 3. the .super-remove class are added to the element | class="my-animation super ng-animate super-remove"|
* | 4. $animate scans the element styles to get the CSS transition/animation duration and delay | class="my-animation super ng-animate super-remove" |
* | 5. $animate waits for 10ms (this performs a reflow) | class="my-animation super ng-animate super-remove" |
* | 6. the .super-remove-active and .ng-animate-active classes are added and .super is removed (this triggers the CSS transition/animation) | class="my-animation ng-animate ng-animate-active super-remove super-remove-active" |
* | 7. $animate waits for X milliseconds for the animation to complete | class="my-animation ng-animate ng-animate-active super-remove super-remove-active" |
* | 8. The animation ends and all generated CSS classes are removed from the element | class="my-animation" |
* | 9. The doneCallback() callback is fired (if provided) | class="my-animation" |
*
*
* @param {DOMElement} element the element that will be animated
* @param {string} className the CSS class that will be animated and then removed from the element
* @param {function()=} doneCallback the callback function that will be called once the animation is complete
*/
removeClass : function(element, className, doneCallback) {
element = stripCommentsFromElement(element);
performAnimation('removeClass', className, element, null, null, function() {
$delegate.removeClass(element, className);
}, doneCallback);
},
/**
*
* @ngdoc function
* @name ng.$animate#setClass
* @methodOf ng.$animate
* @function
* @description Adds and/or removes the given CSS classes to and from the element.
* Once complete, the done() callback will be fired (if provided).
* @param {DOMElement} element the element which will it's CSS classes changed
* removed from it
* @param {string} add the CSS classes which will be added to the element
* @param {string} remove the CSS class which will be removed from the element
* @param {Function=} done the callback function (if provided) that will be fired after the
* CSS classes have been set on the element
*/
setClass : function(element, add, remove, doneCallback) {
element = stripCommentsFromElement(element);
performAnimation('setClass', [add, remove], element, null, null, function() {
$delegate.setClass(element, add, remove);
}, doneCallback);
},
/**
* @ngdoc method
* @name $animate#enabled
* @function
*
* @param {boolean=} value If provided then set the animation on or off.
* @param {DOMElement=} element If provided then the element will be used to represent the enable/disable operation
* @return {boolean} Current animation state.
*
* @description
* Globally enables/disables animations.
*
*/
enabled : function(value, element) {
switch(arguments.length) {
case 2:
if(value) {
cleanup(element);
} else {
var data = element.data(NG_ANIMATE_STATE) || {};
data.disabled = true;
element.data(NG_ANIMATE_STATE, data);
}
break;
case 1:
rootAnimateState.disabled = !value;
break;
default:
value = !rootAnimateState.disabled;
break;
}
return !!value;
}
};
/*
all animations call this shared animation triggering function internally.
The animationEvent variable refers to the JavaScript animation event that will be triggered
and the className value is the name of the animation that will be applied within the
CSS code. Element, parentElement and afterElement are provided DOM elements for the animation
and the onComplete callback will be fired once the animation is fully complete.
*/
function performAnimation(animationEvent, className, element, parentElement, afterElement, domOperation, doneCallback) {
var runner = animationRunner(element, animationEvent, className);
if(!runner) {
fireDOMOperation();
fireBeforeCallbackAsync();
fireAfterCallbackAsync();
fireDoneCallbackAsync();
return;
}
className = runner.className;
var elementEvents = angular.element._data(runner.node);
elementEvents = elementEvents && elementEvents.events;
if (!parentElement) {
parentElement = afterElement ? afterElement.parent() : element.parent();
}
var ngAnimateState = element.data(NG_ANIMATE_STATE) || {};
var runningAnimations = ngAnimateState.active || {};
var totalActiveAnimations = ngAnimateState.totalActive || 0;
var lastAnimation = ngAnimateState.last;
//only allow animations if the currently running animation is not structural
//or if there is no animation running at all
var skipAnimations = runner.isClassBased ?
ngAnimateState.disabled || (lastAnimation && !lastAnimation.isClassBased) :
false;
//skip the animation if animations are disabled, a parent is already being animated,
//the element is not currently attached to the document body or then completely close
//the animation if any matching animations are not found at all.
//NOTE: IE8 IE9 should close properly (run closeAnimation()) in case an animation was found.
if (skipAnimations || animationsDisabled(element, parentElement)) {
fireDOMOperation();
fireBeforeCallbackAsync();
fireAfterCallbackAsync();
closeAnimation();
return;
}
var skipAnimation = false;
if(totalActiveAnimations > 0) {
var animationsToCancel = [];
if(!runner.isClassBased) {
if(animationEvent == 'leave' && runningAnimations['ng-leave']) {
skipAnimation = true;
} else {
//cancel all animations when a structural animation takes place
for(var klass in runningAnimations) {
animationsToCancel.push(runningAnimations[klass]);
cleanup(element, klass);
}
runningAnimations = {};
totalActiveAnimations = 0;
}
} else if(lastAnimation.event == 'setClass') {
animationsToCancel.push(lastAnimation);
cleanup(element, className);
}
else if(runningAnimations[className]) {
var current = runningAnimations[className];
if(current.event == animationEvent) {
skipAnimation = true;
} else {
animationsToCancel.push(current);
cleanup(element, className);
}
}
if(animationsToCancel.length > 0) {
forEach(animationsToCancel, function(operation) {
operation.cancel();
});
}
}
if(runner.isClassBased && !runner.isSetClassOperation && !skipAnimation) {
skipAnimation = (animationEvent == 'addClass') == element.hasClass(className); //opposite of XOR
}
if(skipAnimation) {
fireBeforeCallbackAsync();
fireAfterCallbackAsync();
fireDoneCallbackAsync();
return;
}
if(animationEvent == 'leave') {
//there's no need to ever remove the listener since the element
//will be removed (destroyed) after the leave animation ends or
//is cancelled midway
element.one('$destroy', function(e) {
var element = angular.element(this);
var state = element.data(NG_ANIMATE_STATE);
if(state) {
var activeLeaveAnimation = state.active['ng-leave'];
if(activeLeaveAnimation) {
activeLeaveAnimation.cancel();
cleanup(element, 'ng-leave');
}
}
});
}
//the ng-animate class does nothing, but it's here to allow for
//parent animations to find and cancel child animations when needed
element.addClass(NG_ANIMATE_CLASS_NAME);
var localAnimationCount = globalAnimationCounter ;
totalActiveAnimations ;
runningAnimations[className] = runner;
element.data(NG_ANIMATE_STATE, {
last : runner,
active : runningAnimations,
index : localAnimationCount,
totalActive : totalActiveAnimations
});
//first we run the before animations and when all of those are complete
//then we perform the DOM operation and run the next set of animations
fireBeforeCallbackAsync();
runner.before(function(cancelled) {
var data = element.data(NG_ANIMATE_STATE);
cancelled = cancelled ||
!data || !data.active[className] ||
(runner.isClassBased && data.active[className].event != animationEvent);
fireDOMOperation();
if(cancelled === true) {
closeAnimation();
} else {
fireAfterCallbackAsync();
runner.after(closeAnimation);
}
});
function fireDOMCallback(animationPhase) {
var eventName = '$animate:' animationPhase;
if(elementEvents && elementEvents[eventName] && elementEvents[eventName].length > 0) {
$$asyncCallback(function() {
element.triggerHandler(eventName, {
event : animationEvent,
className : className
});
});
}
}
function fireBeforeCallbackAsync() {
fireDOMCallback('before');
}
function fireAfterCallbackAsync() {
fireDOMCallback('after');
}
function fireDoneCallbackAsync() {
fireDOMCallback('close');
if(doneCallback) {
$$asyncCallback(function() {
doneCallback();
});
}
}
//it is less complicated to use a flag than managing and canceling
//timeouts containing multiple callbacks.
function fireDOMOperation() {
if(!fireDOMOperation.hasBeenRun) {
fireDOMOperation.hasBeenRun = true;
domOperation();
}
}
function closeAnimation() {
if(!closeAnimation.hasBeenRun) {
closeAnimation.hasBeenRun = true;
var data = element.data(NG_ANIMATE_STATE);
if(data) {
/* only structural animations wait for reflow before removing an
animation, but class-based animations don't. An example of this
failing would be when a parent HTML tag has a ng-class attribute
causing ALL directives below to skip animations during the digest */
if(runner.isClassBased) {
cleanup(element, className);
} else {
$$asyncCallback(function() {
var data = element.data(NG_ANIMATE_STATE) || {};
if(localAnimationCount == data.index) {
cleanup(element, className, animationEvent);
}
});
element.data(NG_ANIMATE_STATE, data);
}
}
fireDoneCallbackAsync();
}
}
}
function cancelChildAnimations(element) {
var node = extractElementNode(element);
if (node) {
var nodes = angular.isFunction(node.getElementsByClassName) ?
node.getElementsByClassName(NG_ANIMATE_CLASS_NAME) :
node.querySelectorAll('.' NG_ANIMATE_CLASS_NAME);
forEach(nodes, function(element) {
element = angular.element(element);
var data = element.data(NG_ANIMATE_STATE);
if(data && data.active) {
forEach(data.active, function(runner) {
runner.cancel();
});
}
});
}
}
function cleanup(element, className) {
if(isMatchingElement(element, $rootElement)) {
if(!rootAnimateState.disabled) {
rootAnimateState.running = false;
rootAnimateState.structural = false;
}
} else if(className) {