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About Me

I am a software developer with a strong academic background, currently focused on simulations and game engines. I leverage my expertise in programming and physics to contribute to innovative projects in this field.

In my free time, I actively work on Burst Triangulator, an efficient Unity Delaunay triangulation package with support for constraints and refinement. Additionally, I develop PBD2D, a physics engine for two-dimensional soft-body simulations within the Unity Burst compiler. My primary interests include:

  • Simulation
  • Game Physics
  • Computer Graphics

I value minimalism and simplicity in both design and code, striving for efficient solutions.


Last edited: 22/05/2024

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