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AI selects wrong move #10

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Telofy opened this issue Oct 8, 2018 · 2 comments
Open

AI selects wrong move #10

Telofy opened this issue Oct 8, 2018 · 2 comments

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@Telofy
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Telofy commented Oct 8, 2018

The AI sometimes selects surprisingly bad moves. Then, when I switch on the practice mode to review the game, it turns out that it knew, at the same search depth, that the move was bad, often by a margin of 10 to 20 disks compared to the move it considered best. I ran into this with randomness at the lowest nonzero setting (1–2 disks) and with randomness turned off.

Unless it still drew on some sort of cached subtree that allowed it to be smarter during the review than during the actual game, this seems to me like there’s a bug in how the assessments of the engine are translated into moves.

Insti pushed a commit to Insti/droidzebra that referenced this issue Jul 17, 2019
fixes alkom#10 Highlight the next move
@oers
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oers commented Jul 27, 2019

I am continuing the work in this app on https://github.com/oers/reversatile. Is the bug present there, too? Can you reproduce it?

@Telofy
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Telofy commented Aug 3, 2019

Wow, cool! I didn’t know about Reversatile. I’ve installed it. I’ll give you the heads-up if I encounter it again.

@duggalsu duggalsu mentioned this issue Dec 29, 2020
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