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Merge branch 'master' of https://github.com/alelievr/HDRP-Custom-Passes
# Conflicts: # Assets/AssetStoreOriginals/_SNAPS_PrototypingAssets/SciFi_Industrial/Materials/Black Metal_snaps002.mat # Assets/AssetStoreOriginals/_SNAPS_PrototypingAssets/SciFi_Industrial/Materials/Black Plastic_snaps002.mat # Assets/AssetStoreOriginals/_SNAPS_PrototypingAssets/SciFi_Industrial/Materials/Black_snaps002.mat # Assets/AssetStoreOriginals/_SNAPS_PrototypingAssets/SciFi_Industrial/Materials/BlueWindow_snaps002.mat # Assets/AssetStoreOriginals/_SNAPS_PrototypingAssets/SciFi_Industrial/Materials/Blue_snaps002.mat # Assets/AssetStoreOriginals/_SNAPS_PrototypingAssets/SciFi_Industrial/Materials/BrownDark_snaps002.mat # Assets/AssetStoreOriginals/_SNAPS_PrototypingAssets/SciFi_Industrial/Materials/BrownLight_snaps002.mat # Assets/AssetStoreOriginals/_SNAPS_PrototypingAssets/SciFi_Industrial/Materials/Brown_snaps002.mat # Assets/AssetStoreOriginals/_SNAPS_PrototypingAssets/SciFi_Industrial/Materials/DarkBlue_snaps002.mat # Assets/AssetStoreOriginals/_SNAPS_PrototypingAssets/SciFi_Industrial/Materials/DarkCyan_snaps002.mat # Assets/AssetStoreOriginals/_SNAPS_PrototypingAssets/SciFi_Industrial/Materials/DarkGray_snaps002.mat # Assets/AssetStoreOriginals/_SNAPS_PrototypingAssets/SciFi_Industrial/Materials/DarkerGray_snaps002.mat # Assets/AssetStoreOriginals/_SNAPS_PrototypingAssets/SciFi_Industrial/Materials/DeepBlue_snaps002.mat # Assets/AssetStoreOriginals/_SNAPS_PrototypingAssets/SciFi_Industrial/Materials/Gold_snaps002.mat # Assets/AssetStoreOriginals/_SNAPS_PrototypingAssets/SciFi_Industrial/Materials/Gray_snaps002.mat # Assets/AssetStoreOriginals/_SNAPS_PrototypingAssets/SciFi_Industrial/Materials/GreenBlack_snaps002.mat # Assets/AssetStoreOriginals/_SNAPS_PrototypingAssets/SciFi_Industrial/Materials/GreenDark_snaps002.mat # Assets/AssetStoreOriginals/_SNAPS_PrototypingAssets/SciFi_Industrial/Materials/Green_snaps002.mat # Assets/AssetStoreOriginals/_SNAPS_PrototypingAssets/SciFi_Industrial/Materials/Khaki Damp.mat # Assets/AssetStoreOriginals/_SNAPS_PrototypingAssets/SciFi_Industrial/Materials/Khaki Dark.mat # Assets/AssetStoreOriginals/_SNAPS_PrototypingAssets/SciFi_Industrial/Materials/Khaki Darker.mat # Assets/AssetStoreOriginals/_SNAPS_PrototypingAssets/SciFi_Industrial/Materials/Khaki_snaps002.mat # Assets/AssetStoreOriginals/_SNAPS_PrototypingAssets/SciFi_Industrial/Materials/LightBlue_snaps002.mat # Assets/AssetStoreOriginals/_SNAPS_PrototypingAssets/SciFi_Industrial/Materials/LightGray_snaps002.mat # Assets/AssetStoreOriginals/_SNAPS_PrototypingAssets/SciFi_Industrial/Materials/Machine Blue Dark_snaps002.mat # Assets/AssetStoreOriginals/_SNAPS_PrototypingAssets/SciFi_Industrial/Materials/Machine Blue Light_snaps002.mat # Assets/AssetStoreOriginals/_SNAPS_PrototypingAssets/SciFi_Industrial/Materials/Machine Blue_snaps002.mat # Assets/AssetStoreOriginals/_SNAPS_PrototypingAssets/SciFi_Industrial/Materials/Machine Green Dark_snaps002.mat # Assets/AssetStoreOriginals/_SNAPS_PrototypingAssets/SciFi_Industrial/Materials/Machine Green Light_snaps002.mat # Assets/AssetStoreOriginals/_SNAPS_PrototypingAssets/SciFi_Industrial/Materials/Machine Green_snaps002.mat # Assets/AssetStoreOriginals/_SNAPS_PrototypingAssets/SciFi_Industrial/Materials/Machine Orange Dark_snaps002.mat # Assets/AssetStoreOriginals/_SNAPS_PrototypingAssets/SciFi_Industrial/Materials/Machine Orange Light_snaps002.mat # Assets/AssetStoreOriginals/_SNAPS_PrototypingAssets/SciFi_Industrial/Materials/MachineOrange_snaps002.mat # Assets/AssetStoreOriginals/_SNAPS_PrototypingAssets/SciFi_Industrial/Materials/Orange_snaps002.mat # Assets/AssetStoreOriginals/_SNAPS_PrototypingAssets/SciFi_Industrial/Materials/Red_snaps002.mat # Assets/AssetStoreOriginals/_SNAPS_PrototypingAssets/SciFi_Industrial/Materials/White_snaps002.mat # Assets/AssetStoreOriginals/_SNAPS_PrototypingAssets/SciFi_Industrial/Materials/Yellow_snaps002.mat # Assets/CustomPasses/AR/MilkBox.mat # Assets/CustomPasses/Glass/DepthBase.mat # Assets/CustomPasses/Glitch/Glitch.mat # Assets/CustomPasses/Glitch/Shader Graphs_Test.mat # Assets/CustomPasses/Liquid/NormalTestFX.vfx # Assets/CustomPasses/Liquid/Shader Graphs_ScreenSpaceDebugNormal.mat # Assets/CustomPasses/Liquid/Shader Graphs_ScreenSpaceWater.mat # Assets/CustomPasses/Liquid/Shader Graphs_ScreenSpaceWater_Glowing.mat # Assets/CustomPasses/Liquid/Shader Graphs_ScreenSpaceWater_White.mat # Assets/CustomPasses/Liquid/Shader Graphs_UnlitNormal.mat # Assets/CustomPasses/Liquid/TransparentTest 1.mat # Assets/CustomPasses/Liquid/TransparentTest.mat # Assets/CustomPasses/SeeThrough/SeeThroughExample.mat # Assets/CustomPasses/TIPS/Resources/Shader Graphs_TIPS_Effect 2.mat # Assets/CustomPasses/TIPS/Resources/Shader Graphs_TIPS_Effect.mat # Assets/CustomPasses/TIPS/Resources/test.mat # Assets/CustomPasses/UI_Blur/UI_Blur.cs # Assets/HDRPDefaultResources/HDRenderPipelineAsset.asset # Assets/HDRPDefaultResources/HDRenderPipelineGlobalSettings.asset # Assets/HDRPDefaultResources/HDRenderPipelineGlobalSettings.asset.meta # Assets/Materials/Blue.mat # Assets/Materials/Floor.mat # Assets/Materials/Red.mat # Assets/Materials/TestPattern.mat # Assets/Materials/Transparent.mat # Assets/Materials/UI Video.mat # Assets/Scenes/Glass/LucyGlass.mat # Assets/Scenes/Glass/LucyGlassRef.mat # Assets/Scenes/Tests/Test.vfx # Assets/Scenes/Tests/Tests_Refraction/BeforeRefraction.mat # Assets/Scenes/Tests/Tests_Refraction/Chrome.mat # Assets/Scenes/Tests/Tests_Refraction/Opaque.mat # Assets/Scenes/Tests/Tests_Refraction/Refraction.mat # Assets/Scenes/Tests/Tests_Refraction/Water.mat # Logs/AssetImportWorker0.log # Packages/manifest.json # Packages/packages-lock.json # ProjectSettings/GraphicsSettings.asset # ProjectSettings/Packages/com.unity.probuilder/Settings.json # UserSettings/EditorUserSettings.asset
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