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@cables-gl
cables cables-gl
cables is visual programming in your browser

Berlin, Germany

@conan-io
Conan.io conan-io
Conan C and C Package and Dependency Manager
@openmaptiles
OpenMapTiles openmaptiles
Vector Tiles from OpenStreetMap and OpenData
@AdamYuan
AdamYuan AdamYuan
An undergraduate of SJTU

东川路男子职业技术学院 ShangHai

@GraphicsProgramming
Graphics Programming GraphicsProgramming
A collection of projects from people of the Graphics Programming Discord Server
@fxhash
fxhash fxhash
fxhash is a generative art platform
@XingangPan
Xingang Pan XingangPan
Assistant Professor at Nanyang Technological University

Singapore

@gfx-rs
Rust Graphics Mages gfx-rs
Portable Graphics and Compute in Rust

Earth

@diharaw
Dihara Wijetunga diharaw
Graphics programmer focusing on high-performance real-time rendering and ray tracing.

United Kingdom

@PacktPublishing
Packt PacktPublishing
Providing books, eBooks, video tutorials, and articles for IT developers, administrators, and users.

Birmingham, UK

@HeapsIO
Heaps.io HeapsIO
Heaps Game Engine and tools
@mozilla-spidermonkey
Mozilla SpiderMonkey Team mozilla-spidermonkey
Auxiliary repos used by the SpiderMonkey project. The SpiderMonkey source code itself lives in the Firefox code base. Check out spidermonkey.dev for more info.
@ScintillaOrg
Scintilla ScintillaOrg
Source code editing and lexical analysis software components
@AcademySoftwareFoundation
Academy Software Foundation AcademySoftwareFoundation
Home for technical activities hosted by the Academy Software Foundation (ASWF).
@EmbarkStudios
Embark EmbarkStudios
The future belongs to the curious

Stockholm, Sweden

@llvm
LLVM llvm
This is the LLVM organization on GitHub for the LLVM Project: a collection of modular and reusable compiler and toolchain technologies.
@expenses
Ashley expenses
Graphics programmer and occasional gamedev

Wellington, New Zealand

@atyuwen
Yuwen Wu atyuwen
Senior Graphics & Engine Programmer.

Netease Guangzhou, P.R.China

@Immediate-Mode-UI
Immediate Mode UIs, Nuklear, etc. Immediate-Mode-UI
We review all PRs before merging. We require backwards compatibility of nuklear.h (unlike of backends/demos/examples), but we also like major version bumps.
@maluoi
Nick Klingensmith maluoi
Creative coder: procedural content, graphics, gamedev and XR tools!

Qualcomm Seattle

@inconvergent
inconvergent inconvergent
reticulating splines ...

norway

@Ubisoft-LaForge
Ubisoft - La Forge Ubisoft-LaForge
Ubisoft La forge is an R&D lab whose mandate is to facilitate technical prototyping based on the latest academic progress.

Ubisoft Montreal

@fogleman
Michael Fogleman fogleman
Software Engineer at Formlabs

@Formlabs Cary, NC

@bkaradzic
Бранимир Караџић bkaradzic
coder (gamedev, open source, ex-demoscene) 🍀 author of bgfx open source rendering library

Los Angeles, CA

@3DSinghVFX
Kuldeep Singh 3DSinghVFX
Extra Nodes for Animation Nodes YouTube / Twitter / Instagram: @3DSinghVFX

https://www.youtube.com/3DSinghVFX India

@ocornut
omar ocornut

Disco Hello / Lizardcube Paris, France

@mattatz
mattatz mattatz
(3DCG | HCI | UI) programmer based in Tokyo, Japan.

DETOR Tokyo, Japan

@rokups
Rokas Kupstys rokups
C /C#/Python software (reverse) engineer and jack of all trades.

Šiauliai

@huxingyi
Jeremy HU huxingyi
Computer programmer, working on a 3D modeling software as my side project: https://github.com/huxingyi/dust3d

@Dust3D-Modeling Sydney, Australia