Skip to content
This repository has been archived by the owner on Jun 5, 2022. It is now read-only.
/ GlslOptimizerV2 Public archive

Glsl Optimizer based on Mesa3D implementation for Opengl 4.5 (450) (Vertex/Geom/Fragment/Tesselation Support)

License

Notifications You must be signed in to change notification settings

aiekick/GlslOptimizerV2

Repository files navigation

GlslOptimizerV2

GlslOptimizerV2 is an optimizer for the glsl language with support of last opengl api and Stages Vertex \ Tesselation Control \ Tesselation Evaluation \ Geometry \ Fragment

Based on Mesa3D and glsl-optimizer

Pay Attention, for the moment this app is full of bugs and can crash in any reason.

Why ?

Some time ago i found the original glsl-optimizer, but this project is stopped since a while and without support of Tesselation and Geometry shader stage nor last Opengl Api.

After analysed it a bit, i discovered than most of the Optimization code is coming from Mesa3D Implementation. So after a bit of search, i decided to create an updated version of Gsl-Optimizer who can support last stages and last Opengl api too.

All this work is mostly based on Mesa3D and original Glsl-Optimizer, but all not work porperly for the moment. I not guaranty than generated optimized shader can compile

I have exposed the most of params i have found in Mesa3D for better optimization possibilities, and proposed a GlslOptimizer module and an standalone App for optimize in an easy way your shaders.

I am very interested in graphic programming but as a self-learning guy, im in no way an expert.

So if you feel like it, help me improve this Software that I make available in open source for that.

Get started :

  1. Open the App :)
  2. Open a shader file( you have many samples in dir shader_samples) or create new (in the main menu bar)
  3. Set the type of shader, The version of glsl you want, and Tune the parameters.
  4. Optimize

Get started

To note :

All the settings are saved in a conf file in the same directory of your shader file the conf file name the name and ext of your shader file with an extention conf : If you have a shader like : shader.frag => the conf file will be shader_frag.conf

So for the next time, you just need to open your sahder file again, (dont opn conf file) and your settings will comming back :)

The module GlslOptimizerV2 :

The module GlslOptimizerV2 is inside the directory GlslOptimizerV2

There is a CMakeLists.txt file for link into your porject easily

The Standalone App :

Some screenshots of the current app :

Open You file : Open a  File

Write/open your code and optimzie it : (see in the pane, all the params i exepose) Write your code Optimize a shader

Customize the style ( the default theme is light but you can also customize app theme and editor palette) Customize app Style

Library used :

Based on :

Contributions / issues :

As said im not an expert, so if you want help me, your are welcome.

Contributiond : you can send a pull request or speak about in issue tab

Issues : use issue tab

Feature request : use issue tab