For now we focus to port nyan
and libopenage
(part of openage)
to rust-lang and create a stable toolchain around it. Both are part of the engine core of openage which is
written mainly in C 17 and Python 3. While we are trying to stick to fundamental design decisions (regarding e.g. architecture, multiplayer) that
the openage authors did - we are going to use Rust to build a reliable cross-platform toolchain that empowers everyone to develop on age-rs
easily and efficiently.
-
reimplement
nyan
-
reimplement
libopenage
-
create a stable
rust/python-interface
-
create extensive documentation around the project
-
Ultimate goals:
- lower the bar on developing
- create secure, reliable software that is easy to maintain long-term
This project has just begun, if you are eager to help feel free to contribute or open an issue to get in touch.
You can also send me a message on Discord: simonsanone#4039
As we are dealing with git submodules here, you should use the following command to clone, initialize and update:
git clone --recurse-submodules https://github.com/age-rs/age-rs.git
If you need more information you find them here in the Git submodules documentation
If you want to contribute to this project feel free to do so. The easiest way would be that you fork this repository, create a branch for the things you want to do and make a PR to this main repository.
We've collected some essential knowledge about contributions in contributing, please read it.
-
You will need everything that is stated in the openage build documentation
- so you will need to be able to build openage it self for the beginning
- if you have any questions, feel free to ask either the openage-authors or send me a message on Discord (
simonsanone#4039
) - you can also ask in the forum of openage for help (I'm active there as well)
-
Make sure you initialize and use the submodules of
nyan
andopenage
from this repository here as we will probably need to patch some things in/out for compatibility reasons
GNU GPLv3 or later; see COPYING.md and LICENSE.
I know that probably nobody is ever gonna look at the COPYING
file,
but if you want to contribute code to openage, please take the time to
skim through it and add yourself to the authors list.