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How to use 'rotate' with quaternion #217
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Here's a page that might help you understand how to use Quaternions for rotation: Basically, you create a quaternion from an axis and angle (e.g. using glm.angleAxis) and you apply the rotation by multiplying the quaternion and your point. If you need further details, feel free to ask (: |
Isn’t there any ways not to use Euler angles? |
How to use rotate method with quaternion?
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