Various ReShade shaders I've made/ported
A shader to emulate Apple II color rendering technique (use with a second NTSC decode shader pass like NTSCDEcoder.fx)
Adds a BRDF specular to screenspace normals
A variant of Lottes with the option to rotate the pixel masks 90 degrees
Desaturation fog filter using the depth buffer
A shader that applies a per-channel signal distortion-esque effect. Also contains a tweaked chromatic abberation effect.
A port of the VHS tape shader from the RetroArch NTSC shader package
A port of the NTSC shader from RetroArch
Implemntation of https://www.shadertoy.com/view/Mdffz7 to emulate decoding of composite video signals (best used after AppleIIPixels.fx)
Port of Indecom's "Retro FX with Dither" shader for GZDoom, with some minor tweaks