A basic test for dynamically changing the values of a heightmap in Unity. All the important scripts are located in HeightMapTest/Assets/Resources/Scripts. Here's a list of the used scripts and their info:
- MoveScript: Translate the ball using the arrow keys according to a specific constant.
- FPSCounterScript: Simple FPS counter to a Unity.UI.Text.
- DeformScript: Reads the position of the DeformerObject (Ball) and change the Terrain's Heightmap according to a specific constant.