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A suite of GShade shaders for Final Fantasy XIV
[CVPR 2024] 4D Gaussian Splatting for Real-Time Dynamic Scene Rendering
Toy Gaussian Splatting visualization in Unity
[ICLR 2024] Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splatting
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
A guidance language for controlling large language models.
Python fitting assistant, cross-platform fitting tool for EVE Online
Takagi and Nishimoto, CVPR 2023
C Requests: Curl for People, a spiritual port of Python Requests.
clumsy makes your network condition on Windows significantly worse, but in a controlled and interactive manner.
Codebase for the Arduino Freevalve Project- found here: www.youtube.com/c/wesleykagan
[ICCV'19] Calibration Wizard: A Guidance System for Camera Calibration Based on Modelling Geometric and Corner Uncertainty
Fisheye or Normal Camera Intrinsic and Extrinsic Calibration. Surround Camera Bird Eye View Generator.
C port of the AprilTags library, using OpenCV (and optionally, CGAL)
AprilTag is a visual fiducial system popular for robotics research.
Dear ImGui: Bloat-free Graphical User interface for C with minimal dependencies
MKMTool ist a helper application I wrote for tinkering around with optimization of sale processes on magiccardmarket.eu and the idea of automisation of some tasks most people wouldn’t be able to ge…
Unofficial implementation of Image Super-Resolution via Iterative Refinement by Pytorch
Patches steam at runtime to re-allow the use of download_depot to downpatch games.
Source code examples for "API without Secrets: Introduction to Vulkan" tutorial
Shows how to check if a GPU is an Enterprise/Quadro GPU using NVML.
OpenGL sample for the new GL_NVX_linked_gpu_multicast extension