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DressUp

Author: Cairthenn
Version: 1.1
Date: Nov. 11, 2015

DressUp

  • Allows you to specify custom gear models for yourself, others, or individual players. Also allows for 1:1 model replacement similar to the functionality of .DAT swapping.
  • Emulates BlinkMeNot functionality to prevent model blinking.
  • Uses packets.

Settings

  • DressUp uses 'settings.xml' in its data folder for all settings related to models and blinking.
  • If you choose to edit this manually, this file uses model IDs for gear. You can look up the appropriate model IDs in the files in the main directory.

Abbreviation: //du

Commands:

  1. help : Shows a menu of commands in game
  2. self/others/player <player name (if player was selected)> [race/face/<item slot>] [<item name>/<race nam>/<face>]
  • Assigns models to yourself, others, or an individual player as specified.
  • Supports IDs as well as names for items/races. Specify male or female if necessary.
  1. clear [self/others/player] [race/face/]
    • Clears settings for the selection. Player name specific to player option.
  2. replace [race/face/<item slot>] <selection1> <selection2>
    • Handles 1:1 replacement, similar to .DAT swapping.
  3. blinking [self/others/party/follow/all] [always/target/combat/all] [on/off]
    • Changes blinking settings. Toggles if nothing is specified.
    • Also accepts "bmn" and "blinkmenot" as command prefix.
  4. autoupdate
    • Your character's appearance will update as you type commands if this setting is on.
  5. load/save/delete
    • Creates a profile to be used for your own characters appearance.
    • Profiles named JOB or NAME_JOB will be checked for on job changes.

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To do:

  • Add weapons, ranged weapons, and shield models.
  • Allow for monster models.
  • While this is currently possible, others seem to lose their animations if transformed into a monster.
  • Refine profile system