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whs
is currently at v2 major version. We had plans for v3 yet but development isn't active. So v2 will probably remain the main stable version until further notice.
We try to publish minor update releases for bug fixes, we will review PRs.
# Install npm version
$ npm install whs
For
[email protected]
(Three.js r92) use @beta tag
# Install npm version
$ npm install whs@beta
Download the minified library or link the one from CDN
<script src="js/three.min.js"></script>
<script src="js/whs.min.js"></script>
The code below makes a WHS.App
instance which handles all your modules and components for better work with WebGL
. This one creates a scene, camera and renderer - we add the following modules to the App.
const app = new WHS.App([
new WHS.ElementModule(), // Apply to DOM.
new WHS.SceneModule(), // Create a new THREE.Scene and set it to app.
new WHS.DefineModule('camera', new WHS.PerspectiveCamera({ // Apply a camera.
position: new THREE.Vector3(0, 0, 50)
})),
new WHS.RenderingModule({bgColor: 0x162129}), // Apply THREE.WebGLRenderer
new WHS.ResizeModule() // Make it resizable.
]);
app.start(); // Run app.
- ๐ Simple in usage
- ๐ Speeds up 3D scene prototyping
- ๐ Component based scene graph
- ๐ฃ Simple integration of any high performance physics even with
Worker
(Multithreading) - ๐ซ Automatization of rendering
- ๐ ES2015 based
- ๐ท Extension system (modules)
- ๐ฆ Webpack friendly
- โ๏ธ Integrated Three.js rendering engine
- ๐ Work with whs.js and Three.js at the same time
Name | Status | Description |
---|---|---|
physics-module-ammonext | Physics module based on Ammo.js |
Support us with a monthly donation and help us continue framework development๐ and adding new features๐ก๐.