Skip to content

Wessl/Wessl

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

13 Commits
 
 

Repository files navigation

Hi there!

I'm a master's student of computer science at KTH Royal Institute of Technology!

Some things I've worked on!

  • 👩🏾‍💻Unity LiDAR Toolkit - (Repo, Video) - Highly customizable & efficient point cloud viewer/simulator. Uses burst, jobs and GPU based rendering to make it efficient. Feel free to download and try it!

  • 💃 Bad Apple but the resolution increases over time (Repo, Video) - Every pixel is actually a fully rendered cube living in 3d space, rendered in real time :D

  • 🌱Procedural Vegetation Distribution - Places plants procedurally across a Unity terrain, taking moisture, height, slope, etc into account!

  • LiDAR Game - A game I made to explore efficient point cloud generation & rendering on the GPU, made in Unity/C#/HLSL!

  • 🕳️ Procedurally Generated Tunnel Exploration Game - Enjoy a freaky, psychedelic descent into madness. Musically reactive environment!

  • 🏍️ Line Rider Clone - A Unity replication of the popular online game Line Rider! Unleash your creativity and ride the line(ghtning)!

Some achievements:

  • 🚢 Ballast - A game I made in 72 hours with Ottos8 for LDJAM48, placing top 7% overall!

  • 🇺🇳 UN's table - Another game I made in 72 hours with Ottos8 for LDJAM49, placing top 2% in the humor category!

Some of my sites:

The games I've released can be found on my itch profile,

And while I haven't touched it in a long while, here's my Kattis profile.

Finally, here's a link to my LinkedIn.

About

No description, website, or topics provided.

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published