I'm a master's student of computer science at KTH Royal Institute of Technology!
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👩🏾💻Unity LiDAR Toolkit - (Repo, Video) - Highly customizable & efficient point cloud viewer/simulator. Uses burst, jobs and GPU based rendering to make it efficient. Feel free to download and try it!
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💃 Bad Apple but the resolution increases over time (Repo, Video) - Every pixel is actually a fully rendered cube living in 3d space, rendered in real time :D
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🌱Procedural Vegetation Distribution - Places plants procedurally across a Unity terrain, taking moisture, height, slope, etc into account!
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⚡LiDAR Game - A game I made to explore efficient point cloud generation & rendering on the GPU, made in Unity/C#/HLSL!
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🕳️ Procedurally Generated Tunnel Exploration Game - Enjoy a freaky, psychedelic descent into madness. Musically reactive environment!
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🏍️ Line Rider Clone - A Unity replication of the popular online game Line Rider! Unleash your creativity and ride the line(ghtning)!
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🚢 Ballast - A game I made in 72 hours with Ottos8 for LDJAM48, placing top 7% overall!
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🇺🇳 UN's table - Another game I made in 72 hours with Ottos8 for LDJAM49, placing top 2% in the humor category!
The games I've released can be found on my itch profile,
And while I haven't touched it in a long while, here's my Kattis profile.
Finally, here's a link to my LinkedIn.