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Releases: Vinc3r/ReTiCo

Smoothy (fix)

06 Jan 15:43
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Forgot the autosmooth angle fix in the last release

Smoothy

09 Dec 13:08
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A very tiny fix about Set autosmooth functionnality

UIiii !

01 Feb 17:28
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General

  • New: UI is now splitted into sub-categories, allowing better navigation
  • New: detect if selection is empty while "only on selection" is active, and tell the user about the situation

Materials

  • glTF workflow: allow to mute/unmute individual ORM channels
    • if ORM is a unique image, ReTiCo unlink/link outputs from the Separate RGB node
    • if ORM are separated images, ReTiCo just mute individual texture nodes
  • emissive texture node are detected more efficiently
  • Active texture category now have its own sub-panel

Meshes

  • autosmooth function is now on the new Normals sub-panel
  • Custom Normals can now be batch deleted or added (below autosmooth function)
  • Fix: avoid UV naming issue
  • Fix: avoid potential mesh naming issue
  • Fix: transfer name doesn't crash when there isn't active object

Worldwide expansion

26 Jan 15:35
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Yup, first time I'll take about this addon at "large" scale (understand : thread on forums social networks).


Changelog:

Misc

  • new: Reports can modify selection if needed #55
  • new: Ability to operate only on selected objects, or not
  • new: reports can be sent to clipboard #62
  • UI cleaning
  • doc' is now on Github wiki

Materials

  • new: Blend mode (in material settings) is set according to alpha value
  • new: objects using multimaterials can be reported #52
  • new: objects sharing materials can be reported #54
  • new: active texture operations can set viewport shading to Solid -> Texture mode
  • fix: mute/unmute better detection for emit nodes #53
  • fix: better detection of textures colorspace #36
  • better detection of uv map name in material nodes (Materials -> gltF -> Fix -> UV links) #44 #36
  • backface culling enhanced #58

Meshes

  • new: report to detect instanced meshes
  • autosmooth option to delete custom normals, or not

UVs

  • Active uv1/2 not anymore create uv chan if missing (this wasn't user friendly)

At least, a name

17 Nov 17:37
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Please search for "nothing-is-3D" in your addons list, if exists, delete it before installation.

  • addon name is now ReTiCo for Real Time Companion
  • versionning now use date (more convenient)
  • object names can be put in OS clipboard
  • orm, normal & emit textures nodes can now be activated as well as albedo (useful when in viewport shading solid-texture)
  • ability to names material using object names and material id with objName.id.000 pattern
  • report objects without materials and/or object with empty material indexes
  • create an uv chan when using "Activate" button when it doesn't exists
  • create an uv1 chan when using "Box mapping" button when it doesn't exists
  • fixed: emissive texture node no longer set as linear but sRGB
  • fixed: Box mapping in Edit mode only applied on selected faces
  • Documentation updated

Good bye Polycount panel

01 Oct 09:44
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You can now find the stats/polycount part in a dedicated addon: https://github.com/Vinc3r/Polycount

going to Blender 2.8

30 Aug 07:19
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Addon converted to Blender 2.8, and comes with improvements, some including glTF workflow.

Doc' not ready yet.

Multifile addon

25 Nov 18:48
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Not a big change for usability, except for stats now shown in the Properties > Scene panel

stats console error

18 Mar 19:55
b2662e8
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Just a little fix when no object was selected.

changelog

0.2.0

18 Mar 16:03
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Little cleans are made, the next version should be in multi-files.

changelog