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  1. Unity3DBloom Unity3DBloom Public

    UE Moible Bloom Implement

    C# 6 1

  2. Voxel-3D-DDA Voxel-3D-DDA Public

    A Fast Voxel Traversal Algorithm implemention

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  3. crest-oceanrender crest-oceanrender Public

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    Novel ocean rendering techniques (Unity3D)

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  4. MathUtilities MathUtilities Public

    Forked from zalo/MathUtilities

    A collection of some of the neat math and physics tricks that I've collected over the last few years.

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  5. Procedural-Worlds-Editor Procedural-Worlds-Editor Public

    Forked from alelievr/Procedural-Worlds-Editor

    Procedural World Editor is a node based procedural terrain generator

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  6. Indirect-Rendering-With-Compute-Shaders Indirect-Rendering-With-Compute-Shaders Public

    Forked from ellioman/Indirect-Rendering-With-Compute-Shaders

    An example of drawing numerous instances using Unity3D, compute shaders and Graphics.DrawMeshInstancedIndirect with Frustum & Occlusion culling and LOD'ing.

    C# 1