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crest-oceanrender
crest-oceanrender PublicForked from wave-harmonic/crest
Novel ocean rendering techniques (Unity3D)
C# 3
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MathUtilities
MathUtilities PublicForked from zalo/MathUtilities
A collection of some of the neat math and physics tricks that I've collected over the last few years.
C# 1
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Procedural-Worlds-Editor
Procedural-Worlds-Editor PublicForked from alelievr/Procedural-Worlds-Editor
Procedural World Editor is a node based procedural terrain generator
C# 1
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Indirect-Rendering-With-Compute-Shaders
Indirect-Rendering-With-Compute-Shaders PublicForked from ellioman/Indirect-Rendering-With-Compute-Shaders
An example of drawing numerous instances using Unity3D, compute shaders and Graphics.DrawMeshInstancedIndirect with Frustum & Occlusion culling and LOD'ing.
C# 1
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