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Creating game development libraries and tools.
🕹️
Creating game development libraries and tools.
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  1. opentk/opentk opentk/opentk Public

    The Open Toolkit library is a fast, low-level C# wrapper for OpenGL, OpenAL & OpenCL. It also includes windowing, mouse, keyboard and joystick input and a robust and fast math library, giving you e…

    C# 3.2k 632

  2. AthenaSearch AthenaSearch Public

    🔍 A Spotlight Search-like application launcher for Windows.

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  3. opentk/LearnOpenTK opentk/LearnOpenTK Public

    A port of learnopengl.com's tutorials to OpenTK and C#.

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  4. DebugCallbackGuide.md DebugCallbackGuide.md
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    # Guide to using OpenGL's `GL.DebugMessageCallback()`
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    When learning OpenGL, one of the most common sources of bugs you'll encounter is from performing OpenGL API calls with invalid arguments, performing them in the wrong order, or performing calls that assume some OpenGL state that differs from the actual state.
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    With most well-written C# APIs, you'd get an exception thrown the moment you do something you shouldn't. By default, this doesn't happen with OpenGL, but there are still ways to tell if there are errors: