Tags: Trouv/bevy_ecs_ldtk
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chore(main): release 0.10.0 (#312) 🤖 I have created a release *beep* *boop* --- ## [0.10.0](v0.9.0...v0.10.0) (2024-07-20) ### ⚠ BREAKING CHANGES * upgrade to bevy and bevy_ecs_ldtk 0.14 ([#325](#325)) * upgrade to bevy 0.13 ([#302](#302)) ### Features * add #[default] attribute to LdtkEntity and LdtkIntCell derive macros ([#306](#306)) ([416a46e](416a46e)) * upgrade to bevy 0.13 ([#302](#302)) ([2ee602f](2ee602f)), closes [#301](#301) * upgrade to bevy and bevy_ecs_ldtk 0.14 ([#325](#325)) ([d888535](d888535)) ### Documentation Changes * remove unused AssetServer param in *Game logic integration* chapter ([#318](#318)) ([617b108](617b108)) --- This PR was generated with [Release Please](https://github.com/googleapis/release-please). See [documentation](https://github.com/googleapis/release-please#release-please).
chore(main): release 0.9.0 (#213) 🤖 I have created a release *beep* *boop* --- ## [0.9.0](v0.8.0...v0.9.0) (2024-02-11) ### ⚠ BREAKING CHANGES * upgrade to bevy 0.12 ([#265](#265)) * upgrade to LDtk 1.5.3, dropping support for previous versions ([#295](#295)) * add `SpawnExclusions` to `LdtkSettings` for skipping layers by identifier ([#275](#275)) * add layer entity for Entity layers, changing the hierarchy ([#257](#257)) * upgrade to LDtk types and examples to 1.4.1 (drop support for <1.4.1) ([#256](#256)) * LdtkLevel renamed to LdtkExternalLevel and is no longer used as a component ([#244](#244)) * redesign LdtkProject with better level data accessors and correct modeling of internal/external levels ([#244](#244)) * use the bundle's `Default` implementation rather than the field's in `LdtkEntity` and `LdtkIntCell` derive macros ([#222](#222)) * add `RawLevelAccessor` trait for `LdtkJson` level borrowing/iteration, replacing existing methods ([#225](#225)) * add `LevelIndices` type defining a level's location in a project and use it in `LevelSelection::Indices` ([#221](#221)) * change `LevelEvent` inner types from `String` to `LevelIid` ([#219](#219)) * change `LevelSet` inner type from `String` to `LevelIid` ([#219](#219)) * change `LevelSelection::Iid` inner type from `String` to `LevelIid` ([#219](#219)) * replace `LevelSet::from_iid` with `LevelSet::from_iids`, which can convert from any collection of strings. ([#219](#219)) * use new LevelIid type in LevelEvent, LevelSet, and LevelSelection, plus other improvements ([#219](#219)) * `LdtkProject::project` and `LdtkLevel::level` fields have both been renamed to `data` ([#206](#206)) * All fields of `LdtkProject` and `LdtkLevel` are now privatized, and have immutable getter methods ([#206](#206)) * `LevelMap` and `TilesetMap` type aliases have been removed ([#206](#206)) * `LdtkAsset` and `LdtkProject` are now exported in new `assets` module instead of `lib.rs` ([#206](#206)) * asset `Loader` types are now private ([#206](#206)) * `LdtkAsset` renamed to `LdtkProject` ([#206](#206)) ### Features * add `LevelIndices` type defining a level's location in a project and use it in `LevelSelection::Indices` ([#221](#221)) ([59618fe](59618fe)) * add `RawLevelAccessor` trait for `LdtkJson` level borrowing/iteration, replacing existing methods ([#225](#225)) ([d3de2d9](d3de2d9)) * add `SpawnExclusions` to `LdtkSettings` for skipping layers by identifier ([#275](#275)) ([282404d](282404d)), closes [#272](#272) * add layer entity for Entity layers, changing the hierarchy ([#257](#257)) ([ee20a53](ee20a53)) * add LdtkJsonWithMetadata type for representing internal- and external-level project data with generics ([#242](#242)) ([630434a](630434a)) * add LdtkProjectData for representing either internal- or external-level project data concretely ([#243](#243)) ([c530bc9](c530bc9)) * add level locale types and begin splitting internal_levels and external_levels features ([#237](#237)) ([8129e55](8129e55)) * add LevelIid component and spawn it on every level ([#215](#215)) ([ad83455](ad83455)) * add LoadedLevel type that wraps around levels with complete data ([#214](#214)) ([3d40c15](3d40c15)) * add types and traits around LevelMetadata ([#229](#229)) ([382dea2](382dea2)) * change `LevelEvent` inner types from `String` to `LevelIid` ([#219](#219)) ([0039ed7](0039ed7)) * change `LevelSelection::Iid` inner type from `String` to `LevelIid` ([#219](#219)) ([0039ed7](0039ed7)) * change `LevelSet` inner type from `String` to `LevelIid` ([#219](#219)) ([0039ed7](0039ed7)) * LdtkLevel renamed to LdtkExternalLevel and is no longer used as a component ([#244](#244)) ([670cd4e](670cd4e)) * redesign LdtkProject with better level data accessors and correct modeling of internal/external levels ([#244](#244)) ([670cd4e](670cd4e)) * replace `LevelSet::from_iid` with `LevelSet::from_iids`, which can convert from any collection of strings. ([#219](#219)) ([0039ed7](0039ed7)) * upgrade to bevy 0.12 ([#265](#265)) ([194731e](194731e)) * upgrade to LDtk 1.5.3, dropping support for previous versions ([#295](#295)) ([4926a50](4926a50)) * upgrade to LDtk types and examples to 1.4.1 (drop support for <1.4.1) ([#256](#256)) ([ab21e2c](ab21e2c)) * use new LevelIid type in LevelEvent, LevelSet, and LevelSelection, plus other improvements ([#219](#219)) ([0039ed7](0039ed7)) * use the bundle's `Default` implementation rather than the field's in `LdtkEntity` and `LdtkIntCell` derive macros ([#222](#222)) ([f003127](f003127)) ### Bug Fixes * don't apply level set until project and dependencies are completely loaded ([#296](#296)) ([dbfe1c6](dbfe1c6)) * normalize resolved asset paths using `path_clean` ([#255](#255)) ([33a8998](33a8998)), closes [#240](#240) * only spawn invisible tiles on first sub-layer of AutoTile IntGrid layers ([#231](#231)) ([d2873e3](d2873e3)) * recalculate layer offset to adjust for tileset sizes ([#254](#254)) ([c00085d](c00085d)) * use entity definition tile size instead of entity instance tile size as basis when calculating ldtk entity scale ([#271](#271)) ([833af01](833af01)) ### Documentation Changes * add 0.8 to 0.9 migration guide ([#266](#266)) ([bb91660](bb91660)) * add collectathon cargo example ([#288](#288)) ([32dfb85](32dfb85)) * add mdbook with outline and introduction ([#261](#261)) ([810b25a](810b25a)) * add tile-based game example w/ a tutorial in the book, replacing getting-started guide ([#269](#269)) ([2d43efa](2d43efa)) * document all-features in docs.rs ([#252](#252)) ([321bb07](321bb07)) * reference book in API ref and README.md, replacing redundant sections ([#282](#282)) ([e7afdad](e7afdad)) * remove README.md caveat for hot reloading external levels ([#253](#253)) ([59eb6b3](59eb6b3)) * write *Anatomy of the World* chapter of book ([#285](#285)) ([29d5e33](29d5e33)) * write *Create bevy relations from ldtk entity references* chapter of book ([#287](#287)) ([8080f24](8080f24)) * write *Game Logic Integration* chapter of the book ([#279](#279)) ([a62a556](a62a556)) * write *Level Selection* chapter of book ([#284](#284)) ([226c60c](226c60c)) * write *Make level selection follow player* chapter of book ([#293](#293)) ([201d908](201d908)) * write *Respawn levels and worlds* chapter of book ([#289](#289)) ([55ed30f](55ed30f)) ### Code Refactors * `LdtkAsset` and `LdtkProject` are now exported in new `assets` module instead of `lib.rs` ([#206](#206)) ([fe44774](fe44774)) * `LdtkAsset` renamed to `LdtkProject` ([#206](#206)) ([fe44774](fe44774)) * `LdtkProject::project` and `LdtkLevel::level` fields have both been renamed to `data` ([#206](#206)) ([fe44774](fe44774)) * `LevelMap` and `TilesetMap` type aliases have been removed ([#206](#206)) ([fe44774](fe44774)) * All fields of `LdtkProject` and `LdtkLevel` are now privatized, and have immutable getter methods ([#206](#206)) ([fe44774](fe44774)) * asset `Loader` types are now private ([#206](#206)) ([fe44774](fe44774)) --- This PR was generated with [Release Please](https://github.com/googleapis/release-please). See [documentation](https://github.com/googleapis/release-please#release-please). Co-authored-by: Trevor Lovell <[email protected]>
testing publishing the book to latest/version directories
publishing the tile-based-game tutorial for jammers
testing intra-links in the book and tile-based-game tutorial location
chore(main): release 0.8.0 (#197) 🤖 I have created a release *beep* *boop* --- ## [0.8.0](v0.7.0...v0.8.0) (2023-07-31) ### ⚠ BREAKING CHANGES * upgrade to bevy and bevy_ecs_tilemap 0.11 ([#204](#204)) * `LdtkAsset::world_height` has been removed * upgrade LDtk types to 1.3.3 (dropping support for <1.3.3 LDtk projects) ([#203](#203)) ### Features * add `EntityIid` component which is added to all entities by default ([#194](#194)) ([d99f1ae](d99f1ae)) * register and derive Reflect for LdtkLevel and dependent types ([#201](#201)) ([873ed17](873ed17)) * upgrade LDtk types to 1.3.3 (dropping support for <1.3.3 LDtk projects) ([#203](#203)) ([e347780](e347780)) * upgrade to bevy and bevy_ecs_tilemap 0.11 ([#204](#204)) ([ef1b075](ef1b075)) ### Bug Fixes * remove `LdtkAsset::world_height` and correct `UseWorldTranslation` y-calculation ([#207](#207)) ([8923b4e](8923b4e)) ### Documentation Changes * fix code links in entity_iid module ([#210](#210)) ([53728b3](53728b3)) --- This PR was generated with [Release Please](https://github.com/googleapis/release-please). See [documentation](https://github.com/googleapis/release-please#release-please). Co-authored-by: github-actions[bot] <41898282 github-actions[bot]@users.noreply.github.com>
chore(main): release 0.7.0 (#184) 🤖 I have created a release *beep* *boop* --- ## [0.7.0](v0.6.0...v0.7.0) (2023-04-29) ### ⚠ BREAKING CHANGES * Most likely won't affect users - `LdtkAsset` has gained a `int_grid_image_handle` field, breaking any manual construction of it. ### Features * add LdtkFields trait with convenience methods for accessing field instances ([#180](#180)) ([a8dba24](a8dba24)) ### Bug Fixes * create IntGrid white-image on asset load and minimize its size ([#183](#183)) ([23fd924](23fd924)) * insert Name component before evaluating `LdtkEntity` ([#186](#186)) ([a5c1579](a5c1579)) ### Documentation Changes * rewrite field_instances example, demonstrating LdtkFields API ([#187](#187)) ([7be6635](7be6635)) --- This PR was generated with [Release Please](https://github.com/googleapis/release-please). See [documentation](https://github.com/googleapis/release-please#release-please). Co-authored-by: github-actions[bot] <41898282 github-actions[bot]@users.noreply.github.com>
chore(main): release 0.6.0 (#145) 🤖 I have created a release *beep* *boop* --- ## [0.6.0](v0.5.0...v0.6.0) (2023-03-31) ### ⚠ BREAKING CHANGES * In addition to updating to bevy 0.10, users may need define order between `LdtkSystemSet::ProcessApi` and other 3rd party system sets, like [rapier](https://github.com/Trouv/bevy_ecs_ldtk/blob/5b8f17cc51f91ff9aedbed8afca560e750b557c8/examples/platformer/main.rs#L17). * change LdtkEntity's #[with] attribute to borrow EntityInstance ([#158](#158)) * split `RegisterLdtkObjects` into two new traits with a different naming convention ([#155](#155)) * change #[from_entity_instance] to use references ([#149](#149)) ### Features * add `#[sprite_sheet_bundle(no_grid)]` attribute for generating a single-texture `TextureAtlas` instead of a grid ([#161](#161)) ([d6d3c9c](d6d3c9c)) * add `with` attribute for LdtkIntCell derive macro ([#157](#157)) ([d3fbd3c](d3fbd3c)) * add LevelSet::from_iid method ([#144](#144)) ([fb17ae1](fb17ae1)) * add render feature for headless mode (tilemaps only) ([#159](#159)) ([2f8000e](2f8000e)) * change #[from_entity_instance] to use references ([#149](#149)) ([246880f](246880f)) * change LdtkEntity's #[with] attribute to borrow EntityInstance ([#158](#158)) ([c052b31](c052b31)) * register TileMetadata and TileEnumTags types ([#153](#153)) ([26cae15](26cae15)) * register types `GridCoords` and `LayerMetadata` ([#146](#146)) ([ed4a0f9](ed4a0f9)) * upgrade to bevy 0.10 ([#168](#168)) ([5b8f17c](5b8f17c)) ### Bug Fixes * use normal sprite for background color instead of tile ([#171](#171)) ([b22b11d](b22b11d)) ### Example Changes * improve ground detection in platformer example ([#137](#137)) ([cafba57](cafba57)) * use rect_builder buffer instead of row-specific current_rects in spawn_wall_collisions ([#147](#147)) ([45303f3](45303f3)) ### Code Refactors * split `RegisterLdtkObjects` into two new traits with a different naming convention ([#155](#155)) ([156ae8c](156ae8c)) ### Documentation Changes * explain feature flags in crate-level documentation ([#164](#164)) ([a832da0](a832da0)) * explain that sprite_bundle should not be used with tilemap editor visuals ([#142](#142)) ([1a7a8a1](1a7a8a1)) * repair doc links to bevy in app module ([#154](#154)) ([0f928e8](0f928e8)) --- This PR was generated with [Release Please](https://github.com/googleapis/release-please). See [documentation](https://github.com/googleapis/release-please#release-please). Co-authored-by: github-actions[bot] <41898282 github-actions[bot]@users.noreply.github.com> Co-authored-by: Trevor Lovell <[email protected]>
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