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v0.10.0

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chore(main): release 0.10.0 (#312)

🤖 I have created a release *beep* *boop*
---


##
[0.10.0](v0.9.0...v0.10.0)
(2024-07-20)


### ⚠ BREAKING CHANGES

* upgrade to bevy and bevy_ecs_ldtk 0.14
([#325](#325))
* upgrade to bevy 0.13
([#302](#302))

### Features

* add #[default] attribute to LdtkEntity and LdtkIntCell derive macros
([#306](#306))
([416a46e](416a46e))
* upgrade to bevy 0.13
([#302](#302))
([2ee602f](2ee602f)),
closes [#301](#301)
* upgrade to bevy and bevy_ecs_ldtk 0.14
([#325](#325))
([d888535](d888535))


### Documentation Changes

* remove unused AssetServer param in *Game logic integration* chapter
([#318](#318))
([617b108](617b108))

---
This PR was generated with [Release
Please](https://github.com/googleapis/release-please). See
[documentation](https://github.com/googleapis/release-please#release-please).

v0.9.0

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chore(main): release 0.9.0 (#213)

🤖 I have created a release *beep* *boop*
---


##
[0.9.0](v0.8.0...v0.9.0)
(2024-02-11)


### ⚠ BREAKING CHANGES

* upgrade to bevy 0.12
([#265](#265))
* upgrade to LDtk 1.5.3, dropping support for previous versions
([#295](#295))
* add `SpawnExclusions` to `LdtkSettings` for skipping layers by
identifier ([#275](#275))
* add layer entity for Entity layers, changing the hierarchy
([#257](#257))
* upgrade to LDtk types and examples to 1.4.1 (drop support for <1.4.1)
([#256](#256))
* LdtkLevel renamed to LdtkExternalLevel and is no longer used as a
component ([#244](#244))
* redesign LdtkProject with better level data accessors and correct
modeling of internal/external levels
([#244](#244))
* use the bundle's `Default` implementation rather than the field's in
`LdtkEntity` and `LdtkIntCell` derive macros
([#222](#222))
* add `RawLevelAccessor` trait for `LdtkJson` level borrowing/iteration,
replacing existing methods
([#225](#225))
* add `LevelIndices` type defining a level's location in a project and
use it in `LevelSelection::Indices`
([#221](#221))
* change `LevelEvent` inner types from `String` to `LevelIid`
([#219](#219))
* change `LevelSet` inner type from `String` to `LevelIid`
([#219](#219))
* change `LevelSelection::Iid` inner type from `String` to `LevelIid`
([#219](#219))
* replace `LevelSet::from_iid` with `LevelSet::from_iids`, which can
convert from any collection of strings.
([#219](#219))
* use new LevelIid type in LevelEvent, LevelSet, and LevelSelection,
plus other improvements
([#219](#219))
* `LdtkProject::project` and `LdtkLevel::level` fields have both been
renamed to `data`
([#206](#206))
* All fields of `LdtkProject` and `LdtkLevel` are now privatized, and
have immutable getter methods
([#206](#206))
* `LevelMap` and `TilesetMap` type aliases have been removed
([#206](#206))
* `LdtkAsset` and `LdtkProject` are now exported in new `assets` module
instead of `lib.rs`
([#206](#206))
* asset `Loader` types are now private
([#206](#206))
* `LdtkAsset` renamed to `LdtkProject`
([#206](#206))

### Features

* add `LevelIndices` type defining a level's location in a project and
use it in `LevelSelection::Indices`
([#221](#221))
([59618fe](59618fe))
* add `RawLevelAccessor` trait for `LdtkJson` level borrowing/iteration,
replacing existing methods
([#225](#225))
([d3de2d9](d3de2d9))
* add `SpawnExclusions` to `LdtkSettings` for skipping layers by
identifier ([#275](#275))
([282404d](282404d)),
closes [#272](#272)
* add layer entity for Entity layers, changing the hierarchy
([#257](#257))
([ee20a53](ee20a53))
* add LdtkJsonWithMetadata type for representing internal- and
external-level project data with generics
([#242](#242))
([630434a](630434a))
* add LdtkProjectData for representing either internal- or
external-level project data concretely
([#243](#243))
([c530bc9](c530bc9))
* add level locale types and begin splitting internal_levels and
external_levels features
([#237](#237))
([8129e55](8129e55))
* add LevelIid component and spawn it on every level
([#215](#215))
([ad83455](ad83455))
* add LoadedLevel type that wraps around levels with complete data
([#214](#214))
([3d40c15](3d40c15))
* add types and traits around LevelMetadata
([#229](#229))
([382dea2](382dea2))
* change `LevelEvent` inner types from `String` to `LevelIid`
([#219](#219))
([0039ed7](0039ed7))
* change `LevelSelection::Iid` inner type from `String` to `LevelIid`
([#219](#219))
([0039ed7](0039ed7))
* change `LevelSet` inner type from `String` to `LevelIid`
([#219](#219))
([0039ed7](0039ed7))
* LdtkLevel renamed to LdtkExternalLevel and is no longer used as a
component ([#244](#244))
([670cd4e](670cd4e))
* redesign LdtkProject with better level data accessors and correct
modeling of internal/external levels
([#244](#244))
([670cd4e](670cd4e))
* replace `LevelSet::from_iid` with `LevelSet::from_iids`, which can
convert from any collection of strings.
([#219](#219))
([0039ed7](0039ed7))
* upgrade to bevy 0.12
([#265](#265))
([194731e](194731e))
* upgrade to LDtk 1.5.3, dropping support for previous versions
([#295](#295))
([4926a50](4926a50))
* upgrade to LDtk types and examples to 1.4.1 (drop support for
&lt;1.4.1) ([#256](#256))
([ab21e2c](ab21e2c))
* use new LevelIid type in LevelEvent, LevelSet, and LevelSelection,
plus other improvements
([#219](#219))
([0039ed7](0039ed7))
* use the bundle's `Default` implementation rather than the field's in
`LdtkEntity` and `LdtkIntCell` derive macros
([#222](#222))
([f003127](f003127))


### Bug Fixes

* don't apply level set until project and dependencies are completely
loaded ([#296](#296))
([dbfe1c6](dbfe1c6))
* normalize resolved asset paths using `path_clean`
([#255](#255))
([33a8998](33a8998)),
closes [#240](#240)
* only spawn invisible tiles on first sub-layer of AutoTile IntGrid
layers ([#231](#231))
([d2873e3](d2873e3))
* recalculate layer offset to adjust for tileset sizes
([#254](#254))
([c00085d](c00085d))
* use entity definition tile size instead of entity instance tile size
as basis when calculating ldtk entity scale
([#271](#271))
([833af01](833af01))


### Documentation Changes

* add 0.8 to 0.9 migration guide
([#266](#266))
([bb91660](bb91660))
* add collectathon cargo example
([#288](#288))
([32dfb85](32dfb85))
* add mdbook with outline and introduction
([#261](#261))
([810b25a](810b25a))
* add tile-based game example w/ a tutorial in the book, replacing
getting-started guide
([#269](#269))
([2d43efa](2d43efa))
* document all-features in docs.rs
([#252](#252))
([321bb07](321bb07))
* reference book in API ref and README.md, replacing redundant sections
([#282](#282))
([e7afdad](e7afdad))
* remove README.md caveat for hot reloading external levels
([#253](#253))
([59eb6b3](59eb6b3))
* write *Anatomy of the World* chapter of book
([#285](#285))
([29d5e33](29d5e33))
* write *Create bevy relations from ldtk entity references* chapter of
book ([#287](#287))
([8080f24](8080f24))
* write *Game Logic Integration* chapter of the book
([#279](#279))
([a62a556](a62a556))
* write *Level Selection* chapter of book
([#284](#284))
([226c60c](226c60c))
* write *Make level selection follow player* chapter of book
([#293](#293))
([201d908](201d908))
* write *Respawn levels and worlds* chapter of book
([#289](#289))
([55ed30f](55ed30f))


### Code Refactors

* `LdtkAsset` and `LdtkProject` are now exported in new `assets` module
instead of `lib.rs`
([#206](#206))
([fe44774](fe44774))
* `LdtkAsset` renamed to `LdtkProject`
([#206](#206))
([fe44774](fe44774))
* `LdtkProject::project` and `LdtkLevel::level` fields have both been
renamed to `data`
([#206](#206))
([fe44774](fe44774))
* `LevelMap` and `TilesetMap` type aliases have been removed
([#206](#206))
([fe44774](fe44774))
* All fields of `LdtkProject` and `LdtkLevel` are now privatized, and
have immutable getter methods
([#206](#206))
([fe44774](fe44774))
* asset `Loader` types are now private
([#206](#206))
([fe44774](fe44774))

---
This PR was generated with [Release
Please](https://github.com/googleapis/release-please). See
[documentation](https://github.com/googleapis/release-please#release-please).

Co-authored-by: Trevor Lovell <[email protected]>

v0.8.0-book-versioning

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testing publishing the book to latest/version directories

v0.8.0-book-tutorial

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publishing the tile-based-game tutorial for jammers

v0.8.0-book-link-test

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testing intra-links in the book and tile-based-game tutorial location

v0.8.0-test-publish-book-0

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initial book publishing test

v0.8.0

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chore(main): release 0.8.0 (#197)

🤖 I have created a release *beep* *boop*
---


##
[0.8.0](v0.7.0...v0.8.0)
(2023-07-31)


### ⚠ BREAKING CHANGES

* upgrade to bevy and bevy_ecs_tilemap 0.11
([#204](#204))
* `LdtkAsset::world_height` has been removed
* upgrade LDtk types to 1.3.3 (dropping support for <1.3.3 LDtk
projects) ([#203](#203))

### Features

* add `EntityIid` component which is added to all entities by default
([#194](#194))
([d99f1ae](d99f1ae))
* register and derive Reflect for LdtkLevel and dependent types
([#201](#201))
([873ed17](873ed17))
* upgrade LDtk types to 1.3.3 (dropping support for &lt;1.3.3 LDtk
projects) ([#203](#203))
([e347780](e347780))
* upgrade to bevy and bevy_ecs_tilemap 0.11
([#204](#204))
([ef1b075](ef1b075))


### Bug Fixes

* remove `LdtkAsset::world_height` and correct `UseWorldTranslation`
y-calculation
([#207](#207))
([8923b4e](8923b4e))


### Documentation Changes

* fix code links in entity_iid module
([#210](#210))
([53728b3](53728b3))

---
This PR was generated with [Release
Please](https://github.com/googleapis/release-please). See
[documentation](https://github.com/googleapis/release-please#release-please).

Co-authored-by: github-actions[bot] <41898282 github-actions[bot]@users.noreply.github.com>

v0.7.0

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Verified

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chore(main): release 0.7.0 (#184)

🤖 I have created a release *beep* *boop*
---


##
[0.7.0](v0.6.0...v0.7.0)
(2023-04-29)


### ⚠ BREAKING CHANGES

* Most likely won't affect users - `LdtkAsset` has gained a
`int_grid_image_handle` field, breaking any manual construction of it.

### Features

* add LdtkFields trait with convenience methods for accessing field
instances ([#180](#180))
([a8dba24](a8dba24))


### Bug Fixes

* create IntGrid white-image on asset load and minimize its size
([#183](#183))
([23fd924](23fd924))
* insert Name component before evaluating `LdtkEntity`
([#186](#186))
([a5c1579](a5c1579))


### Documentation Changes

* rewrite field_instances example, demonstrating LdtkFields API
([#187](#187))
([7be6635](7be6635))

---
This PR was generated with [Release
Please](https://github.com/googleapis/release-please). See
[documentation](https://github.com/googleapis/release-please#release-please).

Co-authored-by: github-actions[bot] <41898282 github-actions[bot]@users.noreply.github.com>

v0.6.0

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chore(main): release 0.6.0 (#145)

🤖 I have created a release *beep* *boop*
---


##
[0.6.0](v0.5.0...v0.6.0)
(2023-03-31)


### ⚠ BREAKING CHANGES

* In addition to updating to bevy 0.10, users may need define order
between `LdtkSystemSet::ProcessApi` and other 3rd party system sets,
like
[rapier](https://github.com/Trouv/bevy_ecs_ldtk/blob/5b8f17cc51f91ff9aedbed8afca560e750b557c8/examples/platformer/main.rs#L17).
* change LdtkEntity's #[with] attribute to borrow EntityInstance
([#158](#158))
* split `RegisterLdtkObjects` into two new traits with a different
naming convention
([#155](#155))
* change #[from_entity_instance] to use references
([#149](#149))

### Features

* add `#[sprite_sheet_bundle(no_grid)]` attribute for generating a
single-texture `TextureAtlas` instead of a grid
([#161](#161))
([d6d3c9c](d6d3c9c))
* add `with` attribute for LdtkIntCell derive macro
([#157](#157))
([d3fbd3c](d3fbd3c))
* add LevelSet::from_iid method
([#144](#144))
([fb17ae1](fb17ae1))
* add render feature for headless mode (tilemaps only)
([#159](#159))
([2f8000e](2f8000e))
* change #[from_entity_instance] to use references
([#149](#149))
([246880f](246880f))
* change LdtkEntity's #[with] attribute to borrow EntityInstance
([#158](#158))
([c052b31](c052b31))
* register TileMetadata and TileEnumTags types
([#153](#153))
([26cae15](26cae15))
* register types `GridCoords` and `LayerMetadata`
([#146](#146))
([ed4a0f9](ed4a0f9))
* upgrade to bevy 0.10
([#168](#168))
([5b8f17c](5b8f17c))


### Bug Fixes

* use normal sprite for background color instead of tile
([#171](#171))
([b22b11d](b22b11d))


### Example Changes

* improve ground detection in platformer example
([#137](#137))
([cafba57](cafba57))
* use rect_builder buffer instead of row-specific current_rects in
spawn_wall_collisions
([#147](#147))
([45303f3](45303f3))


### Code Refactors

* split `RegisterLdtkObjects` into two new traits with a different
naming convention
([#155](#155))
([156ae8c](156ae8c))


### Documentation Changes

* explain feature flags in crate-level documentation
([#164](#164))
([a832da0](a832da0))
* explain that sprite_bundle should not be used with tilemap editor
visuals ([#142](#142))
([1a7a8a1](1a7a8a1))
* repair doc links to bevy in app module
([#154](#154))
([0f928e8](0f928e8))

---
This PR was generated with [Release
Please](https://github.com/googleapis/release-please). See
[documentation](https://github.com/googleapis/release-please#release-please).

Co-authored-by: github-actions[bot] <41898282 github-actions[bot]@users.noreply.github.com>
Co-authored-by: Trevor Lovell <[email protected]>

v0.5.0

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chore(main): release 0.5.0 (#132)

Co-authored-by: github-actions[bot] <41898282 github-actions[bot]@users.noreply.github.com>