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SDL build improvements #1270
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Merged
SDL build improvements #1270
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Fixes "/bin/sh: sdl2-config: command not found" when sdl2-config is not in a standard system bin directory.
Fixes "main.cpp:22:10: fatal error: 'SDL2/SDL.h' file not found" when SDL2 is not in a standard system include directory.
Fixes "Undefined symbols for architecture x86_64: '_vDSP_dotpr_s1_15'"
Fixes "ld: library not found for -lGL"
Hacks in AppleII/Video.cpp, AppleII/Video.hpp, and Macintosh/Video.cpp assume that building on macOS means building for Metal unless IGNORE_APPLE is defined. By defining this in the macOS SDL build, Macintosh video is now sized and positioned correctly and Apple II colors are now just as wrong as they are on other OpenGL builds instead of being wrong in a unique way. See TomHarte#872
Adjust phase by 90 degress. Closes TomHarte#872
output_colour_burst expects a uint8_t so may as well make that clear.
In my mild defence, I've never actually intended to support SDL on the Mac — it's purely there for development convenience. This is still an improvement though. |
Oh sure. But hey, now it works! |
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Here are several improvements to the scons/SDL/OpenGL build, especially for macOS.
Update GitHub workflow: also build SDL UI on macOS
Import PATH into scons environment
Fixes
when sdl2-config is not in a standard system bin directory (e.g. MacPorts).
Use the right include path for SDL.h
Fixes
when SDL2 is not in a standard system include directory (e.g. MacPorts).
Link with Accelerate framework on macOS
Fixes
Silence macOS OpenGL deprecation warnings
Removes warnings like this:
Link with OpenGL framework on macOS
Fixes
Improve Macintosh video & Apple II colors on macOS
Hacks in AppleII/Video.cpp, AppleII/Video.hpp, and Macintosh/Video.cpp assume that building on macOS means building for Metal unless
IGNORE_APPLE
is defined. By defining this in the macOS SDL build, Macintosh video is now sized and positioned correctly and Apple II colors are now just as wrong as they are on other OpenGL builds instead of being wrong in a unique way.See #872
Fix OpenGL Apple II colors
Adjust phase by 90 degress.
Closes #872
Change phase from
int
touint8_t
output_colour_burst
expects auint8_t
so may as well make that clear.