-
Notifications
You must be signed in to change notification settings - Fork 72
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
drawing changes negatively impact sniffer footprints #1390
Comments
But this is only called if there are arcs on the screen. Were there any in your test? If not, it can't be related to that change |
Any changes to anything running within "PostDrawTranslucentRenderables" could have affected this, including changes from 4 days ago to overhead role icons, beacons, it's hard to attribute due to the stylua run. |
I don't think the OHI influenced this, but the reworked wallhack is highly likely as it used quite a lot of |
We couldn't reproduce this error in 0.14.0, as can be seen in this comment: TTT-2/ttt2-role_snif#14 (comment) If the issue persists, please reopen it. |
Your version of TTT2 (mandatory)
Describe the bug (mandatory)
Footprints for the sniffer's lens will not be drawn.
To reproduce
Lens
or spawn as the SnifferExpected behavior
The sniffer's lens renders footprints
Context (please provide as much as you can)
This worked prior to any rendering changes such as surface.Reset wherever it might be implemented
Additional context
I didn't mention this to @WardenPotato yet, I forgot.
The text was updated successfully, but these errors were encountered: