-
Notifications
You must be signed in to change notification settings - Fork 2
DirectX 12 sample: real-time rendering with a sparsely volumetric representation from a mesh by depth peeling OIT. The ray-traced shadow path is only enabled with the native DXR, while DXR fallback layer is not supported for this sample, since IgnoreHit() causes crash due with dxrfallbackcompiler anyway.
StarsX/SparseVolumeDXR
Folders and files
Name | Name | Last commit message | Last commit date | |
---|---|---|---|---|
About
DirectX 12 sample: real-time rendering with a sparsely volumetric representation from a mesh by depth peeling OIT. The ray-traced shadow path is only enabled with the native DXR, while DXR fallback layer is not supported for this sample, since IgnoreHit() causes crash due with dxrfallbackcompiler anyway.
Topics
Stars
Watchers
Forks
Releases
No releases published
Packages 0
No packages published