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build: reorganize application structure
Instead of using src/ like approach, moved main.go to the root and rename src/ to internal. It's a more traditional for Golang approach.
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Original file line number | Diff line number | Diff line change |
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@@ -7,3 7,6 @@ insert_final_newline = true | |
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[*.md] | ||
max_line_length = off | ||
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[*.go] | ||
indent_style = tab |
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Original file line number | Diff line number | Diff line change |
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@@ -11,7 11,7 @@ logs/ | |
.idea/ | ||
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# Binaries for programs and plugins | ||
/src/sdmm | ||
/internal/sdmm | ||
*.exe | ||
*.exe~ | ||
*.dll | ||
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Original file line number | Diff line number | Diff line change |
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@@ -1,15 1,12 @@ | ||
{ | ||
// Use IntelliSense to learn about possible attributes. | ||
// Hover to view descriptions of existing attributes. | ||
// For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387 | ||
"version": "0.2.0", | ||
"configurations": [ | ||
{ | ||
"name": "Launch Package", | ||
"type": "go", | ||
"request": "launch", | ||
"mode": "auto", | ||
"program": "src/main.go" | ||
"program": "main.go" | ||
} | ||
] | ||
} |
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Original file line number | Diff line number | Diff line change |
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@@ -5,7 5,7 @@ import ( | |
"log" | ||
"os" | ||
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"sdmm/util/slice" | ||
"sdmm/internal/util/slice" | ||
) | ||
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const ( | ||
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2 changes: 1 addition & 1 deletion
2
src/app/render/brush/draw.go → internal/app/render/brush/draw.go
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2 changes: 1 addition & 1 deletion
2
src/app/render/brush/shape.go → internal/app/render/brush/shape.go
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10 changes: 5 additions & 5 deletions
10
...pp/render/bucket/level/chunk/unit/unit.go → ...pp/render/bucket/level/chunk/unit/unit.go
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