GrimoireDigiMusic is a wrapper which adds support for digital music (MP3) to Grimoire: Heralds of the Winged Exemplar. It is compatible with both Grimoire V1 and V2.
- Windows XP SP3, or higher
To build the wrapper from source code you need Microsoft Visual Studio Community 2017 and the following libraries:
Microsoft Detours Express 3.0
BASS audio library 2.4
Building the project will produce file dsound.dll
(which is not to be confused with dsound.dll residing in your Windows system folder).
Download archive file containing the latest binaries from the repository's releases page. Unzip it.
Copy dsound.dll
and bass.dll
to the game's installation folder. The wrapper will look for the tracks in MP3 format
in a subfolder named Music
which must contain all the required files (see details below).
Note for WINE users: native system dsound.dll is required -- use Winetricks to install it, then configure WINE to use the installed version instead of the built-in one.
The game's folder should look like this (note the Music
folder and its content and the files bass.dll
and dsound.dll
):
|-- BUNDLE-Z.RSF |-- Grimoire.exe |-- Music | |-- !BELDARK.mp3 | |-- !CUCAROK.mp3 | |-- !EERIE.mp3 | |-- !ENDTIME.mp3 | |-- !EPIC.mp3 | |-- !LUCID.mp3 | |-- !PATLVUP.mp3 | |-- !PRESENT.mp3 | |-- !UPBEAT.mp3 | |-- !VISIONS.mp3 | |-- ADVANCE.mp3 | |-- BATTLE.mp3 | |-- BOSS.mp3 | |-- CALYPSO.mp3 | |-- CITYWALK.mp3 | |-- CREATION.mp3 | |-- CREDITS.mp3 | |-- DARKHUNT.mp3 | |-- DUNJON.mp3 | |-- ELFMAGIC.mp3 | |-- ENIGMA.mp3 | |-- ENTOMBED.mp3 | |-- FAIRYEYE.mp3 | |-- FEARLESS.mp3 | |-- FORTUNE.mp3 | |-- GHOSTLY.mp3 | |-- GRAVEROB.mp3 | |-- HEROFEAT.mp3 | |-- HOARD.mp3 | |-- HYPNOTIC.mp3 | |-- JOURNEY.mp3 | |-- LABYRITH.mp3 | |-- LANTERN.mp3 | |-- MAIN.mp3 | |-- NAUTILUS.mp3 | |-- NOMAD.mp3 | |-- ORDERS.mp3 | |-- SLEEP.mp3 | |-- SPHINX.mp3 | |-- SUNSCOUT.mp3 | `-- THEQUEST.mp3 |-- RPG100.LIB |-- _CommonRedist | `-- vcredist | `-- 2010 | |-- installscript.vdf | |-- vcredist_x64.exe | `-- vcredist_x86.exe |-- bass.dll |-- dsound.dll `-- fast.qst
Each time the game is launched (provided you installed the wrapper correctly) a DIGIMUSIC_LOG.txt
file will be created
in the game’s folder. In case something goes wrong please check this file for possible error messages.
If you'd rather disable the wrapper instead of removing it, go to the game's folder and simply rename dsound.dll
to e.g. _dsound.dll
To uninstall it, just delete the wrapper's dsound.dll
from the game's folder. You can also delete the files bass.dll
and
DIGIMUSIC_LOG.txt
as well as the Music
folder.