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GrylledCheez / wintile-beyond
Forked from Fmstrat/wintileWindows 10 window tiling for GNOME
Experiments on CUDA-OpenGL interoperability
OneSweep, implemented in CUDA, D3D12, and Unity style compute shaders. Theoretically portable to all wave/warp/subgroup sizes.
A cross-platform, high performance renderer for Gaussian Splatting using Vulkan Compute. Supports β Windows, Linux, macOS, iOS, and visionOS
A nearly complete collection of prefix sum algorithms implemented in CUDA, D3D12, Unity and WGPU. Theoretically portable to all wave/warp/subgroup sizes.
Tutorials for OpenGL 3.3 and later
A C header-only parser for the PLY file format. Parse .ply happily!
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
Tiny but powerful single file wavefront obj loader
Toy path tracer using WebGPU RT
An introduction to CUDA programming by way of a Boids Flocking simulation
ππ Project Island is an experimental, hot-reloading Vulkan Renderer for Linux and Windows, written in C/C .
A real-time vulkan renderer with RTX ray tracing support. Created for my master's thesis "Evaluating the Use of Proxy Geometry for RTX-based Ray Traced Diffuse Global Illumination".
A joking website made to promote a warped version of communism.
A React-based progressive web-app made to make school systems more cohesive and user-friendly. Made during a hackathon.