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A wiki of all things needed for modding new cards such as Sigils n co. Including mod added enums

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Credits Section

Stoat: Almost all sections

Bitty: Bitty's Sigils and Regions

Amy: NN'S Sigilarium

Whistlewind: Abnormal Sigils Section

VoidSlime, Lily & Anthony: All the Sigils Art Stuff

Switch to Card Names Page


Vanilla


Meta Categories

Value Description
ChoiceNode Defines the card to be a choice option
GBCPack Can be acquired by buying a card pack in act 2
GBCPlayable Can show up in the card catalogue in act 2
Part3Random Can show up as card from the Loot sigil
Rare Defines the card to be rare
TraderOffer Can show up at the trader in act 1
Part1Rulebook Adds the sigil to the act 1 rulebook.
Part1Modular Allows the sigil to appear on totems, Wolf Pelt trades and Cave Trial rewards.
Part3Rulebook Adds the sigil to the act 3 rulebook.
Part3Modular Allows the sigil to appear in the Upgrade node in act 3.
Part3BuildACard Allows the sigil to be chosen in the Build-A-Bot node in act 3.
BountyHunter Allows the sigil to appear on act 3 Bounty Hunter cards.
GrimoraRulebook Adds the sigil to the rulebook in Grimora’s part of Finale.
MagnificusRulebook Adds the sigil to the rulebook in Magnificus’ part of Finale.

Power Levels

Event Power Levels Info
Cave Trial 0-5 If you want your sigil to appear on the Cave Trial rewards
Totems 0-7 If you want your sigil to appear on totems
Prospector 0-5 If you want your sigil to appear on Insect cards from the Prospector node
Trader 0-5 If you want your sigil to appear on Wolf Pelt trades
Amorphous 0-5 If you want the Amorphous sigil to be able to pick your sigil as one of the options

Complexity

Value Description
Vanilla Will always be a learned card
Simple Will always be an unlocked card
Intermediate Will only be unlocked after tutorial
Advanced Will only be unlocked after tutorial

Temple

Value Description
Nature Will show up in act 1 and be in Beast card packs
Undead Will show up in Undead card packs
Tech Will show up in act 3 and Tech card packs
Wizard Will show up in Wizard card packs

GemType

Value
Blue
Green
Orange

SpecialIcon

Value Description
Ants Displays the Ants icon for the cards attack
Bell Displays the Bell icon for the cards attack
Bones Displays the Lammergeier's Bone icon for the cards attack and health
CardsInHand Displays the Hand Counter icon for the cards attack
GreenGems Displays the Green Mox icon for of cards attack
Mirror Displays the Mirror icon for the cards attack

Tribe

Value
Bird
Canine
Hooved
Insect
Reptile
Squirrel

Trait

Value Description
Ant Will increase the attack of cards with the Ant special ability
Bear Unused
Blind Unused
DeathcardCreationNonOption Cannot be used during creation of the Deathcard
EatsWarrens Unused
FeedsStoat Unused
Fused Will render the card as a stitched card in act 2
Gem Will prevent cards with the Gem Dependant sigil from perishing & will explode if ExplodeGems is on the board
Giant Only used for moon
Goat Will grant you the Boon of the Bone Lord, if sacrificed on the Bone Lord's Altar
Juvenile Unused
KillsSurvivors Kills Survivors if used on the campfire
LikesHoney Unused
Pelt Cannot be sacrificed, can be used to trade for cards during the Trapper/Trader fight & will give no reward at Bone Lord's Alter
ProtectsCub Unused
SatisfiesRingTrial Satisfies the ring trial before the moon fight
Structure Unused
Terrain Cannot be sacrificed
Uncuttable Immune to scissors and hook items
Undead Unused
Wolf Unused

SpecialAbilities

Value Description
Ant Increases cards attack by 1 for each card with ant trait on the board
BellProximity Damage is equal to 4 - the distance from the bell (adjacent is distance 0)
BountyHunter Functions like act 3 Bounty Hunters (only works for opponent)
BrokenCoinLeft Functions like Broken Obol (Left)
BrokenCoinRight Functions like Broken Obol (Right)
CagedWolf Functions like the Caged Wolf card
CardsInHand Damage is equal to the number of cards in player's hand
Cat Functions like the Cat card
Daus Functions like Daus
GiantCard Assigns to all slots on the board (only works for opponent)
GiantMoon Renders moon death animation
GiantShip Exclusive to the Limoncello
GreenMage Damage is equal to the number of Green Mox cards you control
JerseyDevil Functions like Child 13
Lammergeier The Attack and Health values of this card are equal to the amount of Bones you have, divided by 2
Mirror Damage equal to opposing creature
Ouroboros Increases ouroborosDeaths in the save file when it dies
PackMule Grants 4 random cards and a Squirrel when killed.
RandomCard Transforms into a random card when drawn
SacrificesThisTurn Grants attack power based on how many sacrifices were made this turn
ShapeShifter Exclusive to Ijiraq
SpawnLice Exclusive to Pelt Lice
TalkingCardChooser Exclusive to talking cards.
TrapSpawner Creates a Steel Trap in its place after it perishes.

Abilities

Value Description
ActivatedDealDamage When activated for 1 energy, deals 1 damage to opposing card
ActivatedDrawSkeleton When activated for 1 bone, draws a skeleton
ActivatedEnergyToBones Converts energy to bones
ActivatedHeal When activated for 2 bones, heals to full
ActivatedRandomPowerBone Unused
ActivatedRandomPowerEnergy When activated for 1 energy, gains a random attack boost between 1 and 6 (inclusive)
ActivatedSacrificeDrawCards When activated, draw 3 cards, then die
ActivatedStatsUp When activated for 2 bones, gain 1/ 1
ActivatedStatsUpEnergy When activated for 3 energy, gains 1/ 1
AllStrike If there are any opposing cards, it will attack all of them, otherwise it will attack directly
Apparition Unused
BeesOnHit When taking damage, will add a bee to your hand
BombSpawner Spawns bombs on every empty board slot
BoneDigger At end of turn, add 1 bone
Brittle After card attacks, it dies
BuffEnemy Increase opposing card's attack by 1
BuffGems Increases attack of all gems by 1
BuffNeighbours Increase attack of adjacent cards by 1
CellBuffSelf When within circuit, increase attack by 2
CellDrawRandomCardOnDeath When within circuit, will draw a random card on death
CellTriStrike When within circuit, gains trifurcated strike
ConduitBuffAttack When completing circuit, will increase attack of all cards in circuit by 1
ConduitEnergy When completing circuit, energy doesn't deplete
ConduitFactory When completing circuit, will spawn leepbots in all your available board slots at end of turn
ConduitHeal When completing circuit, will heal all cards in circuit at end of turn
ConduitNull Will complete a circuit
ConduitSpawnGems When completing circuit, will spawn random gems in all your available board slots at end of turn
CorpseEater When another card dies, this card will be played in its slot
CreateBells When played, will spawn bell cards in adjacent slots
CreateDams When played, will spawn dam cards in adjacent slots
CreateEgg When played, spawns a broken egg in the opposing slot, with a 10% chance to spawn a Raven Egg instead
DeathShield When this card would take damage for the first time, it does not
Deathtouch When card deals damage to a card, it dies
DebuffEnemy Decrease opposing card's attack by 1
DeleteFile Nothing unless in archivists boss battle
DoubleDeath When another card dies, it dies again
DoubleStrike Makes the card attack the slot across from it an additional time
DrawAnt When played, add an ant to your hand
DrawCopy When played, will add a copy to your hand
DrawCopyOnDeath When dies, will add a copy to your hand
DrawNewHand Discards your hand and draws 4 new cards
DrawRabbits When played, will add a rabbit to your hand
DrawRandomCardOnDeath Will draw a random card with the Par3Random meta category on death
DrawVesselOnHit When taking damage, will draw a card from side deck
DropRubyOnDeath When card dies, spawn a ruby mox in its place
EdaxioArms Unused
EdaxioHead Unused
EdaxioLegs Unused
EdaxioTorso Unused
Evolve After a number of turns based on evolveParams, will turn into a card based on evolveParams
ExplodeGems When a card with the Gem trait dies, will cause them to explode
ExplodeOnDeath When card dies, deals 10 damage to adjacent and opposing card
ExplodingCorpse Unused
FileSizeDamage Nothing unless in archivist boss battle
Flying When attacking, will attack directly
GainAttackOnKill Gets 1/ 0 for the rest of the battle whenever it kills a creature
GainBattery When played, increases energy and max energy by 1
GainGemBlue Counts as Blue gem cost
GainGemGreen Counts as Green gem cost
GainGemOrange Counts as Orange gem cost
GainGemTriple Counts as all 3 gems when in play
GemDependant When played, and at start of turn, will die if you control no gems
GemsDraw Unused
GuardDog When a card is played opposite an empty slot, will move there
Haunter Unused
HydraEgg Bizarre ability that will cause the card to transform into a Hydra if the player's deck contains cards with 1-5 attack, 1-5 health, and one of each of the game's default tribes
IceCube When card dies, spawns card in slot based on IceCubeParams
LatchBrittle When card dies, you can choose another card to give Brittle
LatchDeathShield When card dies, you can choose another card to give DeathShield
LatchExplodeOnDeath When card dies, you can choose another card to give ExplodeOnDeath
Loot When dealing damage, will draw cards equal to amount
MadeOfStone Invulnerable to Stinky and Deathtouch
Morsel When sacrificed to summon another card, the card will add 1/ 2 to the summoned card
MoveBeside Moves to closest space when a card is played
OpponentBones When any enemy card dies, gain 1 bone
PermaDeath When card dies, it is removed from the deck
PreventAttack Prevents opposing card from attacking it
QuadrupleBones When dies, gain 4 bones
RandomAbility When drawn, Sigil becomes a random sigil
RandomConsumable When played, will add a random consumable if you have less than 3
Reach Will block attacking flying card
Sacrificial Can be sacrificed an unlimited number of times
Sentry When a card is enters the slot in front of this card, it is dealt 1 damage
Sharp When attacked, will deal 1 damage to attacker
ShieldGems When played, will give cards with the Gem trait DeathShield
Sinkhole Unused
SkeletonStrafe Strafe but spawns skeleton in previous slot
Sniper When attacking, you can choose the target slots
SplitStrike When attacking, will attack slots adjacent to opposing slot
SquirrelOrbit No effect on player cards
SquirrelStrafe Strafe but spawns squirrel in previous slot
SteelTrap When card dies, it kills the opposing card, and adds a pelt to your hand
Strafe At end of turn, card moves
StrafePush Strafe but will move other cards with it
StrafeSwap Strafe but will forcibly swap the adjacent card with its current position
Submerge After attacking, will submerge, meaning it can't be attacked
SubmergeSquid Waterborne but becomes random tentacle card on resurface
SwapStats When taking damage, will swap attack and health
TailOnHit When attacked, will move and spawn a card in previous slot based on tailParams, then loses this ability.
Transformer Same as evolve with different sigil icon
TripleBlood Counts as 3 blood when sacrificed
TriStrike When attacking, will attack opposing slot, and slots adjacent to opposing slot
Tutor When played, you can choose a card in your deck to add to your hand
VirtualReality Unused
WhackAMole When an empty slot is attacked, will move to that slot

Vanilla Appearance Behaviour

Value Description
AddSnelkDecals Cycles through the Base Games Long Elk Decals.
AlternatingBloodDecal Renders card with blood decals
AnimatedPortrait Used for animated portraits
DynamicPortrait Renders the card's animated portrait (differently)
FullCardPortrait Renders the card with no stats
GiantAnimatedPortrait Used for animated portraits on giant cards
GoldEmission Renders the card with gold layout
HologramPortrait Renders portrait as hologram
RareCardBackground Renders card with rare background
RareCardColors Renders card with inverted colours
SexyGoat Renders alternate texture if you have the goat's eyeball
StaticGlitch Renders the card with the static animation
TerrainBackground Renders the card with terrain border
TerrainLayout Renders card with terrain card layout
RedEmission Does the Ijiraq emission effect
DefaultEmission Emissions are on cards by default.

Regions

Region Description
Alpine This is The Trappers Region
Forest This is The Prospectors Region
Midnight This is Leshy's area in ACT 1.
Midnight_Ascension This is Leshy's area in KCM
Pirateville This is Royal's area
Wetlands This is Anglers Area

Languages

Suffix Language
fr French
it Italian
de German
es Spanish
pt Portuguese
tr Turkish
ru Russian
ja Japanese
ko Korean
zhcn Chinese (Simplified)
zhtw Chinese (Traditional)

Mask Types

Value Description
Prospector 0
Woodcarver 1
Angler 2
Trapper 3
Trader 4
Doctor 5

Mask Model Types

Value Description
Prospector 1
Woodcarver 2
Angler 3
Trapper 4
Trader 5
Doctor 6
FlatMask 101
Sphere 102

All The Sigils


All The Sigils: Sigils

The GUID of this mod is "ATS".

Icon Sigil Name Power Level Description Notes
Bond 2 Any creatures adjacent to [creature] will gain either 1 attack or 1 health, depending on which stat it is closest to.
Short 0 [creature] will not be blocked by an opposing creature bearing the airborn sigil.
Tribe Attack 3 While [creature] is on the board, all other cards on your side of the board of the same tribe will gain 1 attack.
Tribe Health 2 While [creature] is on the board, all other cards on your side of the board of the same tribe will gain 1 health.
Noble Sacrifice 1 [creature] is counted as 2 blood rather than 1 blood when sacrificed.
Superior Sacrifice 3 [creature] is counted as 4 blood rather than 1 blood when sacrificed.
Imbuing 3 [creature] will get specific buffs depending on which tribe is most promenent in the sacrifices that were used to summon it. Buffs per tribe:
- Canine: GaurdDog sigil, 1 attack and 1 health
- Bird: Flying sigil and 1 attack
- Reptile: TailOnHit sigil and 1 health
- Insect: Tribe Attack sigil
- Squirrel: Bi Blood sigil
- Hooved: SplitStrike sigil
Exhaustion -2 The attack of [creature] will be decreased by the same amount as its lost health.
Charge 5 Pay 3 bones to choose an enemy creature that [creature] will strike.
Picky -2 [creature] cannnot be summoned by using any free cards as sacrifice.
Fearful -2 When [creature] is struck without it resulting in death, it will be returned to its owner's hand.
Bone prince 2 1 When [creature] dies, 2 bones are rewarded instead of 1.
Bone prince 3 1 When [creature] dies, 3 bones are rewarded instead of 1.
Bone lord 5 3 When [creature] dies, 5 bones are rewarded instead of 1.
Bone lord 6 3 When [creature] dies, 6 bones are rewarded instead of 1.
Bone hoarder 1 1 When [creature] is played, 1 bone is rewarded.
Bone hoarder 2 1 When [creature] is played, 2 bones are rewarded.
Bone hoarder 3 2 When [creature] is played, 3 bones are rewarded.
Host 5 [creature] is the host of other creatures. It will give you such creature when struck. Will use the ice cube parameter to define what creature it gives.
Default: ringworm
Spawner 5 At the end of its owner's turn, [creature] will move in the direction inscribed on the sigil and will create another creature in its old space. Will use the ice cube parameter to define what creature it spawns.
Default: squirrel
Launcher 5 At the end of its owner's turn, [creature] will create another creature on a random empty space on the owner's side of the table. Will use the ice cube parameter to define what creature it spawns.
Default: squirrel
Shapeshifter 5 [creature] is ever changing. It will change its form once it's struck. Will use the ice cube parameter to define what creature it transforms into.
Default: amoeba
Support call 3 When [creature] is played, a card from your sidedeck is created in your hand.
Bait 1 When an opposing creature is played and there is no card opposite of [creature], the opposing creature will move to that spot.
Linguist 3 While [creature] is on the board, all talking cards on your side of the board get 1 attack.
All seeing 3 While [creature] is on the board, all talking cards on your side of the board get 2 health.
Blood shifter 3 When [creature] kills another card, it will turn into that card.
Asleep -1 [creature] has 0 attack for as long as it has this sigil, at the start of the player's turn this sigil will be removed from [creature].
Song of sleep 2 If a creature moves into the space opposing [creature], that creature will obtain the asleep sigil.
Warper 1 At the end of its owner's turn, [creature] will move to the right, jumping over any creatures in its path, if it encounters the edge of the board, it will loop over to the other side.
Rushing march -2 At the end of its owner's turn, [creature] will move in the direction inscribed on the sigil, however if it hits a card whilst moving, [creature] will stop and the card it hit will perish.
Wild hunger 4 At the end of its owner's turn, [creature] will move in the direction inscribed on the sigil, however if it hits a card whilst moving, [creature] will stop, the card it hit will perish and [creature] will gain 1 /1 .
Right scratch 4 When [creature] attacks it will also attack the space on the right of the attacked slot.
Left scratch 4 When [creature] attacks it will also attack the space on the left of the attacked slot.
Double scratch 6 When [creature] attacks it attacks twice and the space right and left of the attacked slot.
Puppets gift 2 As long as [creature] is on the board any cards with brittle won't die because of brittle.
Instant -3 [creature] will perish immediately after its played.
Abundance 1 [creature] will grant one tooth per instance of Abundance when killed.
Acidic Trail 4 At the end of the owner's turn, [creature] will move in the direction inscribed in the sigil, and deal 1 damage to the opposing creature if it is able to move.
Antler Bearer 2 When [creature] is killed, gain three random hooved tribe cards.
Agile 1 When [creature] would be struck, it will move out of the way.
Ambush 3 When a creature moves into the space opposing [creature], they are dealt 1 damage.
Blight -5 When [creature] is sacrificed, it subtracts its stat values to the card it was sacrificed for.
Blinding Strike 2 When [creature] damages another creature, that creature gains the Random Strikes Sigil.
Blood Growth 0 When [creature] attacks, the amount of blood it is counted as when sacrificed will increase.
BloodGuzzler 0 [creature] deals damage, it gains 1 Health for each damage dealt.
Bodyguard 2 [creature] will redirect the initial attack of a card to it, if the attack was targeting a card in an adjacent space.
Bombardier 0 [creature] will deal 10 damage to a random creature during the end phase of the owner's turn.
Bone Picker 1 [creature] kills a creature, it will generate 1 Bone.
Boneless -2 [creature] gives no bones! Any bones gained from sigils or death will be negated.
Bone Shard 0 [creature] will generate 1 bone when hit, if it lives through the attack.
Box 0 [creature] will get removed from your deck on death, and a new creature contained within will be added to it.
Broken -2 [creature] is permanently removed from your deck if it dies.
Burning 0 [creature] is on fire, and will gain 1 power and loose 1 health each upkeep.
Caustic 2 At the end of the towner's turn, [creature] will move in the direction inscribed in the sigil, and drop an acid puddle in their old space.
Coin Finder 2 At the end of the owner's turn, [creature] will grant the owner 1 foil.
Consumer 4 When [creature] kills another creature, it gains 2 health.
Cowardly -1 [creature] will not attack a card with a power 2 higher than its own.
Deadly Waters 4 [creature] will kill cards that attacked over it while it was face-down. Does not affect cards that have Airborne or Made of Stone.
Deathburst 4 [creature] will deal 1 damage to each oppsing space to the left, right, and center of it.
Desperation 0 [creature] is damaged to 1 health, it will gain 3 power.
Disease Absorbtion -1 When played, [creature] will take all negative sigils onto itself.
Dive (Bones) 0 Pay 2 bones to cause this card to flip face down at the end of the owner's turn.
Dive (Energy) 0 Pay 2 energy to cause this card to flip face down at the end of the owner's turn.
Draw Blood 3 When [creature] is played, a random card costing blood is created in your hand.
Draw Bone 3 When [creature] is played, a random card costing bone is created in your hand.
Draw Card 3 When [creature] is played, a card relating to it's ice cube parameter (default Stoat) is created in your hand.
Draw Jackalope 3 When [creature] is played, a Jackalope is created in your hand.
Draw Strafe 1 When [creature] moves, a random card with a movement sigil is created in your hand.
Dwarf 0 When [creature] is drawn, it will loose one unit of cost, as well as 1 power and 2 health (can't go below 1 health). A unit is defined as: 1 blood, 3 bones, 3 energy, or all mox.
Dying -1 [creature] will die after X number of turns.
Electric 4 When [creature] decalres an attack, they will deal half the damage to cards adjacent to the target.
Enforcer 7 At the start of the owner's turn, [creature] will cause adjacent creatures to attack.
Enrage -1 [creature] will empower adjacent allies, increasing their strenght by 2. However, if they perish while empowered, they are permamently removed from your deck.
Entomophage 0 [creature] will deal 2 additional damage to cards of the insect tribe.
Familiar 1 A familiar will help with attacking when it's adjacent allies attack a card.
Firestarter 2 When [creature] damages another creature, that creature will gain the Burning Sigil. The Burning Sigil is define as: Each upkeep, this creature gains 1 strength but looses 1 health.
Fish Hook 0 When [creature], a targeted card is moved to the owner's side of the board.
Frightful 5 [creature] will cause opposing creatures to move out of the way when it attacks.
Giant 4 When [creature] is drawn, it will gain one unit blood of cost, as well as one attack and two health.
Grazing 1 At the end of the owner's turn, [creature] will regen 1 health if there is no opposing creature.
Gripper 4 At the end of the owner's turn, [creature] will move in the direction inscribed in the sigil, and try to move the opposing creature with it if it can.
Haste 4 [creature] will attack as soon as it gets played on the board if played not during combat.
Hasteful 5 [creature] will attack as soon as it gets played on the board. It will not attack during normal combat. It will attack at the start of the owner's turn.
Herd 4 [creature] will summon a copy of itself each upkeep, up to three times.
High Tide 1 While [creature] is on the board, it will grant creatures that are on the same side of the board the waterborn sigil. Does not affect cards that are Airborne.
Injured -1 [creature] is hurt and will lose 1 health each time it declares an attack due to the strain of the injuries.
Hourglass 6 [creature] will cause the opponant to skip their turn when played.
Leech 3 When [creature] deals damage, it will heal 1 Health for each damage dealt to a card.
Lead (Bones) 1 Pay 2 bones to move this card one slot in the direction inscribed on the sigil.
Lead (Energy) 1 Pay 2 energy to move this card one slot in the direction inscribed on the sigil.
Life Gambler 2 At the end of the owner's turn, [creature] will deal 2 damage to the owner in exchange for a 0 to 6 increase in stats. Failing to pay this cost will result in death.
Low Tide 1 While [creature] is on the board, it will negate the waterborne sigil of creatures on it's side of the board.
Lure 1 [creature] will cause facedown cards to become face up when attacking.
Maneuver 2 At the start of the owner's turn, [creature] will strafe in the direction inscribed on the sigil if there is a creature in the opposing slot from it. Else it will strafe in the opposite direction inscribed on the sigil.
Medic 3 At the start of the owner's turn, [creature] will try heal 1 damage to a friendly card for each instance of Medic.
Midas 2 [creature] kills a creature, it will generate 1 Foil for each instance of Midas the card has.
Multi-Strike 0 [creature] will strike a card multiple times, if it lives through the first attack. Will not trigger -on attack- or -on damage- effects with the extra strikes.
Nutritious 2 When [creature] is sacrificed, it adds 1 power and 2 health to the card it was sacrificed for.
Opportunist 2 [creature] will gain 1 power for each instance of Opportunist, when the opposing slot is empty.
Paralysis -1 [creature] will only attack every other turn. Some effects from sigils may bypass this.
Pathetic Sacrifice -3 [creature] is so pathetic, it is not a worthy or noble sacrifice. [creature] is meant to stay on the board, and thus can't be targeted by the hammer.
Pierce 4 [creature] attacks the card in queue behind it's initial target first when declaring an attack.
Poisonous 2 When [creature] perishes, the creature that killed it perishes as well.
Possessor 1 When [creature] perishes, it will grant a random friendly card that is on the board it's base power and health.
Powerful Possessor 3 When [creature] perishes, it will grant a random friendly card that is on the board it's base plus modified power and base plus modified health.
Power from Movement 1 At the start of the owner's turn, [creature] will gain 1 power and 1 health if it moved last round.
Predator 2 [creature] will gain 1 power for each instance of Predator, when the opposing slot has a card.
Prideful -1 [creature] will not attack a card with a power 2 lower than its own.
Protector 2 [creature] will attacks on adjacent allies to hit directly.
Ram 3 [creature] will try to ram the card infront of it when played, or every upkeep till it succeeds once. It will send the rammed target to the queue if on my side, or back to the hand if on your side. Does not work during combat.
Random Strafe 1 [creature] is drawn, it will gain a random strafe sigil.
Random Strike -1 [creature] will strike at opponent slots randomly when it attacks.
Recoil -1 [creature] will take 1 damage each time they attack.
Regen 4 At the end of the owner's turn, [creature] will regen to full health.
Regen 1 1 At the end of the owner's turn, [creature] will regen 1 health.
Regen 2 2 At the end of the owner's turn, [creature] will regen 2 health.
Regen 3 3 At the end of the owner's turn, [creature] will regen 3 health.
Repellant 3 When [creature] perishes, the creature that killed it gets pushed into the back row.
Resistant 4 [creature] will only ever take 1 damage from most things. Some effects might bypass this.
Retaliate 5 [creature] will strike those who strike their adjacent allies.
Schooling 2 [creature] will grant creatures with the waterborn 1 power.
Scissors 5 When [creature] is played, a targeted card cut in two.
Sickness -1 [creature] will loose 1 attack each time it declares an attack.
Sluggish -1 [creature] will not attack during normal combat. It will instead attack after the Opponent's cards attack.
Stampede 4 [creature] will cause adjacent creatures to attack when played on the board if played not during combat.
Strong Wind 1 If [creature] is on the board, negate the airbone sigil of all cards that are played after it.
Submerged Ambush 4 [creature] will deal 1 damage to cards that attacked over it while it was face-down. Does not affect cards that are Airborne.
Take-Off (Bones) 0 Pay 2 bones to give this card Airborne till the start of owner's next turn.
Take-Off (Energy) 0 Pay 2 energy to give this card Airborne till the start of the owner's next turn.
Thick Shell 1 When attacked, [creature] takes 1 less damage.
Thief 3 [creature] will try to steal a random default sigil from an opposing creature when played, or at the start of the owner's turn until it does.
Tooth Bargain 0 When [creature] is played, it will put 1 point of damage of it's opponent's side of the scale. When it perishes, it will put 2 damage on the owner's side of the scale.
Toothpuller 7 At the end of the owner's turn, [creature] will add one point of damage to the opponent's scale.
Tooth Shard 1 [creature] will generate 1 foil when hit, if it lives through the attack.
Toxin 2 When [creature] damages another creature, that creature looses 1 power and 1 health.
Toxin (Strength) 2 When [creature] damages another creature, that creature looses 1 power.
Toxin (Vigor) 2 When [creature] damages another creature, that creature looses 1 health.
Toxin (Deadly) 2 When [creature] damages another creature, that creature gains the Dying Sigil. The Dying Sigil is defined as: When ever a creature bearing this sigil declares an attack, they will loose one health.
Toxin (Sickening) 2 When [creature] damages another creature, that creature gains the Sickness Sigil. The Sickness Sigil is defined as: When ever a creature bearing this sigil declares an attack, they will loose one attack.
Trample 6 When [creature] deals overkill damage to a card, the overkill damage will be sent to the owner.
Transient -1 At the end of the owner's turn, [creature] will return to your hand.
Tribal Ally 2 When [creature] is played, A card of the same tribe is created in your hand. No tribe counts as a tribe of tribeless.
Tribal Tutor 1 When [creature] is played, you may search your deck for a card of the same tribe and take it into your hand. No tribe counts as a tribe of tribeless.
Turbulent Waters 3 [creature] will force other creatures with waterborne to resurface and take 1 damage at the start of the owner's turn.
Velocity 1 At the end of the owner's turn, [creature] will move in the direction inscribed in the sigil. If it is able to move, it will gain 1 power and 1 health.
Vicious 1 When [creature] is attacked, it gains 1 power.
Withering -1 [creature] will perish at the end of the opponant's turn.
Zapper 1 When [creature] damages another creature, that creature will gain the Paralysis Sigil. The Paralysis sigil is defined as: A card bearing this sigil will only attack every other turn.
Sticky 4 If the card opposing [creature] moves, [creature] will try to move with it
Activated Latch Nano Shield 0 When activated for a cost of 1 energy / 2 bones will allow the owner to give a creature Nano Shield.
Activated Latch Brittle 0 When activated for a cost of 1 energy will allow the owner to give a creature Brittle.
Activated Latch Explode On Death 0 When activated for a cost of 1 energy will allow the owner to give a creature Explode On Death.
Activated Latch Reach 0 When activated for a cost of 2 energy will allow the owner to give a creature Reach.
Docile 0 At the Start of its owner's turn [creature] will lose -1 attack and will gain 1 health.
Transform Chicken (Loose Cannon) 0 [creature] will transform a random creature on the board into a Chicken. A Chicken is defined as 1 Attack, 1 Health.
Transform Chicken (Enemy Only) 0 [creature] will transform a random creature on the board on the opponent's side into a Chicken. A Chicken is defined as 1 Attack, 1 Health.
To The Slaughter 0 At the end of each turn [creature] will eat a random Chicken gaining the same amount of attack as the eaten chicken's health, and gaining the same amount of health as the eaten chicken's attack.
Chicken 0 [creature] counts as a Chicken.
Mount 2 Cards may be played on top of [creature]. If they are their sigils and stats will be combined, and a name combination will be created. When a creature is placed on top of a card bearing this sigil, the mount sigil will be removed from it.
Parasite 2 [creature] may be placed on top of any card. If it is their sigils and stats will be combined, and a name combination will be created.
Hermit 1 [creature] may be placed on any terrain card. If it is their sigils and stats will be combined, and a name combination will be created.
Draw Energy 3 When [creature] is played, a random card costing energy is created in your hand.
Draw Mox 3 When [creature] is played, a random card costing mox is created in your hand.
Draw Cost 4 When [creature] is played, a random card that has the same cost type as [creature] is created in your hand.
Hyped 0 [creature] will attack at the start of the owner's turn in addition to during normal combat.
Resourceful 3 When [creature] is sacrificed, instead of dying, it loses a random sigil. Resourceful will only remove itself when there are no other sigils on the card.
Hoodini 1 When [creature] is played, it will swap places with the opposing creature.
Inaccurate 0 [creature] will strike a random one of the opposing spaces to the left and right of the spaces across from it as well as the space in front of it.
Drunk 0 [creature] will strike a random one of the opposing spaces to the left and right of the space across from it.
Underdog -1 [creature] can only be played when you are losing.
Homing 2 If the opposing slot is empty, and there is a creature in a neighbouring lane, [creature] will attack that creature instead of attacking the opposing slot.
Lullaby 2 When [creature] dies, all opposing creatures gain the asleep sigil.
Nurse 2 At the end of the opponent's turn, [creature] will heal any adjacent friendly cards.
Medical Aid 2 At the end of the opponent's turn, choose a hurt creature on the owner's side to heal for 1.
Sympathetic -2 [creature] will only attack if the opposing creature has more or equal health to it.
Shielded 3 When [creature] is dealt damage, the damage dealt is halved, rounded down.
Frightened -1 When a creature moves into the space opposing [creature], [creature] will move away from that card to a random free adjacent spot, while prioritizing slots without any opposing creatures.
Terrified 0 When a creature moves into the space opposing [creature], [creature] will move away from that card to a random free adjacent spot while pushing any creatures in it's way, while prioritizing slots without any opposing creatures.
Alternating Scratch 4 When [creature] attacks it will also attack a space adjacent to the attacked slot, the adjacent slot that it will attack will change between left or right at the end of each opponent's turn.
Choreography 0 On activation [creature] will cycle through: don't move, move left and move right. At the end of the owner's turn [creature] will move in the chosen way.

Life Cost API


Teeth sigils

GUID IS extraVoid.inscryption.LifeCost

Name Description
“Max Energy Gamble” Pay 6 energy to put 0 to 3 damage on someone's side of the scale
“Cash Converter” Pay 4 foils to put 1 damage on the opponent's side of the scale
“Life Converter” Pay 2 life to gain 1 foils
“Cash Converter” Pay 3 life to increase power and health by 1
“Greedy Strength” Pay 5 currency to increase power and health by 1
“Die Roll” Pay 3 life for the card bearing this sigil to gain between 0 and 6 increased in stats, distributed randomly

Tooth Cost's

NAME INFO EXTENSION PROPERTY
Life You must pay this cost by dealing damage to yourself on the scale. "LifeCost": 2
Currency You must pay this using you Foils/Teeth/Robobucks. "MoneyCost": 2
Hybrid You must pay this cost with either dealing damage to yourself on the scale or using you Foils/Teeth/Robobucks. "LifeMoneyCost": "4"

Bittys Sigils


Bitty's Sigils

bitty45.inscryption.sigils

Name Description
Restriction Sigils ---
Repulsion A card bearing this sigil may not attack.
Nonexistent Soul A card bearing this sigil may not have sigils transferred to, or from this card.
Weak Soul A card bearing this sigil may not have its sigils transferred to another card.
Strong Soul A card bearing this sigil may not recieve sigils from another card.
Pyrophobia A card bearing this sigil may not be buffed at campsites.
Pyrophobia (Power) A card bearing this sigil may not recieve Power buffs from campsites.
Pyrophobia (Health) A card bearing this sigil may not recieve Health buffs from campsites.
Foolhardy A card bearing this sigil may not recieve modifications from any source.
Mox Phobic If a card bearing this sigil's owner controls a Mox card, a card bearing this sigil perishes.
Strafe Sigils ---
Sticky At the end of the owner's turn, a card bearing this sigil will move the opposing card and itself in the direction inscribed in the sigil.
Hauler At the end of the owner's turn, a card bearing this sigil will move in the direction inscribed in the sigil. Adjacent friendly creatures will be pulled in the same direction.
Jumper At the end of the owner's turn, a card bearing this sigil will move itself to the first empty space in the direction inscribed in the sigil.
Super Sprinter At the end of the owner's turn, a card bearing this sigil will move itself as far as possible in the direction inscribed in the sigil.
Board Shifter At the end of the owner's turn, a card bearing this sigil will move in the direction inscribed in the sigil. All cards will shift in the same direction, looping to the other edge of the board.
Board Shifter (Opposing) At the end of the owner's turn, a card bearing this sigil will move in the direction inscribed in the sigil. The opponent's cards will shift in the same direction, looping to the other edge of the board.
Board Shifter (Owner) At the end of the owner's turn, a card bearing this sigil will move in the direction inscribed in the sigil. Friendly cards will shift in the same direction, looping to the other edge of the board.
Swap Sigils ---
Heart Swap When a card bearing this sigil is played, all cards on the board swap their power and health.
Stubborn A card bearing this sigil may not have its stats swapped.
Flipper At the end of the owner's turn, a card bearing this sigil swaps its stats.
Hand/Deck Sigils ---
Replenish When a card bearing this sigil is drawn, draw a card.
Fleeting A card bearing this sigil will be discarded at the end of the turn.
Fleeting Draw When a card bearing this sigil is played, draw 1 card with Fleeting.
Outcast At the end of the turn, a card bearing this sigil is shuffled into the deck.
Explosive Squirrel Reproduction When a card bearing this sigil is played, fill your side deck with squirrels.
Misc Sigils ---
Dusty Quill Whenever a creature dies while a card bearing this sigil is on the board, a corpse is raised in it's place. Corpses are defined as: 0/1.
Wildlife Camera When a card bearing this sigil kills another card, a copy of the killed card is created in your hand.
Bleached Brush When a card bearing this sigil is played, the opposing card will lose all its sigils.
Soul Link When a card bearing this sigil perishes, all other allied cards bearing this sigil perish as well.
Hollow Draw When a card bearing this sigil is played, discard the oldest card in your hand, draw a card.
Hollow Barrage When a card bearing this sigil is played, all cards take 1 damage.
Hollow Repeater When a card bearing this sigil perishes, all On Play sigils on that card are activated.
Champion A card bearing this sigil will not take damage from other cards except from combat.
Clockwise When a card bearing this sigil is played, all cards are moved clockwise.
Twister At the end of each turn a card bearing this sigil is on the board, move all cards on the board clockwise.
Counter Attack Once a card bearing this sigil is struck, the striker is then dealt damage equal to this card's attack.
Mirror Counter Once a card bearing this sigil is struck, the striker is then dealt damage equal to the striker's attack.
Deathbell At the start of each turn, a card bearing this sigil perishes.
Mutual Hire When a card bearing this sigil is played, a copy of it is created in the opposing space.
Mysterious Mushrooms At the end of the turn, if there is a card on either side of a card bearing this sigil, they are fused together.
Eggist When a card bearing this sigil is played, an Egg is created on each empty adjacent space.
Fir Caller When a card bearing this sigil is played, a Fir is created in each of the player's spaces.
Activated Sigils ---
Charged Barrage Activate: Pay 4 life to increase the power of all cards on your side of the board by 1.
Sigil Roll Activate: Pay 4 Life to add a random sigil to a card bearing this sigil.
Health Roll Activate: Pay 1 Energy to set the health of a card bearing this sigil randomly between 1 and 3.

Bitty's Triggers

  • IOnStatSwap
  • IOnOtherStatSwap
  • IOnGemChange
  • IOnGemLoss
  • IOnGemGain
  • IOnThisDiscard
  • IOnOtherDiscard

Bitty's Appearences

  • Undead "UndeadAppearance"

Tribal Libary


Tribal Libary

GUID is "tribes.libary"

GUID Name Cards
tribes.libary abomination 0
tribes.libary amphibian 0
tribes.libary android 0
tribes.libary cells 0
tribes.libary ceremorph 0
tribes.libary chess 0
tribes.libary conduits 0
tribes.libary cryptid 0
tribes.libary fairy 0
tribes.libary feline 0
tribes.libary fish 0
tribes.libary fleshy 0
tribes.libary fungus 0
tribes.libary gems 0
tribes.libary guardian 0
tribes.libary hellion 0
tribes.libary horror 0
tribes.libary humanoid 0
tribes.libary lich 0
tribes.libary machine 0
tribes.libary mullusk 0
tribes.libary mythical 0
tribes.libary nightmare 0
tribes.libary object 0
tribes.libary planet 0
tribes.libary plant 0
tribes.libary possessed 0
tribes.libary rodent 0
tribes.libary scholar 0
tribes.libary security 0
tribes.libary shapeless 0
tribes.libary shapeshifter 0
tribes.libary skeletal 0
tribes.libary spectral 0
tribes.libary stone 0
tribes.libary utility 0
tribes.libary wingedbeast 0

Max Mod


Max Mod

GUID NAME DESCRIPTION
creator.max Gain Five Batteries When a card bearing this sigil is played, the owner gains five Max Energy.
creator.max Gain Four Batteries When a card bearing this sigil is played, the owner gains four Max Energy.
creator.max Gain One Battery When a card bearing this sigil is played, the owner gains one Max Energy.
creator.max Gain Six Batteries When a card bearing this sigil is played, the owner gains six Max Energy.
creator.max Gain Three Batteries When a card bearing this sigil is played, the owner gains three Max Energy.
creator.max Gain Two Batteries When a card bearing this sigil is played, the owner gains two Max Energy.
creator.max Lose Five Batteries When a card bearing this sigil is played, the owner loses five Max Energy.
creator.max Lose Four Batteries When a card bearing this sigil is played, the owner loses four Max Energy.
creator.max Lose One Battery When a card bearing this sigil is played, the owner loses one Max Energy.
creator.max Lose Six Batteries When a card bearing this sigil is played, the owner loses six Max Energy.
creator.max Lose Three Batteries When a card bearing this sigil is played, the owner loses three Max Energy.
creator.max Lose Two Batteries When a card bearing this sigil is played, the owner loses two Max Energy.

Too Many Sigils


Too Many Sigils Sigils

GUID NAME DESCRIPTION
GUID Name Description
:-: :- :-
creator.TooManySigils Bastion When this card is damaged, It takes half the Damage it would normally.
creator.TooManySigils Covalesce If a card bearing this sigil is alive during your endstep, This card gains 1 health.
creator.TooManySigils Dead Pack When a card bearing this sigil perishes, it provides 1 Item to its owner.
creator.TooManySigils Gain Five Batteries When a card bearing this sigil is played, the owner gains five Max Energy.
creator.TooManySigils Gain Four Batteries When a card bearing this sigil is played, the owner gains four Max Energy.
creator.TooManySigils Gain One Battery When a card bearing this sigil is played, the owner gains one Max Energy.
creator.TooManySigils Gain Six Batteries When a card bearing this sigil is played, the owner gains six Max Energy.
creator.TooManySigils Gain Three Batteries When a card bearing this sigil is played, the owner gains three Max Energy.
creator.TooManySigils Gain Two Batteries When a card bearing this sigil is played, the owner gains two Max Energy.
creator.TooManySigils Heart Locked When a card bearing this sigil is damaged, It only takes 1 Damage.
creator.TooManySigils Host When a card bearing this sigil is damaged, a card is added to your hand.
creator.TooManySigils Launcher If a card bearing this sigil is on the field during your endstep, a card is launched to one of your empty spaces.
creator.TooManySigils Lose Five Batteries When a card bearing this sigil is played, the owner loses five Max Energy.
creator.TooManySigils Lose Four Batteries When a card bearing this sigil is played, the owner loses four Max Energy.
creator.TooManySigils Lose One Battery When a card bearing this sigil is played, the owner loses one Max Energy.
creator.TooManySigils Lose Six Batteries When a card bearing this sigil is played, the owner loses six Max Energy.
creator.TooManySigils Lose Three Batteries When a card bearing this sigil is played, the owner loses three Max Energy.
creator.TooManySigils Lose Two Batteries When a card bearing this sigil is played, the owner loses two Max Energy.
creator.TooManySigils Rotting If a card bearing this sigil is alive during your endstep, this card loses 1 power and 1 health.
creator.TooManySigils Spawner If a card bearing this sigil is on field during your endstep, this card moves in the direction inscribed in the sigil, and a card is played in its previous space.
creator.TooManySigils Thick Shell When a card bearing this sigil is damaged, It takes 1 less Damage.

Too Many Sigils Stats

GUID Name Description
creator.TooManySigils Ants Minus This cards power is equal to the amount of Ant's on field, minus this one.

Custom Currency


Custom Currency Costs

NAME INFO EXTENSION PROPERTY
SKULLS You start a run with Skulls equal to your challenge points. You can't get them back, so spend them wisely. "SkullsCost": "2"
BELLS You gain a Bell every time you pass your turn. "BellsCost": "4"
OLD_BITS You get 1 OLD_BITS every time you visit the Woodcarver or the Bone Lord. OLD_BITS aren't reset after a battle. "OldBitsCost": "1"
MANA Works like Mana from Magic: the Gathering. You get mana from activating the Tap For Mana sigils. Mana is reset when you pass your turn. "ManaCost": "1ub"
GENERIC MOX Like Mox, except that any color pays for it. "GenericMoxCost": "true"

Note that Skulls, Bells, and OLD_BITS each support a cost of up to 13, and Mana supports a cost of up to 3 total.


Custom Currency Sigils

GUID NAME INFO
tvflabs.inscryption.CustomCurrency Tap For White Mana Activate: If this card does not have the Tapped sigil, you gain 1 white mana and this card gains the Tapped sigil.
tvflabs.inscryption.CustomCurrency Tap For Blue Mana Activate: If this card does not have the Tapped sigil, you gain 1 blue mana and this card gains the Tapped sigil.
tvflabs.inscryption.CustomCurrency Tap For Black Mana Activate: If this card does not have the Tapped sigil, you gain 1 black mana and this card gains the Tapped sigil.
tvflabs.inscryption.CustomCurrency Tap For Green Mana Activate: If this card does not have the Tapped sigil, you gain 1 green mana and this card gains the Tapped sigil.
tvflabs.inscryption.CustomCurrency Tap For Red Mana Activate: If this card does not have the Tapped sigil, you gain 1 red mana and this card gains the Tapped sigil.

Star Craft Core


Star Craft Sigils

Name Description
Abduct Whenever a card bearing this sigil is played, you may move any enemy creature to the nearest empty space.
Armored All attacks this creature receives are reduced by 1 damage.
Assimilate When a card bearing this Sigil kills another card it, the killer will Evolve.
Blink At the end of your turn, a card bearing this sigil can move to a targeted empty slot.
Blood Bank Whenever a card bearing this sigil is sacrificed to summon another card, the cost is reduced from this creature’s current health.
Detector As long as a card bearing this sigil is on the board, all Waterborne creatures are revealed and can be attacked as normal.
Explode When a card bearing this sigil attacks, the damage is also applied to the creatures adjacent to the target. This creature then perishes.
Fish Hook Whenever a card bearing this sigil is played, you may hook an opposing creature to your side of the board, if there is room.
Healing At the start of your turn the card bearing this sigil will heal adjacent cards by one health.
Mend When a card bearing this sigil is played, a targeted card can restore 1 health.
Mineral Mining When a card being this sigil is attacked, the attacker generates 1 bone.
Regenerate At the start of your turn, a creature bearing this sigil will heal one health.
Ricochet When a card bearing this sigil deals damage to a creature, it will also deal 1 flying damage.
Splash Damage Whenever a card bearing this sigil attacks, the damage will also apply to the creatures adjacent to the target.
Stimpack Activate this sigil to deal 1 damage to the card but gain 2 damage for a single turn
Swarm When an card adjacent to a card bearing this sigil attacks another card and survives, this card will also attack the same card.
Trinket Within When a card bearing this sigil perishes, a random item is given to you.

Star Craft Core Regions

Name Tier Main Tribes Opponents Encounters
Auir 0 Bird ProspectorBoss,AnglerBoss,TrapperTraderBoss,Abathur BirdFlock,CoyotePack,WolfPack,PronghornJuggernaut,DireWolfJuggernaut,Protoss Dark Templar,Protoss Zealot Rush
Char 1 Insect ProspectorBoss,AnglerBoss,TrapperTraderBoss,Abathur Skinks,AntSwarm,Submerge,Bees,Reptiles,AntsAndTurtles,Zerg Air,Drone Rush,Swarm Host snipe,Ultralisk Rush,Zergling Swarm
MarSara 2 Canine ProspectorBoss,AnglerBoss,TrapperTraderBoss,Abathur Skinks,AntSwarm,Submerge,Bees,Reptiles,AntsAndTurtles,Terran Air,Terran Marine Drop,Terran Mech,Terran Reaper Rush,Terran Widow Mines

Sigil A Day Julienperge


Sigils

GUID NAME DESCRIPTION
julianperge.inscryption.sigiladay Excavator When played, remove all Terrain cards on your side of the field. For each card removed, place a Squirrel in your hand.
julianperge.inscryption.sigiladay Nest When [creature] is struck, you may select a card from a specific draw pile.
julianperge.inscryption.sigiladay Split When [creature] is played, create a copy an open space on your side of the field.
julianperge.inscryption.sigiladay Flight Of The Valkyrie When [creature] is played, fill all open slots on your side of the field with 1/1 Norse Warriors.
julianperge.inscryption.sigiladay Miasma When [creature] dies, spawn a Greater Smoke in its place.
julianperge.inscryption.sigiladay Prospect When [creature] damages another creature, that creature turns into a Golden Nugget. Gain 1 gold tooth upon destroying a Golden Nugget.
julianperge.inscryption.sigiladay Golden Nugget When [creature] dies, gain 1 gold tooth.
julianperge.inscryption.sigiladay Belligerent When [creature] dies, create a copy of itself with a cumulative -1 to Power and Health. Has no effect on cards with 1 Health.
julianperge.inscryption.sigiladay Evolve Randomly A card bearing this sigil will grow into a random form after 1 turn on the board.
julianperge.inscryption.sigiladay Hermit Similar to Submerge ability, but instead can only be played on Terrain/Pelt cards and hides under them.

Notes: In path_to_your_bepinex_install\BepInEx\config, there will be a file called julianperge.inscryption.sigiladay.cfg. If you don't see this, run the game for the first time and it should create the default .cfg file.

If no list is provided, a card at pure random is chosen.

Please see this example .cfg file for setting up random evolutions.

In path_to_your_bepinex_install\BepInEx\config, there will be a file called julianperge.inscryption.sigiladay.cfg. If you don't see this, run the game for the first time and it should create the default .cfg file.

Please see this example .cfg file for setting up the cards to tutor for.


Bitty's Reigions


Bitty's Sigils

Name Description
Inflamed When A card bearing this sigil is struck, discard the oldest card in your hand.
Bellows When A card bearing this sigil is struck, draw 1 card from your side deck with Fleeting.
Hand Limit At the end of each turn A card bearing this sigil is in your hand or on the board, discard your oldest card until you have 4 or less cards in your hand.
Discard Shield When A card bearing this sigil is played, all cards in your hand have Fleeting removed from them. When a card is drawn, Fleeting is removed from it.
Blazing Deck At the start of the owner's turn, A card bearing this sigil will draw 1 card from your deck with Fleeting.
Anthill When a card is discarded while A card bearing this sigil is on the board, create a Fire Ant in your hand.
Egg Sacks When A card bearing this sigil perishes by battle, Spiderlings are created on the owner's empty spaces.
Many Legs When A card bearing this sigil is struck, a Leg is created in its place and a card bearing this sigil moves to the right.
Scuttler At the start of battle, A card bearing this sigil will move in the direction inscribed in the sigil.
Dark Growth When A card bearing this sigil perishes, adjacent and opposing cards gain 1 power and lose 1 health.
Doom Clock At the end of each turn A card bearing this sigil counts down. If this sigil reaches 0, you lose.
Create Terrain When A card bearing this sigil is played, a random terrain is created on the opposing space.
Muscle Milk A card bearing this sigil may be played on other cards. When A card bearing this sigil is played on another card, it gains 1 power and loses 1 health.
Summoning When A card bearing this sigil is played, a random card of the same cost tier is summoned to the right.

Bitty's Special Abilities / Stats

GUID Name Description
Insect Swarm The value represented with this sigil will be equal to the number of insects that the owner has on their side of the table.

Bitty's Card Appearences

Name Description
MagmaAppearance Gives cards an orange, burnt look. Also makes the emission glow in a gradient between orange and yellow.
MagmaGlowAppearance Gives cards the emission glow of MagmaAppearance without the burnt card background. Used for terrain cards and such.

Bitty's Regions

Name Tier Main Tribes Encounters
Magma_bitty 2 Reptile Reptiles, Skinks, bit_TurtleRockJuggernaut, bit_FireSalmonRun, bit_DragonNest

Bitty's Extended Property's

Region Number Extended Property Example Card Appearance Example
Magma 1 .SetExtendedProperty("bitty_region", 1) .AddAppearances(MagmaAppearance)

Notes: You can add your own region specific cards by adding the extended property "bitty_region" and setting it to the corresponding number. If you want it to look like the other region cards then you can also add the apperance.


Shatteredscryption


Shatteredscryption Sigils

Name Description
Bonesplosion A card bearing this sigil will explode on death, dealing 1 Damage to all adjacent Cards.
Caustic Any attack A card bearing this sigil performs will apply a Damage over time effect to the Card hit.
Chain Pull A card bearing this sigil will pull the closest oppenent Card in front of itself and cripple that card upon attacking.
Crippled A card bearing this sigil will only attack every second turn after it is played. If buffed, it will not skip turns, but is significantly weaker on the turn it would normally skip.
Damage over time A card bearing this sigil will take 1 Damage per turn until A card bearing this sigil perishes.
Evasion A card bearing this sigil will only take Damage 25 percent of the time.
Exhaust Activate:Pay 3 Energy for A card bearing this sigil to attack a card of your choosing, this only works if this Card is unopposed.
Fly Swarm Upon being attacked, A card bearing this sigil will create a Fly Swarm on an open adjacent Slot.
Goo-ey A card bearing this sigil will only ever take 1 Damage.
Necromancers Bond A card bearing this sigil will die if there is no Necromancer on the Board.
Necromancers Touch A card bearing this sigil will upon being played summon 1 ShackleBones in your Hand.
Shockwave Every other turn while on the Board, A card bearing this sigil will cause a Shockwave, dealing 1 Damage to the opposing Card and any Cards adjacent to it.
Spectral Touch A card bearing this sigil will summon a Wraith in your Hand every second turn when it is on the Board.
Thief A card bearing this sigil will steal a Sigil from the opposing Card when attacking and run away after.
Trap Setter A card bearing this sigil will place 2 Poison Dart Traps on either side of itself upon being placed, it will also give you 1 Shocker or Smoke Bomb every turn, alternating.
Vampiric Strike A card bearing this sigil will gain 1 Health after dealing damage to any other Card.
Vicious Thief A card bearing this sigil will steal a Sigil from the opposing Card when attacking and Cripple that Card

Gareths Mod


Gareths Mod Sigils

Name Effect
Essence Steal When a creature bearing this sigil kills another, it transforms into an exact copy of it.
Tasty When a card bearing this sigil dies, a random creature shows up to devour it.
Allies When a creature bearing this sigil dies, one of its old allies will temporarily join your hand to avenge it
Standoffish So long as a creature bearing this sigil is opposed by another, it gains 2 attack.
Shove When a creature bearing this sigil is played, it will move up to the space opposing it. Creatures that are in the way will be pushed in the same direction. Can't push things that are too heavy (like the Pack Mule and the Moon)
Hungry When a creature bearing this sigil is played choose another friendly creature to eat. The eaten creature will have its health and power added to the creature bearing this sigil.
Flighty After a creature bearing this sigil attacks the user chooses a space. The creature will move to that space.

PVZ Mod


PVZ Cost's

NAME INFO EXTENSTION PROPERTY
Sun You start each battle with 3 sun, Gain 1 sun per round, Sun producing cards can, as implied by the name, produce more sun with their sigils. "SunCost": "1"

PVZ Sigils

GUID NAME EFFECT
zepht.inscryption.ZephtPvZ Spudow When a card bearing this sigil gets defeated, it deals 3 damage to the opposing card.
zepht.inscryption.ZephtPvZ Sweet At the end of the owner's turn, any card bearing this sigil will explode and deal 3 damage to the cards in the 3 enemy slots around it, then deal 1 damage to the cards in your adjacent slots.
zepht.inscryption.ZephtPvZ Spicy At the end of the owner's turn, any card bearing this sigil will explode and deal 4 damage to not only the opposing card but also to the card on the opposing backline.
zepht.inscryption.ZephtPvZ DoomBringer At the end of the owner's turn, any card bearing this sigil will explode and deal 4 damage to all of the opponent's cards, along with 1 damage to all of the owners cards, and then leave a crater where it stood.
zepht.inscryption.ZephtPvZ Scaredy A card bearing this sigils loses 1 attack but gains 1 health when against an opposing card whose attack is greater than 0.
zepht.inscryption.ZephtPvZ Pierce After attacking, a card bearing this sigil will also attack the card in the opposing queue, if there is one. It also bypasses the armored sigil.
zepht.inscryption.ZephtPvZ SporeSpreader If a card bearing this sigil defeats another card, a copy of itself will be returned to your hand.
zepht.inscryption.ZephtPvZ SunMaker 1 At the end of the owner's turn, a card bearing this sigil will produce 1 sun.
zepht.inscryption.ZephtPvZ SunMaker 2 At the end of the owner's turn, a card bearing this sigil will produce 2 sun.
zepht.inscryption.ZephtPvZ SunMaker 3 At the end of the owner's turn, a card bearing this sigil will produce 3 sun.
zepht.inscryption.ZephtPvZ SunKill When a card bearing this sigil defeats another card, the other card will drop 3 sun.
zepht.inscryption.ZephtPvZ AddStats When a card bearing this sigil is played, its health, attack and other sigils will be added to every other card on your side of the board. Then this card will die.
zepht.inscryption.ZephtPvZ Armor Breaker When a card bearing this sigil is played, it removes all defense sigils from all of the opposing cards.
zepht.inscryption.ZephtPvZ Hardheaded When a card bearing this sigil is attacked, the damage taken will be reduced by 2. Then this sigil will be removed.
zepht.inscryption.ZephtPvZ Zombie Caller When a card bearing this sigil is played, A zombie gets played on each empty adjacent space. A zombie is defined as: 1 Power 2 Health.

PVZ Tribes

GUID NAME
zepht.inscryption.ZephtPvZ PlantSun
zepht.inscryption.ZephtPvZ PlantAttack
zepht.inscryption.ZephtPvZ PlantDefend
zepht.inscryption.ZephtPvZ PlantSupport
zepht.inscryption.ZephtPvZ PlantBomb

Nevernameds Sigilarium

Head Here: https://github.com/Nevernamed22/NevernamedsSigils/wiki


Abnormal Sigils

Sigils

GUID NAME MODULAR STACKABLE POWERLEVEL DESCRIPTION
whistlewind.inscryption.abnormalsigils Punisher X X 4 When a card bearing this sigil is struck, the striker is killed.
whistlewind.inscryption.abnormalsigils Bloodfiend 3 When this card deals damage, it gains 1 Health.
whistlewind.inscryption.abnormalsigils Martyr 1 When a card bearing this sigil dies, all allied creatures gain 2 Health.
whistlewind.inscryption.abnormalsigils Aggravating X -3 While this card is on the board, all opposing creatures gain 1 Power.
whistlewind.inscryption.abnormalsigils Team Leader X 5 While this card is on the board, all allied creatures gain 1 Power.
whistlewind.inscryption.abnormalsigils Idol X 5 While this card is on the board, all opposing creatures lose 1 Power.
whistlewind.inscryption.abnormalsigils Conductor X X 3 Affected cards gain Power equal to half this card's Power. Over the next 3 turns: affect adjacent -> allied -> all other cards and double the Power gained.
whistlewind.inscryption.abnormalsigils Woodcutter X X 4 When a creature moves into the space opposite this card, they take damage equal to this card's Power.
whistlewind.inscryption.abnormalsigils Frozen Heart X X -1 When a card bearing this sigil dies, the killer gains 2 Health.
whistlewind.inscryption.abnormalsigils Ruler of Frost X X 4 Once per turn, pay 3 Bones to choose a space on the board. If the space is occupied by a killable card, transform it into a Frozen Heart. Otherwise create a Block of Ice.
whistlewind.inscryption.abnormalsigils Roots X 3 When this card is played, create Thorny Vines on adjacent empty spaces. A Thorny Vines is defined as: 0 Power, 1 Health, Sharp Quills.
whistlewind.inscryption.abnormalsigils Broodmother X X 3 When a card bearing this sigil is struck, create a Spiderling in your hand. A spiderling is defined as: 0 Power, 1 Health, Fledgling.
whistlewind.inscryption.abnormalsigils Cursed X 0 When a card bearing this sigil dies, the killer transforms into a copy of this card.
whistlewind.inscryption.abnormalsigils Healer X X 2 At the end of the owner's turn, they will choose one of their cards to heal by 2 Health.
whistlewind.inscryption.abnormalsigils Queen Nest X X 4 Whenever another card dies, create a Worker Bee in your hand. A Worker Bee is defined as: 1 Power, 1 Health.
whistlewind.inscryption.abnormalsigils Bitter Enemies 1 This card gains 1 Power for each other card on the board that also bears this sigil.
whistlewind.inscryption.abnormalsigils Courageous X X 3 Creatures adjacent to this card lose up to 2 Health. For each point of Heath lost, the affected creature gains 1 Power. This effect cannot kill cards.
whistlewind.inscryption.abnormalsigils Serpent's Nest X 2 When a card bearing this sigil is struck, the striker gains 1 Worms.
whistlewind.inscryption.abnormalsigils Assimilator X 4 When this card kills an opposing card, it gains 1 Power and 1 Health.
whistlewind.inscryption.abnormalsigils Group Healer X X 4 At the start of its owner's turn, this card will heal all allies that have taken damage by 1 Health.
whistlewind.inscryption.abnormalsigils Reflector X 2 When this card is struck, the striker is dealt damage equal to the striker's Power.
whistlewind.inscryption.abnormalsigils Flag Bearer X 3 While this card is on the board, adjacent creatures gain 2 Health.
whistlewind.inscryption.abnormalsigils Grinder X X 3 This card gains the stats of the creatures sacrificed to play it.
whistlewind.inscryption.abnormalsigils The Train X X 5 Three turns after this card is played, kill all creatures on the board. Creatures killed this way do not drop bones.
whistlewind.inscryption.abnormalsigils Scorching 2 The creature opposing this card takes 1 damage at the end of its owner's turn.
whistlewind.inscryption.abnormalsigils Regenerator 3 At the start of its owner's turn, this card heals adjacent cards by 1 Health.
whistlewind.inscryption.abnormalsigils Volatile X X 0 When this card dies, adjacent and opposing cards are dealt 10 damage.
whistlewind.inscryption.abnormalsigils Gift Giver X X 3 When a card bearing this sigil is played, create a random card in your hand.
whistlewind.inscryption.abnormalsigils Piercing X 2 Damage dealt by this card cannot be negated or reduced by sigils such as Armoured or Thick Skin. Deal 1 overkill damage when attacking a card.
whistlewind.inscryption.abnormalsigils Scrambler X X 3 When a card bearing this sigil is sacrificed, give its stats to the sacrificing card then scramble its new stats. Works with Spells.
whistlewind.inscryption.abnormalsigils Gardener X X 4 When an allied card is killed, create a Sapling in their place. A Sapling is defined as: 0 Power, 2 Health, Bone Digger.
whistlewind.inscryption.abnormalsigils Made of Slime X X 4 At the start of the owner's turn, this card transforms adjacent creatures with more than 1 Health into Slimes. A Slime is defined as: 1 Power, X - 1 Health, Made of Slime.
whistlewind.inscryption.abnormalsigils Protector X 3 Creatures adjacent to this card take 1 less damage when struck.
whistlewind.inscryption.abnormalsigils Alchemist X X 3 Pay 2 Energy to discard your current hand and draw cards equal to the amount you discarded.
whistlewind.inscryption.abnormalsigils Nettle Clothes X X 5 When this card is played, fill all empty spaces on the owner's side of the board with random Brothers. This card gains sigils based on allied Brothers.
whistlewind.inscryption.abnormalsigils Sporogenic X 2 "Creatures adjacent to this card gain 1 Spores at the end of its owner's turn. This sigil activates before other sigils.
whistlewind.inscryption.abnormalsigils Witness X X 1 Pay 2 Bones to increase the selected creature's Health by 2 and their taken damage by 1. This effect stacks up to 3 times.
whistlewind.inscryption.abnormalsigils Corrector X 2 When a card bearing this sigil is drawn, randomly change its stats according to its play cost. Higher costs yields higher stat totals.
whistlewind.inscryption.abnormalsigils Thick Skin 2 Whenever a card bearing this sigil takes damage, reduce that damage by 1.
whistlewind.inscryption.abnormalsigils Opportunistic 2 A card bearing this sigil deals 1 additional damage to opposing cards that cannot attack this card during their own turn.
whistlewind.inscryption.abnormalsigils Persistent X 2 Attacks by this card cannot be avoided, redirected, or prevented by sigils like Repulsive or Waterborne. Deal 1 additional damage to cards bearing these sigils.
whistlewind.inscryption.abnormalsigils Copycat X X 2 This gains the sigils and stats of the first card to be played in the opposing space.
whistlewind.inscryption.abnormalsigils Neutered X X -3 A card bearing this sigil has its Power reduced to 0. At the start of the owner's turn, remove this sigil.
whistlewind.inscryption.abnormalsigils Neutered Latch X X 4 Once per turn, pay [sigilcost:2 Bones] to choose a creature to gain the Neutered sigil, then increase this sigil's activation cost by 2 Bones.
whistlewind.inscryption.abnormalsigils Rightful Heir X X 3 Once per turn, pay [sigilcost:3 Bones] to transform a chosen creature into a Pumpkin, then increase this sigil's activation cost by 1 Bone until battle's end. A Pumpkin is defined as: 0 Power, 2 Health, Fledgling.
whistlewind.inscryption.abnormalsigils Greedy Healing X 3 At the end of its owner's turn, this card gains 2 Health. If 2 turns pass without this card taking damage, it will die.
whistlewind.inscryption.abnormalsigils False Throne X X 4 Once per turn, pay 2 Health to give Neutered to a chosen creature, then create a free, unaltered copy of it in your hand.
whistlewind.inscryption.abnormalsigils Return to Nihil X X 5 At the end of the owner's turn, deal damage to all other cards on the board equal to this card's Power.
whistlewind.inscryption.abnormalsigils Follow the Leader X X 2 At the end of its owner's turn, this card moves in the sigil's direction, looping around the owner's side of the board. Allied creatures towards this card in the sigil's direction as far as possible.
whistlewind.inscryption.abnormalsigils Barreler X 1 At the end of the owner's turn, this card moves in the sigil's direction to the end of the board, moving any cards in the way.
whistlewind.inscryption.abnormalsigils Cycler X 1 At the end of the owner's turn, this card moves in the sigil's direction, looping around the owner's side of the board.

Tribes

GUID NAME
whistlewind.inscryption.abnormalsigils Anthropoid
whistlewind.inscryption.abnormalsigils Botanic
whistlewind.inscryption.abnormalsigils Divine
whistlewind.inscryption.abnormalsigils Fae
whistlewind.inscryption.abnormalsigils Mechanial

Traits

GUID NAME DESCRIPTION
whistlewind.inscryption.abnormalsigils Boneless This card will not drop bones when killed
whistlewind.inscryption.abnormalsigils SwanBrother This card will give its first sigil to cards bearing Nettle Clothes
whistlewind.inscryption.abnormalsigils NakedSerpent This card is immune to Sporogenic ability
whistlewind.inscryption.abnormalsigils SporeFriend This card is immune to Serpent Nest ability
whistlewind.inscryption.abnormalsigils ImmunetoInstaDeath This card is immune to insta-kill abilities Touch of Death and Punisher

Meta Categories

GUID NAME DESCRIPTION
whistlewind.inscryption.abnormalsigils CannotGiveSigils This card cannot be sacrificed for card merging
whistlewind.inscryption.abnormalsigils CannotGainSigils This card cannot be a host for card merging
whistlewind.inscryption.abnormalsigils CannotBoostStats This card cannot be used at the campfire
whistlewind.inscryption.abnormalsigils CannotCopyCard This card cannot be painted by Goobert

Appearance Behaviors

GUID NAME DESCRIPTION
whistlewind.inscryption.abnormalsigils AlternateBattlePortrait This card will switch to its alternate portrait during card battles (works in Act 2 if an alternate pixel portrait exists)
whistlewind.inscryption.abnormalsigils ForcedEmission This card's emission is always on
whistlewind.inscryption.abnormalsigils ForcedWhiteEmission This card's emission is always on and lit using white light

Status Effects [Special Ability's]

GUID NAME DESCRIPTION
whistlewind.inscryption.abnormalsigils Worms At the start of the owner's turn, this card gains 1 Worms. At 5 Worms, attack allied creatures instead with a chance to give 1 Worms to struck cards.
whistlewind.inscryption.abnormalsigils Spores At the start of its owner's turn, this card takes damage equal to its Spores. Upon dying, create a Spore Mold Creature with stats equal to its Spores.

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