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Vengence.cbp
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Vengence.cbp
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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="Vengence" />
<Option pch_mode="2" />
<Option compiler="gcc" />
<Option virtualFolders="Source\Librarys\;" />
<Build>
<Target title="DebugLinux">
<Option output="bin/DebugLinux/Vengence" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/DebugLinux/" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-std=c 11" />
<Add option="-g" />
<Add directory="Source" />
<Add directory="Include" />
<Add directory="Source/Librarys" />
</Compiler>
<Linker>
<Add directory="Librarys" />
</Linker>
</Target>
<Target title="ReleaseLinux">
<Option output="bin/ReleaseLinux/Vengence" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/ReleaseLinux/" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-O2" />
<Add option="-std=c 11" />
<Add directory="Source" />
<Add directory="./" />
<Add directory="Source/Librarys" />
</Compiler>
<Linker>
<Add option="-s" />
</Linker>
</Target>
<Target title="DebugWindows">
<Option output="bin/DebugWindows/Vengence" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/DebugWindows/" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-std=c 11" />
<Add option="-g" />
<Add option="-DGLEW_STATIC" />
<Add directory="Source" />
<Add directory="Include" />
<Add directory="Source/Librarys" />
</Compiler>
<Linker>
<Add option="-lSDL2" />
<Add option="-lSDL2main" />
<Add option="-lglew32" />
<Add option="-lopengl32" />
<Add directory="Librarys" />
</Linker>
</Target>
<Target title="ReleaseWindows">
<Option output="bin/ReleaseWindows/Vengence" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Release/" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-O2" />
<Add option="-std=c 11" />
<Add directory="Source" />
<Add directory="./" />
<Add directory="Source/Librarys" />
</Compiler>
<Linker>
<Add option="-s" />
</Linker>
</Target>
</Build>
<Compiler>
<Add option="-Wall" />
</Compiler>
<Unit filename="Source/Application.cpp" />
<Unit filename="Source/Application.h">
<Option virtualFolder="Source/Librarys/" />
</Unit>
<Unit filename="Source/Librarys/Librarian.cpp" />
<Unit filename="Source/Librarys/Librarian.h" />
<Unit filename="Source/Librarys/Librarian_Main.cpp" />
<Unit filename="Source/Librarys/Librarian_Main.h" />
<Unit filename="Source/Librarys/Library.cpp" />
<Unit filename="Source/Librarys/Library.h" />
<Unit filename="Source/Librarys/Library_GLEW.cpp" />
<Unit filename="Source/Librarys/Library_GLEW.h" />
<Unit filename="Source/Librarys/Library_GLFW3.cpp" />
<Unit filename="Source/Librarys/Library_GLFW3.h" />
<Unit filename="Source/Librarys/Library_SDL2.cpp" />
<Unit filename="Source/Librarys/Library_SDL2.h" />
<Unit filename="Source/Main.cpp" />
<Unit filename="Source/Window.cpp" />
<Unit filename="Source/Window.h" />
<Extensions>
<code_completion />
<envvars />
<debugger />
</Extensions>
</Project>
</CodeBlocks_project_file>