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Improve how block placing/breaking is synchronized with the server #751

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Tracked by #670
IntegratedQuantum opened this issue Oct 28, 2024 · 0 comments
Open
Tracked by #670
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engine enhancement a new feature or improvement experimental a feature or idea that will require lots of experimentation
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@IntegratedQuantum
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extracted from #643

The current version has some problems, it causes some flickering (if you update blocks too fast, you might see old versions come back in for a brief moment) as well as some problems with conversation of matter (if two players place a block at the same point at the same time, one of them overrides the other which just disappears).

Furthermore the block placing no longer consumes items as of #643, so that should be fixed as well.

Overall I think block updates should be included in the inventory synchronization system, as they can influence the inventory (placing blocks consumes items, breaking blocks consumes durability of items).

@IntegratedQuantum IntegratedQuantum added enhancement a new feature or improvement experimental a feature or idea that will require lots of experimentation engine labels Oct 28, 2024
@IntegratedQuantum IntegratedQuantum added this to the Version 0 milestone Oct 28, 2024
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