This is a C library to help create Menu UI for games based of sfml. It provides simple and direct pathways to create Menu, add action to it etc.
The main purpose of the library is to make creation of menu's in games easy. This achieves it by dividing the Menu into two parts:
- UI - Options to display
- Function - The action to perform
-
First Need to decide the menu items, ie the options available (eg Start, Exit, Highscore etc)
-
Create A vector of
game_menu::MenuItem
. Which contains the title of the item and Action it will perform. -
Now create a style.
gmenu::Style
- It requires two paramenters (
sf::Font
) to initialize. gmenu::Style
can be used to define the look of the menu.
game_menu::Style style { .ItemFont = &font, .TitleFont = &font, .TitleFontSize = 36, .ItemFontSize = 24, .MenuTitleScaleFactor = 1, .MenuItemScaleFactor = 1.5, .ColorScheme = { .TitleColor = 0xFFFFFF, .ItemColor = 0xFFFFFF, .SelectedColor = 0xFF22F1 }, .PaddingTitle = { .top = 100, .left = 0, }, .PaddingItems = { .top = 40, }, .TitleAlign = game_menu::Align::Center, .ItemAlign = game_menu::Align::Center };
- It requires two paramenters (
-
Now create an context of
Menu
:auto menu_ptr = create_menu_context(w, config); std::unique_ptr<game_menu::MENU, decltype(&menu_destroy_context)> menu(menu_ptr, &menu_destroy_context);
-
Now integrate the event handling and render into the event loop -
while (w.pollEvent(event)) {
if (event.type == sf::Event::Closed) {
is_exit_requested = true;
}
menu_handle_event(menu.get(), event);
}
w.clear();
menu_render(menu.get());
w.display();
Install via cmake's FetchContent script -
FetchContent_Declare(game_menu
GIT_REPOSITORY https://github.com/ParadoxZero/GameMenu-cpp.git
GIT_TAG <commit hash>
GIT_SHALLOW TRUE
)
FetchContent_MakeAvailable(game_menu)
target_link_libraries(mygame PRIVATE game_menu)
If you are looking to contribute, then feel free to create a pull request.
- Mouse integration
- Menu style system. Abiity to alter the menu apearance as per need. (Create a style object with nessary specifications, which will be passed to the Menu)
- Sound.