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optimize shader compilation with Pokémon X/Y #30

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Lolothepro opened this issue Mar 10, 2024 · 2 comments
Open
1 task done

optimize shader compilation with Pokémon X/Y #30

Lolothepro opened this issue Mar 10, 2024 · 2 comments

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@Lolothepro
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Is there an existing issue for this?

  • I have searched the existing issues

What feature are you suggesting?

The compilation of shaders in Pokémon X/Y is extremely long, which causes freezes in game.

Why would this feature be useful?

optimize shader compilation with Pokémon X/Y

@Miguel-hrvs
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Could something like this help? PCSX2/pcsx2#11044

@rtiangha
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rtiangha commented Apr 19, 2024

I'm curious, but does this happen with the latest version of Lime3DS? They're now running glslang 14.1.0 with SPIR-V Optimizer support enabled by default (desktop versions only, though) and I wonder if that makes a difference out of the box (if at all), or if code changes need to be made in Citra to take advantage of the new functionality.

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