-
Notifications
You must be signed in to change notification settings - Fork 620
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
optimize shader compilation with Pokémon X/Y #30
Comments
Could something like this help? PCSX2/pcsx2#11044 |
I'm curious, but does this happen with the latest version of Lime3DS? They're now running glslang 14.1.0 with SPIR-V Optimizer support enabled by default (desktop versions only, though) and I wonder if that makes a difference out of the box (if at all), or if code changes need to be made in Citra to take advantage of the new functionality. |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Is there an existing issue for this?
What feature are you suggesting?
The compilation of shaders in Pokémon X/Y is extremely long, which causes freezes in game.
Why would this feature be useful?
optimize shader compilation with Pokémon X/Y
The text was updated successfully, but these errors were encountered: