-
Notifications
You must be signed in to change notification settings - Fork 620
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Shinobi 3DS Music Stutter #201
Comments
Maybe you can test versions before May 2023? |
Just checked and yeah the issue is still there in older builds, and as far as i know it's probably been there since the inception of citra's audio emulation |
Audio is fine with LLE audio and sounds amazing with the virtual surround but of course you lose save states with LLE. |
I couldn't try LLE since it's very demanding, but if it could be possible to port the fix to HLE that'd be really cool |
Is there an existing issue for this?
Affected Build(s)
All, carried over from main Citra.
Description of Issue
All music stutters *in HLE, but not sfx (music is internally encoded as MPEG Layer 2 (MP2) FSB), and it's present regardless of the emulated game speed.
2024-07-17.14-51-14.mp4
Expected Behavior
Music should play without stutter.
Reproduction Steps
The issue is present from bootup and throughout the whole game.
Log File
citra_log.txt
System Configuration
CPU: AMD Ryzen 5 5600G with Radeon Graphics
GPU/Driver: AMD Radeon(TM) Graphics
RAM: RAM: 15743 Mb
OS: Windows 10
The text was updated successfully, but these errors were encountered: