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Game Engine

A game engine made with only wgpu and winit as the backend with lua used as the scripting language to interface with the game engine. Made In Rust and cross-platform across windows, macos and linux.

Asset Storing

Assets are stored in the assets/ folder which have a textures folder which holds textures and a res folder which holds models, during compile time they are archived into a tar file written as game.assets

Thanks

Sotrh Learn WGPU Guide

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